Since viewkick has been reduced...


(Dwu) #21

[quote=“god1;69886”][quote=“Ghosthree3;69883”]
“I don’t believe having your accuracy kicked around at random affected your ability to win a gunfight.”[/quote]
It’s not like your enemies aren’t affected by viewkick as well so shoot back. I don’t care either way but Smooth has already stated that it’s here to stay so might as well shut up about it and play the game or not play the game. That simple.
[/quote]

This “shut the f*** up and eat your plate of shite” -mentality splashdamage has is the reason players are leaving the game.


(Jurmabones) #22

[quote=“god1;69886”][quote=“Ghosthree3;69883”]
“I don’t believe having your accuracy kicked around at random affected your ability to win a gunfight.”[/quote]
It’s not like your enemies aren’t affected by viewkick as well so shoot back. I don’t care either way but Smooth has already stated that it’s here to stay so might as well shut up about it and play the game or not play the game. That simple.
[/quote]

I’m sorrry but that’s foolish. If you’re already being affected by viewkick and your enemy isn’t, it’s almost guaranteed they will kill you. Unless they are extremely bad at the game thus creating a massive skill disparity, it’s not possible to simply turn around and kill them in most cases unless there’s some gross gun advantage too (e.g. M4 ploint blank vs a rhino with his gun spun up or remburg out, etc.).

The point being, skill should determine who wins gunfights. Not exclusively who shot first.

If your whole tack is “lol shut up iz good cuz i say so” then you shouldn’t bother posting in a discussion forum. Your whole post implies nobody should be allowed to discuss this simply because someone said they plan on keeping it. That’s absolutely moronic. If enough people voice their opinion that they hate aimpunch, and they keep seeing player flight while leavinjg aimpunch in the game, it will get reverted.


(Jostabeere) #23

Oh boy, players are all leaving the game! Gaem is dead! Panic! That’s why Counter Strike has literally no playerbase! People are leaving CS because CS has aimpunch! People just got used to casual shooter games where you can spray on 100m while getting shot in the head. coughCoD/BF seriescough
Some people should stop acting like you don’t get hit a single bullet on medium range anymore if you get shot in the head. Longer range isn’t a problem. Crouch down or just jump to the side.


(Ghosthree3) #24

Such a completely different game I don’t know where to begin. Aimpunch in CS basically doesn’t even matter because of the TTK. The game is so fundamentally different that you cannot begin to compare aimpunch in both games.


(KNOWN_FEEDER) #25

Such a completely different game I don’t know where to begin. Aimpunch in CS basically doesn’t even matter because of the TTK. The game is so fundamentally different that you cannot begin to compare aimpunch in both games.[/quote]

Agreed, in cs you can die in a fraction of a second/instantly depending on weapon and the only time i would say aimpunch is relevant in cs is the pistol round.


(Dwu) #26

[quote=“laudatoryLunch;69903”][quote=“Dwu;69897”]

This “shut the f*** up and eat your plate of shite” -mentality splashdamage has is the reason players are leaving the game.
[/quote]

Oh boy, players are all leaving the game! Gaem is dead! Panic! That’s why Counter Strike has literally no playerbase! People are leaving CS because CS has aimpunch! People just got used to casual shooter games where you can spray on 100m while getting shot in the head. coughCoD/BF seriescough
Some people should stop acting like you don’t get hit a single bullet on medium range anymore if you get shot in the head. Longer range isn’t a problem. Crouch down or just jump to the side.[/quote]

If you actually think aimpunch is the only thing the devs aren’t listening players opinions on you must be a bit on the slow side.

Not to mention CS:GO has very little aimpunch if you have kevlars; https://www.youtube.com/watch?v=LisNKU5Euds
It was changed that way due to players being irritated by it. CS:GO also happens to be very very different game in comparison to DB.


