Myself and PixelTwitch had a long talk about many different potential spawn wave setups for Dirtybomb, and while he went with some hybrid of the Dystopia system he seems to neglect the non-dystopia system!
Instead of punishing additional deaths, you can have a wave timer start on the very first death. Consecutive deaths aren’t punished as every player will join onto the current wave. Lets explain with a graph:
Attacker Spawn: 15
Defender Spawn: 17
Attacker dies :15 second spawn timer
4 seconds pass
Attacker dies: 11 second spawn timer
6 seconds pass
Defender Dies: 17 second spawn timer (attacker spawn in 5)
3 seconds pass
Attacker Dies: 2 second spawn time (Defenders spawn in 14)
Upon the first death of a member of either team their wave spawn timer starts. Every consecutive death falls onto a teams spawn timer. It’s a very simple system which can encourage safe play at the start, and make a team want to push heavily once a pick is made. It would dictate a steady game pace by making sure that teams are able to chain kills together so they have the most time to clear an objective.
As a more specialized system I’d love a way so that when the timer reaches under 3 seconds a new wave is started. So again I’ll explain it with word graphs!
Attacker dies: 15 second spawn timer
6 seconds pass
Attacker Dies: 9 second respawn timer
2 seconds pass
Defender dies: 17 seconds spawn timer (attacker spawn in 7)
4 seconds pass
Attacker Dies: New timer start 15 seconds (Defenders spawn in 13) [Other attackers spawn in 3]
6 seconds pass- First offense wave spawns
Defender dies: 7 second spawn timer (Attacker spawn in 9)
4 seconds pass
Defender dies: New timer start 17 seconds (attackers spawn in 5) [Other defender spawn in 3]
This system would setup so that aggression is highly rewarded and playing passive to stay alive when your team starts dying can be penalized. Stay together, die together, and spawn together! I’ll get some more time to hopefully explain it more later, share your thoughts!

