Silent Running counterproductive?


(Ghostdog) #1

As I understand it, Silent Running keeps you off the radar when moving (unless spotted). But being off the radar means that any enemy you get the drop on will get alerted by Combat Intuition the moment you move your sights over them. Without Silent Running, they might remain unaware of you until you actually open fire (since the radar does not highlight your relative position like Combat Intuition does and not everybody looks it anyway).

Assuming that most people will have Combat Intuition, seems that taking Silent Running is actually a bad idea. Or have I got this all wrong?


(Norb) #2

I dont use combat intuition just anoyed me constantly seein the indicators all over place, gameplays that fast I also didnt see the point in it


(felismenari) #3

[QUOTE=Ghostdog;320445]As I understand it, Silent Running keeps you off the radar when moving (unless spotted). But being off the radar means that any enemy you get the drop on will get alerted by Combat Intuition the moment you move your sights over them. Without Silent Running, they might remain unaware of you until you actually open fire (since the radar does not highlight your relative position like Combat Intuition does and not everybody looks it anyway).

Assuming that most people will have Combat Intuition, seems that taking Silent Running is actually a bad idea. Or have I got this all wrong?[/QUOTE]

I agree with ya on that. It seems counter-intuitive to have silencer attachments and the Silent Running skill with Combat Intuition in the game. And the way CI works is kinda screwy. I think it would be better if it warned you if you were being targeted by an enemy that’s out of your current field of view.

I dont use combat intuition just anoyed me constantly seein the indicators all over place, gameplays that fast I also didnt see the point in it

Same here. It only took me one mission to decide if I wanted to keep it. The indicator is too large and obnoxious for me.


(Inofor) #4

I really like combat intuition, it has saved me multiple times from a sniper/flanking enemy. What I don’t like though is that when I try to slide to cover, I often knock down a teammate. When being stealthy, you just need to avoid aiming at enemies. There are some people who use the radar well, so I use silent running. Though if you’re going for a flanking elimination instead of sneaking objectives, in that case silent running may be worse.


(howie) #5

I love combat intuition - it’s saved me on a no. of occasions.

My biggest gripe with games like CoD and BC, or anything that’s slooooow due to ironsights, is that they’re who sees who first wins lottery shooters. Unlike RTCW/ET, Quake and other arena games in which twitch aim and reactions previals luck plays a bigger role than ever in current fps. Combat intuition helps compensate, it gives you a chance.

To get back on topic - isn’t the point of silent running to allow you to get close enough to do damage regardless of whether or not your opponent has CI?


(Smokeskin) #6

Having a silencer equipped should prevent you triggering Combat Intuition on enemies.


(obliviondoll) #7

If you don’t have a silencer, Silent running lets you move in close before showing on the radar, if you want to make that shot before the target reacts, either don’t line up on them until you pull the trigger, or fire a single shot (or short burst) with a NON-silenced weapon right before you start aiming - that switches you into radar visibility, then you can line up the shot without alerting them.


(Kryhavok) #8

Combat Intuition only triggers when you’re aiming down the iron sights at an enemy. So, Silent Running is ideal if you use SMGs/Shotguns and dont really need to use the iron sights to aim. Just close in silently, and take them out quickly.


(sirius89) #9

Combat Intuition is that perk where you see from where enemys aim at you right?

If yes,i like that.It helped me in much situations even though i didnt played brink that much cuz of obvious problems.
It definetly saved my ass alot of times. ^.^


(Jess Alon) #10

I use silent running and silencers when playing co op against bots and thats about it. Then I use oblivion doll’s technique.


(Bakercompany) #11

Combat intuition is a bit too powerful. In a huge firefight it doesn’t matter as much although you can still avoid a lot of damage because of it.

But with it, nobody can really get the drop on you especially snipers. They can be across the level scoping your head, and you’ll know about it.


(Jak Swift) #12

you 100 percent?


(wolfnemesis75) #13

Combat intuition is a must, imo. All my characters have it. You need it when you are hacking, or taking a command post, or need a quick accessing of an area. Especially when your flank is exposed like on Container City.


(peteXnasty) #14

With CI I catch the bots in solo play aiming at me from around corners and across the map throug walls occasionally :confused:


(vbl) #15

Is this true? I’ve never tested it.

In any case, I agree with the OP and others that it’s very hard to tell what SD’s point of view on stealth is. Moving shows up on radar, unless you have silent running, in which case you’re just penalizing new players. Shooting shows up on radar unless you have a silencer, which makes sense, but other players get notified if your aiming (combat intuition) even before you fire - meaning that all you’ve done with a silencer is gimp your damage.

My vote? Revise the radar to only show friendly structures and players, and only show enemies if spotted (they show for 6-10 seconds). Ditch silent running and silencers altogether. I’m not against keeping combat intuition, though, provided it works as described above.


(wolfnemesis75) #16

[QUOTE=vbl;320839]Is this true? I’ve never tested it.

In any case, I agree with the OP and others that it’s very hard to tell what SD’s point of view on stealth is. Moving shows up on radar, unless you have silent running, in which case you’re just penalizing new players. Shooting shows up on radar unless you have a silencer, which makes sense, but other players get notified if your aiming (combat intuition) even before you fire - meaning that all you’ve done with a silencer is gimp your damage.

My vote? Revise the radar to only show friendly structures and players, and only show enemies if spotted (they show for 6-10 seconds). Ditch silent running and silencers altogether. I’m not against keeping combat intuition, though, provided it works as described above.[/QUOTE]

Many great FPS have radar that spots enemies. Not seeing the problem with it. I have the silent slipper ability and it allows you to sneak attach enemy. Radar is not new to FPS games in its current form in Brink. Why change something that is not broken?


(vbl) #17

In Battlefield, for example, you only see enemies on radar when they are spotted by a player or otherwise revealed by a game mechanic (like UAV).

In Brink you only see newbies or people shooting without a silencer, though combat intuition cancels whatever stealth you do have - plus there’s no way for you to “spot” someone to notify teammates.

It’s not implemented right.


(Glyph) #18

[QUOTE=vbl;320839]In any case, I agree with the OP and others that it’s very hard to tell what SD’s point of view on stealth is. Moving shows up on radar, unless you have silent running, in which case you’re just penalizing new players. Shooting shows up on radar unless you have a silencer, which makes sense, but other players get notified if your aiming (combat intuition) even before you fire - meaning that all you’ve done with a silencer is gimp your damage.

My vote? Revise the radar to only show friendly structures and players, and only show enemies if spotted (they show for 6-10 seconds). Ditch silent running and silencers altogether. I’m not against keeping combat intuition, though, provided it works as described above.[/QUOTE]

Wouldn’t it just be easier to ditch Combat Intuition? That would make Homing Beacon, Silent Running and Silencers all the more important. It would also open up a new universal ability, oh the possibilities!


(jazevec) #19

Instead, Combat Intuition could become an ability exclusive to Soldier class. That way Silent Running and Homing Beacon would both be more useful, because there would be less people with CI And Soldiers would have more value than underslug grenade launcher and distributing ammo. They would actually be good at direct combat.


(trigg3r) #20

you dont need to point at someone for 5 seconds before you shoot him if you’re close.
Just point at him the moment you’re going to shoot, he wont have enough time to react