*Sigh* Matchmaking


(SteelMailbox) #1

Recently I decided to start playing more competitive and quickly thought “What a shit idea”
Not only I had to wait so much time to find a game but the 1st game was my team of golds VS a cobalt and a few golds. We were destroyed.
2nd match went good. It wasn’t such a roll and we won. Teams were pretty balanced.
3rd match was… well…
[spoiler]http://i.imgur.com/4lwSv0D.jpg The 3rd cobalt left and 1 of our unranked left aswell. Needless to say that we got rolled.[/spoiler]

We have updates every month but they barely change anything for MM. Algorithm updates from what I saw mostly just change to UI of finding a match. I haven’t felt anything changing the balance.

Personally I see a few ways to fix MM:

  • Balance by ranks
  • Balance by levels (Kind of a bad idea but better than whatever the fuck is the rule of balancing right now)
  • Balance by the new feature of Score per minute. Meaning in Pubs people that usually get about 100 SPM will be placed against people who usually get 100 SPM aswell

Basically the point of this thread is to say to devs that while content and bug fixes are necessary, this game is advertised as a “Competitive” game. Look at CSGO for example, it didn’t had any content updates for the longest time but just updates that changed stuff for the better. I think 3Kliksphilip can explain it better than me[spoiler]https://www.youtube.com/watch?v=Yp1fuRiIbM0[/spoiler]
This game isn’t as big as CSGO at all but if it wants to achieve the competitive level it is advertised as, it should start focusing more on changing and fixing things than content. Sure that content helps increasing the community but it also hurts it conidering that it features new bugs that because of them people leave.

NOTE: I understand not so many people play Comp but considering that currently it is so unbalanced it is explained. I am 90% sure that once they will start to really do work on MM than the numbers will rise which will allow for more ways to balance comp.


(Verticules) #2

The issue is not it’s not balanced so people don’t queue for it. Rather, people don’t queue for it, so it’s unbalanced.

I have yet to see matchmaking go through without max search range on.


(Izzy) #3

In the end, you didn’t loose much. You don’t loose a lot of ELO when you are loosing against an over-ranked team, the same way they didn’t gain a lot in front either.

Now, if you don’t want this to happen, just wait for SD to add their new competitive mod ideas to attract people.

Finally, everything is in the spirit.

Nothing is fair in life and you know what is less fair, the way people react to it. Now, if you take this as a challenge and opportunity to learn, then you already gained more than just some ELO.

And don’t come back telling me you come only for the fun and don’t want to learn or other bullshit, you wouldn’t play competitive otherwise.


(SteelMailbox) #4

[quote=“VerticallyObese;121444”]The issue is not it’s not balanced so people don’t queue for it. Rather, people don’t queue for it, so it’s unbalanced.

I have yet to see matchmaking go through without max search range on.[/quote]

Took me some time to figure out what you mean.
Yeah, of course some people never queue for it but it’s player base is so low because of unbalance.
The only thing that is confirmed for competitive is rewards which will be a nice incentive but considering the balance is shit it won’t help comp as much as a good algorithm.

[quote=“Izzy;121446”]In the end, you didn’t loose much. You don’t loose a lot of ELO when you are loosing against an over-ranked team, the same way they didn’t gain a lot in front either.

Now, if you don’t want this to happen, just wait for SD to add their new competitive mod ideas to attract people.

Finally, everything is in the spirit.

Nothing is fair in life and you know what is less fair, the way people react to it. Now, if you take this as a challenge and opportunity to learn, then you already gained more than just some ELO.

And don’t come back telling me you come only for the fun and don’t want to learn or other bullshit, you wouldn’t play competitive otherwise.[/quote]

Oh I am coming back telling you just that.
I wanted to play comp for the fun and don’t want to learn or other bullshit. What other incentive you know to play comp.
You think people play comp in CSGO to learn? People play comp in CSGO cause it is a fun mode. It is well balanced and the whole game centers itself around comp. If people want to learn to go to Aim mods or watch YT videos. Learning comes before comp and comp is for the fun.
And when I play comp versus a team that is sure to win the game is wasting my time in life.


(watsyurdeal) #5

Really what needs to happen is a greater incentive to play competitive, unique cases, unique currency to buy stuff you can only get with said currency, and so on.

Personally I feel like until Competitive has that people won’t touch it, they don’t like losing. Which is funny because I find a lot of people are a lot better at this game than they think, they just need to stop being afraid of dumb shit and be educated.

