Ok I have a hard time wraping my head around the argumentation.
On one hand it is said that aimpunch is dumping down the game and there to help non competive players. Implying that they get an unfair advantage they shouldn’t get, while at the same time arguing that aimpunch is only a problem in competive, when players are high skilled.
So why isn’t a good player benefiting from aimpunch and if he doesn’t, why is it influencing fights of similar skill level then?
When he does benefit from it, then how is it helping players, that are less skilled than him and likewise how does it give him a upper hand against someone on his level that can utilize it just aswell?
And more interesting, if aimpunch gives such a huge combat advantage. How is it, that playing in a way, that one is utilizing that huge advantage to the fullest, not deemed part of the skillset. That distinguishes good players from bad players in DirtyBomb?
Sure aimpunch takes away, from aim being the main deciding factor in a fight. But so does every single Merc ability, the differences in HP, in Weapon Damage, in Teamplayer presence, mapdesign, and so on and on.
Simply said winning fights fair and square, only depending on aiming skills, is not what this game is about. Its asymetric nature pretty much prevents this on every corner. And therefore aim is simply not the Yardstick by which skill is measured in this game.
Doesn’t mean that it can’t be competive, just that you have to compete in another field compared to other shooters you might be used to.