Since PC controls aren't yet final...


(Cankor) #1

Console controllers have an advantage in having buttons which are more ergonomically accessible than keyboard and mouse set up (I have a somewhat gimped left hand and it’s hard for me to get to the number keys for instance, my thumb is fine and my Wolf King helps there because I have more buttons easy to get to with my thumb on that thing).

Anyway, since so much effort has gone into making the console experience as easy as possible, here’s my bid for some things that would make controls easier to deal with from a mouse/keyboard perspective.

Now, it seems to me a lot of the weapon switching headache has been eliminated already: If you have a tool out it’s because you are pressing the use key, stop pressing it and your weapon reappears automatically (I think I have that right). So that’s a real super easy switch from tool to weapon and back. I think I will love it.

That said, there must be buttons to equip various types of grenades so when you throw it you are throwing the right one. I’m guessing I will want the option to use the scroll wheel to cycle through only the nades (or something similar for some other “group” specific to a class). So, for instance, Soldier specializes in grenades so he has a selection while everyone else just gets one, so scroll wheel for soldier scrolls only through nade options while it does something else for other classes (although i guess there is medic nade and who knows what else). But you get the idea there: ability to bind scroll wheel to various subsets of weapons.

Also, ability to use scroll up or scroll down just like any other key bind (ETQW has this so I would expect it).

Ability to bind based on Class context like ETQW. That ability is so great!

My #1 request though is a primary/secondary weapon toggle. I’m not talking mouse wheel up/back, I’m talking a single key bind which switches to your other weapon (if you are holding primary, it switches to secondary, if you are holding secondary, it switches to primary). My gimped left hand would really appreciate this as I could put that on my mouse.

Previously I asked for context binds for weapons, but reviewing the way Brink does things I’m not sure there’s a need for that anymore since all the tools come out based on context (I could REALLY use this for ETQW though :slight_smile:

In addition, including things others have asked for:

  1. Toggle or press and hold for both ironsites and sprint.
  2. Ability to separate SMART from sprint.

BTW, remember when I said I bet the PC controls weren’t done and everyone said I was crazy :slight_smile:


(Auzner) #2

Everything you want can probably be done with scripts on the PC. ET has all kinds of possible scripts for control. It sounds like what you’re asking already exists for games which allow scripting.


(SockDog) #3

ETQW limited the scripting available and having open wide scripting capabilities aren’t desirable either. A scripting command whitelist would be a nice middle ground so that SD can add and remove stuff easily.


(H0RSE) #4

That said, there must be buttons to equip various types of grenades so when you throw it you are throwing the right one.

I heard that when you choose an optional grenade or grenade like skill (like the sticky bomb) it replaces your default grenade.


(Cankor) #5

I read that too, but the way I took it was it replaced your default grenade when you next use the throw grenade button. In other words, you equip the “type” of grenade by making a weapon selection, but not the grenade itself.

So I was thinking you can still carry several types of grenades, and the one you throw is the one you last equiped. At least, that was my interpretation of the same comment. Will have to go back and find it and re-read it.


(Humate) #6

[QUOTE=Cankor;259520]I read that too, but the way I took it was it replaced your default grenade when you next use the throw grenade button. In other words, you equip the “type” of grenade by making a weapon selection, but not the grenade itself.

So I was thinking you can still carry several types of grenades, and the one you throw is the one you last equiped. At least, that was my interpretation of the same comment. Will have to go back and find it and re-read it.[/QUOTE]

I have not read anything about the slots, but I too suspect that it will work in this fashion.
In blops for example, you have 2 ‘nadeish’ slots and you have about 4 items you can pick from for each slot. Each work off a different key like you have described.

Ive set it up on the Logitech G500 to use the DPI buttons, which are now conveniently moved to the left of mouse1. Moving around while priming almost feels like priming nades off mouse1 in etqw.


(Cankor) #7

I have a Sidewinder, love the stacked thumb buttons, only mouse where I can actually use more than a single thumb button (I just can’t do front back thumb buttons, it’s really awkward, and I have no idea how anyone can use their pinky on a right side button, it’s impossible!). In BC2 I bound the upper stacked buttons to the nade so I could chuck it while moving. In ETQW that’s my switch to primary weapon button (the lower one is crouch). In ETQW I equip the nade with my thumb using “c”, which is easy to get to for me on the Wolf King (again, the number keys in particular are hard for me).

I really need as many weapon/tool switch things as possible on the mouse because of the limited mobility of my left hand, those stacked thumb buttons are huge for me, so I’ll probably do a nade equip script in Brink and bind it to ‘C’ so it works like ETQW. So maybe i should add that to the list: the (built in) ability to equip grenades so you can prime them with the mouse button.

The way I get around having to use the number keys in ETQW is with the sidewinder and Wolf King: scroll up = primary tool (need context binds for this since primary tool is not in the same slot of all classes); scroll back = pistol (GDF) stroy down (strogg); ‘C’ (thumb) = nades; ‘B’ (thumb) = use; ‘O’ (thumb) = deploy tools (again, context binds needed); ‘F’ = knife; ‘G’ get in vehicle; mouse lower thumb = crouch; mouse upper thumb = primary weapon (except for soldier/aggressor where it’s SMG/lightning pistol as that’s the go-to weapon when carrying a RL); mouse 3 is special tool (targeting reticule, explosive charge, 3rd eye, drone, etc). Still not enough buttons, I scripted some so I had two tools on one button (like arm/charge), you can do a script with 2 tools but you can’t do it with a tool and a weapon or two weapons. Didn’t like the script though, so there are cases where i still need to go to the number keys.

Anyway, it’s sort of a pain and that’s why I’m going to love having the tools be context sensitive and come out and go away automatically in Brink, now I’ll have a single button which does many different things.


(Nail) #8

it’s a shooter, I only count on one button, Lmb


(Herandar) #9

Are PC Controls still not finalized, or has it just not been announced officially?


(beute) #10

I dont care about the default settings, as long as Im allowed to customize them as I wish.
Even badly done console ports almost support everything I need.
Most just miss mousebutton/wheel support and removeable toggle options.
(I really HATE toggles for all kind of things except for maybe prone…I hate prone anyways so…)


(Cankor) #11

They made a comment that there was time for PC Control love after the game had gone to the console certification people, so the assumption is they aren’t yet finalized.


(Kinjal) #12

i hope for

bind “a” “_leanleft” “f” “default”
bind “d” “_leanright” “f” “default”


(murka) #13

You can customize controls so there is no need to spend hours on tuning the default locations of buttons.


(Seyu) #14

There’s been no news about the toggle though.


(DarkangelUK) #15

That’s a context bind where F has to be held before A and D will lean left. It means you can have lean on your strafe left/right keys and also lean when holding a specified key down.


(Spaiker) #16

Isn’t it easier to bind your lean to the keys Q and E? (or A and E when using azerty)


(DarkangelUK) #17

I don’t like anything that mean’s I need to lift my middle finger away from my fwd/back keys. I think RtCW had it best where the activate button also doubled as the context key that allowed you to lean left/right with your strafe keys when held, I had it on mouse 5. I use a strange setup anyway … ERTF


(H0RSE) #18

I found this to be the best method also. For me, it was Hold RMB + left and right to look. It was so simple and effective.


(madoule) #19

i’ll put that on my todo list…


(SockDog) #20

Wouldn’t you have the more frequently used ironsight or melee on RMB?

What can work well if supported by your mouse and game is the scroll wheel tilt left and right for lean.