Healing turret
Heals single targets at range by shooting darts for 60hp each. 1 second in between shots.
Pretty much what you would see if a healing station and a turret had a child.
Healing turret
Heals single targets at range by shooting darts for 60hp each. 1 second in between shots.
Pretty much what you would see if a healing station and a turret had a child.
Hallelujah Grenade: When thrown, it has a 1 milisecond fuse and then it will NUKE the entire map, killing everyone and starts echoing (or singing, idk) HALLELUJAH! before it explodes. After a match, 100% chance of scoring a Cobalt Card.
God-Mode Module: When deployed, all teammates and you will gain Sanic speed, aimbot, infinite health, ammo and regen, objectives complete itself if attackers deploy it or shorter time to defend for defenders. Also Kick/Ban-Immune.
It belongs to my Troll Merc: Gaben. Because of overpowered abilities, I’ve decided to scrap it.
Killer rabbit: it turns the user into a small hard to hit white rabbit that can only melee attack, and it one shots any merc.
Can only be killed by a Hallelujah Grenade.
So, i was thinking of a nice new ability to fit Proxy:
Patient Zero:
-Melee attacks do 50% more damage and poison.(will kill any merc after 10 seconds if no medics heal them.)
-Mines lose all damage and gain poison clouds.
-Proxy can only melee
-Proxy dies to her own disease after 20 seconds.
[quote=“paramountGasoline;c-217850”]So, i was thinking of a nice new ability to fit Proxy:
Patient Zero:
-Melee attacks do 50% more damage and poison.(will kill any merc after 10 seconds if no medics heal them.)
-Mines lose all damage and gain poison clouds.
-Proxy can only melee
-Proxy dies to her own disease after 20 seconds.[/quote]
radiation zombies confirmed, obviously
[quote=“derpypenguinz19;c-217882”][quote=“paramountGasoline;c-217850”]So, i was thinking of a nice new ability to fit Proxy:
Patient Zero:
-Melee attacks do 50% more damage and poison.(will kill any merc after 10 seconds if no medics heal them.)
-Mines lose all damage and gain poison clouds.
-Proxy can only melee
-Proxy dies to her own disease after 20 seconds.[/quote]
radiation zombies confirmed, obviously[/quote]
You never know, maybe Splash Damage might add a Horde mode into the game with radiated zombies.
Probably for Halloween, 2020.
[quote=“derpypenguinz19;c-217882”][quote=“paramountGasoline;c-217850”]So, i was thinking of a nice new ability to fit Proxy:
Patient Zero:
-Melee attacks do 50% more damage and poison.(will kill any merc after 10 seconds if no medics heal them.)
-Mines lose all damage and gain poison clouds.
-Proxy can only melee
-Proxy dies to her own disease after 20 seconds.[/quote]
radiation zombies confirmed, obviously[/quote]
SD pls add
Arc Launcher
Fires a burst three electromagnetic grenades after a short charge delay. Each grenade explodes on impact, dealing up to 33 AOE damage with rapid falloff in a wide area. An EM radius is left at the impact zone that disables deployables.
Enemies affected by an EM grenade or the EM zone have their HUD disabled and fuzzy and have abilities disabled for 3 seconds.
If the EV is hit by EM grenades, it is slowed by 20% per hit for 2 seconds and takes increased damage from all sources for 4 seconds. Enemies repairing a shocked EV take 30 DPS.
Not a “bad” idea per se, but this is a test concept for an ability for a hybrid Fire Support/Assault merc I. Anti-infantry and utility against EVs, allowing an EV to be feasibly taken down with gunfire while shocked.
Tri-Rocket
Set a location for a missle to hit the ground dealing 100 damage in a medium area. Missle ejects 3 bombs(in midair) into a wide area(shown by marker) which do 65 damage per bomb.
Missle takes 5 seconds to land, bombs take 3 seconds.
Mercs can find a small safe spot in the middle of the 3 bomb explosions, for they spread out from each other. EV will be fully damaged even when in safe spot.
Idea of this ability was to be able to cover a larger area than the other firesupports at the cost of damage to enemy players while still being a threat to the EV.
Its a rough idea of a merc ability.
Bonus: The mercs name can be Trinity.
HEALR Rifle
Shoots a projectile round at an ally that heals them instantly for 50 HP with an additional 25 over 2 seconds. Shooting a downed ally allows them to help themselves up with increased speed and with 50% HP.
It’s like a REVIVR, but it heals! Ranged healing comes at a price though… your mortal defib paddles… ahaahhahahah
[quote=“derpypenguinz19;c-218639”]HEALR Rifle
Shoots a projectile round at an ally that heals them instantly for 50 HP with an additional 25 over 2 seconds. Shooting a downed ally allows them to help themselves up with increased speed and with 50% HP.
