Silly Ability Repository (Ability Concept Megathread)


(StimmedGrunt) #61

Davie (Who is still in the navy!)

A slower gameplay focus with more emphasis on timing and deliberation, He pulls out a map with basic map information as well as spotted targets, and can choose 4 spots on which a round that does 70 dmg (hopefully with increased EV damage) drops with a 3 meter radius, without a 2nd shell being able to be dropped in that same radius while it was being launched. The shell would be preannounced by a loud cannon noise, and would take 5-6 seconds to reach target, and all rounds require sky access, like Arty/Kira/Sky. each round takes 12 seconds to recharge, and taking out/putting away the map takes 1.5 seconds. it would be a low risk/ low reward alternative to all of the other front line/line of sight fire supports, and would help those with bad aim but good game sense to get a handle on the EV/C4

Lore: YOU HAVE THE FUDGING THAMES DARNIT! Also, we haven’t had a Canadian Merc, or I dunno Wales? Dammit Britain, quit ignoring the other not as interesting common wealth!


(Mr-Penguin) #62

Micro-Turrets
Toss a micro-turret that sticks to the first surface it hits. After a brief deploy period, the turret aims and shoots where you shoot. Up to two can be deployed maximum.


(Your worst knifemare.) #63

Vulture

Launches a drone which searches for ammo and health packs. If it finds any packs, the drone brings them to a nearby teamate or you if all of your team is dead or not around.


(JJMAJR) #64

Skylight

Creates a portable skybox indoors. (Combos with fire support abilities to create airstrikes indoors.)


(Mr-Penguin) #65

Discharge Rifle

The REVIVR’s big brother. Fires an arc of electricity that slows and decreases the accuracy of enemies hit (Shocked). Disables deployables hit.

Charging the shot increases the range and allows the shot to chain to up to 3 additional enemies based on charge level. Each subsequent hit decreases the damage and Shock duration.

Charged shots can chain to deployables, generators, and the EV. Should a shot chain to any of these targets, the damage and Shock duration decrease is reset.


(Demonic_Muff1n) #66

how about that gloo cannon which you find in the game prey? that might seem interesting cause at least you can prevent proxy bunnies shotgunning you in the face.


(Mr-Penguin) #67

@Demonic_Muff1n said:
how about that gloo cannon which you find in the game prey? that might seem interesting cause at least you can prevent proxy bunnies shotgunning you in the face.

I can do that… @Demonic_Muff1n

Barricade Cannon (Engineer Ability)

Sprays quick-hardening foam in a stream with LMB or all at once in a rectangular spread with RMB. Hitting enemies inflicts a stacking slow/jump speed reduction that decays over time, but doesn’t deal any damage. Headshots temporarily blind enemies hit.

If a shot doesn’t hit an enemy, it hardens into a nodule of solid cover. Missed shots can stack on themselves, allowing one to create temporary cover and seal off entryways for a short amount of time. Hardened foam can be destroyed by any damage source, though melee instantly destroys a nodule of foam and any adjacent nodules when hit. This can also be used to your team’s advantage by creating firing holes in a wall of foam.

Hardened foam can also block incoming explosive damage and negates the effects of smoke and molotov fire. Foam walls last up 25 seconds or until they are destroyed.

Now that I think about it, Turtle would be so much cooler with a GLOO cannon…


(Demonic_Muff1n) #68

@Mr-Penguin said:

@Demonic_Muff1n said:
how about that gloo cannon which you find in the game prey? that might seem interesting cause at least you can prevent proxy bunnies shotgunning you in the face.

I can do that… @Demonic_Muff1n

Barricade Cannon (Engineer Ability)

Sprays quick-hardening foam in a stream with LMB or all at once in a rectangular spread with RMB. Hitting enemies inflicts a stacking slow/jump speed reduction that decays over time, but doesn’t deal any damage. Headshots temporarily blind enemies hit.

If a shot doesn’t hit an enemy, it hardens into a nodule of solid cover. Missed shots can stack on themselves, allowing one to create temporary cover and seal off entryways for a short amount of time. Hardened foam can be destroyed by any damage source, though melee instantly destroys a nodule of foam and any adjacent nodules when hit. This can also be used to your team’s advantage by creating firing holes in a wall of foam.

Hardened foam can also block incoming explosive damage and negates the effects of smoke and molotov fire. Foam walls last up 25 seconds or until they are destroyed.

Now that I think about it, Turtle would be so much cooler with a GLOO cannon…

it would also be a really good area denial tool compared to stokers molotov


(Your worst knifemare.) #69

@Demonic_Muff1n said:
how about that gloo cannon which you find in the game prey? that might seem interesting cause at least you can prevent proxy bunnies shotgunning you in the face.

Imagine being able to disquise yourself as an enemy deployable. (Although thats way too much for 2020).


(Mr-Penguin) #70

@Lord_Coctus said:

@Demonic_Muff1n said:
how about that gloo cannon which you find in the game prey? that might seem interesting cause at least you can prevent proxy bunnies shotgunning you in the face.

Imagine being able to disquise yourself as an enemy deployable. (Although thats way too much for 2020).

Prop Hunt…?


(Your worst knifemare.) #71

Was thinking Prey but yea pretty much Prop hunt.