So, we have had lots of little chats about spawn systems with no one coming up with something that more than a hand full of people agree with (bar the longer spawn time argument), however, I feel that going back to basics could be a good place to start. Need to thank Bitey and Zaccubus for their ideas on the respawn systems as this is a hybrid of Mine and theirs.
SIMPLE!
When you die it takes 7.5seconds to respawn.
If someone else dies they get the time remaining from that inital 7.5sec + 2.5sec for their death.
If the whole team dies the last person adds 5sec to the timer.
7.5 + 2.5 + 2.5 + 2.5 + 5 = 20 seconds max time.
You can lower these numbers for the attacking team…
5 + 2 + 2 + 2 + 4 = 15sec
If someone is revived it removes 2.5 seconds from the timer. If the whole team is revived the timer resets to 0.
No real chance to abuse as pre-killing or team-killing would still not really be worth it.
Revives have more value as they would reduce the rest of your teams spawn time also.
The 5 seconds on full wipe would give attackers time to get into position/plant in order to negate distance of defender spawn and the “unlucky” defender respawn within 1second thing.
Self kill when you have +75% hp would not add any time to the respawn wave. meaning lone players can choose to self kill instead of adding the +5 if they are the last player or respawn with team to regroup.
Please leave your feedback, including reasons why you do not like it on a personal level, issues you can see such as abuse or even if you DO like it :D.