It’s like a REVIVR, but it heals! Ranged healing comes at a price though… your mortal defib paddles… ahaahhahahah
[/quote]
Oh… I thought my merc suggestion was pretty cool… okay then.
Armor Piercing Packs (APP for short)
Throws an ammo pack which gives a full clip of ammo for both primary and secondary weapons (Timik fires 35 shots before having to reload, packs give 35 ammo) which give an added 10%-15% damage boost for each shot. 2 packs with 7 second cooldowns.
[quote=“TheFluffyOne;c-218640”][quote=“derpypenguinz19;c-218639”]HEALR Rifle
Shoots a projectile round at an ally that heals them instantly for 50 HP with an additional 25 over 2 seconds. Shooting a downed ally allows them to help themselves up with increased speed and with 50% HP.
It’s like a REVIVR, but it heals! Ranged healing comes at a price though… your mortal defib paddles… ahaahhahahah
[/quote]
Oh… I thought my merc suggestion was pretty cool… okay then.[/quote]
;-;
I’ve seen the idea thrown around a lot, and this is my latest variation on the concept. Believe it or not, I’ve toyed with the ranged AOE healing rifle idea too… never posted it.
This HEALR variation is more like an update for my original ranged healing merc idea, Apothecary, which is basically this but wayyyy more complicated. That was the downfall of most of my old merc suggestions, which is why I’ve been retooling their original abilities as updates…
Speaking of updates, here’s one for Discord, an upcoming suggestion of mine:
Comms Hack
Interacting with a downed enemy or enemy deployable allows you to hack their comms system, spotting all enemies for 5 seconds. In addition, all elements of affected enemy’s HUDs are disabled except for their crosshair, HP, and ammo displays. Any abilities on cooldown will have their CD frozen for the duration of Comms Hack.
Performing a Comms Hack takes 3.5 seconds and is non-reversible. If killed while hacking, you will receive the full cooldown.
[quote=“derpypenguinz19;c-218646”][quote=“TheFluffyOne;c-218640”][quote=“derpypenguinz19;c-218639”]HEALR Rifle
Shoots a projectile round at an ally that heals them instantly for 50 HP with an additional 25 over 2 seconds. Shooting a downed ally allows them to help themselves up with increased speed and with 50% HP.
It’s like a REVIVR, but it heals! Ranged healing comes at a price though… your mortal defib paddles… ahaahhahahah
[/quote]
Oh… I thought my merc suggestion was pretty cool… okay then.[/quote]
;-;
I’ve seen the idea thrown around a lot, and this is my latest variation on the concept. Believe it or not, I’ve toyed with the ranged AOE healing rifle idea too… never posted it.
This HEALR variation is more like an update for my original ranged healing merc idea, Apothecary, which is basically this but wayyyy more complicated. That was the downfall of most of my old merc suggestions, which is why I’ve been retooling their original abilities as updates…
[/quote]
I was just kidding.
Yeah, I could see this being an obvious concept. After all, we only have close proximity healers. Long distance seem like the obvious choice for the next medic.
I’m just being a little bit irked that I can’t forget about my merc. Although she’s already in the forgotten archives, I’m still writing some backstory, because I’m bored… and I knew I should have made for her a healing bazooka and not a healing sniper.
Healing bazooka
Like the Fat man in Fallout, but instead of causing a lot of destruction, it creates a giant healing cloud mushroom that fully heals every teammate in-game.
The Proxopolys
Instantly make every single player respawn as Proxy.
The Proxy Ender
A huge bomb nukes the battlefield, instantly killing every single Proxy, if an enemy/ally is killed by The Proxy Ender, they will have their Proxies deleted from the merc list and at the end of the match they will instantly take the refund (30000 Credits)
[quote=“SweetGenocide;c-218877”]The Proxopolys
Instantly make every single player respawn as Proxy.
[/quote]
Are these events happening before or after my Patient Zero idea?
Berserk ability; for 20 seconds, you take 300% less damage, can only melee, and everyone you melee is insta-gibbed.
Besides some of this stuff, you guys must see insta-kill ideas all over these forums, like I do, that would destroy the game if ever added, lol
[quote=“paramountGasoline;c-218884”][quote=“SweetGenocide;c-218877”]The Proxopolys
Instantly make every single player respawn as Proxy.
[/quote]
Are these events happening before or after my Patient Zero idea?[/quote]
Nuh, it’s like this:
Patient Zero -> The Proxopolys
Anyway here’s another silly idea:
F**k them!
(Only For Phantom)
Instantly give the middle finger to an enemy, instantly killing them.
The Spork
(Only for Sparksypoo)
Equip a small, but deadly fork, enemies hit by the fork will instantly die and get disconected from the game.
The hack
Only able for hackers.
A fake ability that allows SD to find the hacker and send a real life Aimee to kill them.