(god1) #27

[quote=“Jurmabones;69899”]
If your whole tack is “lol shut up iz good cuz i say so” then you shouldn’t bother posting in a discussion forum. Your whole post implies nobody should be allowed to discuss this simply because someone said they plan on keeping it. That’s absolutely moronic. If enough people voice their opinion that they hate aimpunch, and they keep seeing player flight while leavinjg aimpunch in the game, it will get reverted.[/quote]
I didn’t say it’s good. I said I don’t care because I simply do not notice it most of the time unless I’m using a sniper rifle.
Nobody in their right mind considers viewkick even close to being one of the main reasons why people are leaving the game, get real lmao.


(Ghosthree3) #28

Aimpunch also enhances the economy system in CS, not so much the case in DB.

Basically it A. doesn’t affect gameplay as much as in DB, and B. has a reason for existing other than just fucking with the player.


(Jostabeere) #29

[quote=“Ghosthree3;69928”]Aimpunch also enhances the economy system in CS, not so much the case in DB.

Basically it A. doesn’t affect gameplay as much as in DB, and B. has a reason for existing other than just fucking with the player.[/quote]
Does it affect DB gameplay that much? People are acting like you can’t hit jack shit after you getting shot. But that just isn’t true.


(Jurmabones) #30

It doesn’t exist just to mess with everyone, it exists because the developers don’t want all the noobs (aka most players) getting crushed by the fraction of the community which actually flanks, mind games, snap shots, is able to quickly react, etc. etc.

Adding aimpunch makes it so a bad player, so long as they shoot you first, will have a pretty good chance at scoring a kill unless they are abnormally garbage.

It’s a mechanic whose purpose is simply to add a level of certainty to netting kills in most situations so long as you hit first and don’t completely lose aim of your target.

If you begin to shoot someone first, and they almost instantly react and aim better than you, shouldn’t they be rewarded with the kill? Why should there be an explicit, artifical emphasis on the importance of hitting someone first (i.e. aimpunch)? Being able to create situations where you hit your enemy before they hit you is only one of many skills, but adding such a mechanic makes it have a larger impact than other skills.

Don’t get me wrong, I know skill has a larger impact in this game than most shooters out today (at least imo), which is the main reason it’s so fun compared to most shooters. The point is that the main impact of aimpunch is the artificial boosting of importance of one very narrow skill and by comparison the reduction of importance of every other skill, particularly mechanical skills.

Players should be rewarded for doing well, which isn’t exclusively indicated by who shot who first. If you take time to learn the game, play consistently and improve at it, it only makes sense that you should do better than someone who hasn’t taken the time or improved.


(Ghosthree3) #31

It affect(ed) it enough at high levels to matter and that’s what counts. If you’re a good player vsing the average scrub in a pub game then no, 9/10 it’s not going to count. Sometimes it will though, it can be fucking nasty.

Haven’t had that much experience with the new aim punch so can’t say for certain, but the little I have had feels ok. I’d probably still like it removed entirely or reduced substantially but I can live with it I think.

But I’m not the one playing at high level, I just stomp pubs and occasionally slut for teams.


(srswizard) #32

I believe aimpunch exists mainly to decrease the gap between the dedicated players and the casual players.
It’s a tool that gives casual players a better fighting chance.
Just as an example: casual players on their 60Hz monitors are simply not going to be able to track targets to the degree that dedicated players on their 120Hz (and above) monitors are.
A casual player can however get the first hit, and because of aimpunch, he can sometimes get the kill, even if his tracking isn’t superior in the firefight.

The devs/publisher, or whoever calls the shots, are in a tough spot, I suppose, since they have to cater to both of these crowds.
I just think that aimpunch as a mechanic is a shit way of addressing this issue, especially if you are trying to get the competitive crowd to be interested in the game.


(Ghosthree3) #33

[quote=“srswizard;69939”]I believe aimpunch exists mainly to decrease the gap between the dedicated players and the casual players.
It’s a tool that gives casual players a better fighting chance.
Just as an example: casual players on their 60Hz monitors are simply not going to be able to track targets to the degree that dedicated players on their 120Hz (and above) monitors are.
A casual player can however get the first hit, and because of aimpunch, he can sometimes get the kill, even if his tracking isn’t superior in the firefight.

The devs/publisher, or whoever calls the shots, are in a tough spot, I suppose, since they have to cater to both of these crowds.
I just think that aimpunch as a mechanic is a shit way of addressing this issue, especially if you are trying to get the competitive crowd to be interested in the game.[/quote]
The only real way to handle skill discrepancy is proper match making unfortunately. You just can’t have the game give handicaps to bad players because they need it to compete, it ruins it.


(Edzer) #34

[quote=“srswizard;69939”]I believe aimpunch exists mainly to decrease the gap between the dedicated players and the casual players.
It’s a tool that gives casual players a better fighting chance.
Just as an example: casual players on their 60Hz monitors are simply not going to be able to track targets to the degree that dedicated players on their 120Hz (and above) monitors are.
A casual player can however get the first hit, and because of aimpunch, he can sometimes get the kill, even if his tracking isn’t superior in the firefight.

The devs/publisher, or whoever calls the shots, are in a tough spot, I suppose, since they have to cater to both of these crowds.
I just think that aimpunch as a mechanic is a shit way of addressing this issue, especially if you are trying to get the competitive crowd to be interested in the game.[/quote]

You’re so full of shit. If this casual gets one headshot off but can’t track well enough to get another it should be easy as hell for the “dedicated player” to turn the fight around. If you’re a true dedicated gamer then you should get some gamesense and be aware of your surroundings so you do not get flanked and shot in the head. Removing aimpunch will only make the game easier since you can just herderp around without giving a shit about your surroundings.

Go aimpunch! I’m done with this thread.


(Ghosthree3) #35

That totally depends on the skill gap. In a random pub yes, yes you can, most of the time anyway. But in high level play, where most players honestly pretty much all have the same high tier aim, that slight advantage is much larger than one player having slightly better aim than another.

I can’t help but feel you’re fighting for something you don’t understand just because everyone else is on the other side. For that you get no respect.


(Edzer) #36

That totally depends on the skill gap. In a random pub yes, yes you can, most of the time anyway. But in high level play where most players honestly pretty much all have the same high tier aim that slight advantage is much larger than a player having slightly better aim than another.

I can’t help but feel you’re fighting for something you don’t understand just because everyone else is on the other side. For that you get no respect.[/quote]

Sigh, you’re so dumb you aren’t even able to analyze my post properly. I honestly don’t need respect from the likes of you.


(Ghosthree3) #37

I analysed it just fine, I just disagreed with it. Something that you can’t comprehend.

You on the other hand seem to lie, have short term memory loss, or just want to troll on the forums.


(Edzer) #38

[quote=“Ghosthree3;69964”]I analysed it just fine, I just disagreed with it. Something that you can’t comprehend.

You on the other hand seem to lie, have short term memory loss, or just want to troll on the forums.

You can disagree all you want, but you don’t understand what you were disagreeing with. Which is why I said you aren’t even able to analyze my post properly. Because even though you think you did, you didn’t.

Also there you go again, dumb as fuck. Done with this thread means I am not going to further discuss anything related to the topic, I have stated my opinion regarding aimpunch multiple times in this thread and in previous threads where I fully explained my opinion. However that does not mean that I won’t be replying to people responding to me personally with dumb shit.

Anyway, here you go: I’ll stop responding to you now, no point trying to converse with you. I mean just look at what you wrote in the other thread: It’s better, people that say otherwise are worse than Hitler." - Very mature.


(srswizard) #39

[quote=“EdSir;69954”]

You’re so full of shit. If this casual gets one headshot off but can’t track well enough to get another it should be easy as hell for the “dedicated player” to turn the fight around. If you’re a true dedicated gamer then you should get some gamesense and be aware of your surroundings so you do not get flanked and shot in the head. Removing aimpunch will only make the game easier since you can just herderp around without giving a shit about your surroundings.

Go aimpunch! I’m done with this thread.[/quote]
You guys keep defending aimpunch from a pub player’s POV, and pub player’s POV alone.
Your inexperience of co-ordinated competitive play shines through your messages.
I just can’t see why you like aimpunch so much, that you see all this trouble to defend it.
I can’t think of a reason, other than maybe Stockholm syndrome.


(Ghosthree3) #40

Yeah how dare I slip a joke in with my opinion. Truly abhorrent.