Um, no, that is a horrible attitude to have, because even in Counter Strike after a certain point you’re going to have to buckle down and learn how to play the game right. If you lose, it’s not because the teams are unbalanced, vast majority of the time it’s because you weren’t prepared or don’t care enough to play right.

Dirty Bomb is the same way, you’re going to need to learn the meta, and what classes do what the best and set up your squad accordingly, in my case, I use Sawbonez, Bush, and Nader, all with SMG 9 loadouts. And I typically do pretty well most of the time.

Truth is the game is only as fun as the amount of effort you put into it, matchmaking isn’t some magical button that means every game will be fine. The higher the rank the harder your matches will be.


(SteelMailbox) #6

[quote=“Watsyurdeal;121448”]Really what needs to happen is a greater incentive to play competitive, unique cases, unique currency to buy stuff you can only get with said currency, and so on.
[/quote]

That is confirmed to come. But I said to @VerticallyObese and I will say it again. It will not save comp as much as good balance. Sure it will help its player base but in the end it comes down to good balance.
Again back to CSGO (Reason why I am bringing this game up so much is because it is the #1 comp game in a lot of peoples opinions). It doesn’t reward a lot for playing comp. What it does give you is the feel of satisfaction once you rank up and that is pretty much it. Once you get the max rank you are facing people that give you a challenge making the game fun. I do not think you get satisfaction from winning against a team that is way under you level.


(watsyurdeal) #7

That is confirmed to come. But I said to @VerticallyObese and I will say it again. It will not save comp as much as good balance. Sure it will help its player base but in the end it comes down to good balance.
Again back to CSGO (Reason why I am bringing this game up so much is because it is the #1 comp game in a lot of peoples opinions). It doesn’t reward a lot for playing comp. What it does give you is the feel of satisfaction once you rank up and that is pretty much it. Once you get the max rank you are facing people that give you a challenge making the game fun. I do not think you get satisfaction from winning against a team that is way under you level.[/quote]

The thing is the ranks are actually very similar to CS GO, the way matchmaking works is also similar to GO, the problem is there is not enough people playing competitive so the algorithm is desperately trying to find matches.

This is why you need to get more people playing it, more players means more variety in skill level, more variety in skill level means better matchmaking. Use your common sense.


(SteelMailbox) #8

Again. I know that. But MM needs better balance and focus on it than just rewards.


(watsyurdeal) #9

[quote=“steelMailbox;121459”][quote=“Watsyurdeal;121457”]

That is confirmed to come. But I said to @VerticallyObese and I will say it again. It will not save comp as much as good balance. Sure it will help its player base but in the end it comes down to good balance.
Again back to CSGO (Reason why I am bringing this game up so much is because it is the #1 comp game in a lot of peoples opinions). It doesn’t reward a lot for playing comp. What it does give you is the feel of satisfaction once you rank up and that is pretty much it. Once you get the max rank you are facing people that give you a challenge making the game fun. I do not think you get satisfaction from winning against a team that is way under you level.[/quote]

The thing is the ranks are actually very similar to CS GO, the way matchmaking works is also similar to GO, the problem is there is not enough people playing competitive so the algorithm is desperately trying to find matches.

This is why you need to get more people playing it, more players means more variety in skill level, more variety in skill level means better matchmaking. Use your common sense.
[/quote]

Again. I know that. But MM needs better balance and focus on it than just rewards.
[/quote]

And again, you can’t get better matchmaking with such a low pool of players.

You are wanting eggs without the chickens my friend.


(Drcipres) #10

I can understand gold vs gold, but being unbalanced for skill, but have to fight silver vs cobalt is just a clear example of the shitty matchmaking system


(watsyurdeal) #11

It only does that cause it has no other choice, it’s either that or you don’t get to play comp AT ALL.


(cordovanJive) #12

Did someone just say competitive is solely for fun in CS? XD

Nah that’s where you play Casual, community comp, ttt, etc… The competitive matchmaking is there so you can improve.

The only time comp gets to something you just do for fun is once you get to the level where you play pugs on CEVO, ESEA, FACEIT, etc… In which comp against globals is actually easier.

Anyway yeah, DB doesn’t have enough players for a balanced competitive. As at the moment it forces players with vastly different ranks to play solely because it just can’t find players in a similar rank. And due to thiiis people will derank/rank up when they don’t deserve. So it’s a never ending cycle.


(Xan) #13

at least you can play comp:(


(Drac0rion) #14

Just add like ~+20% credits reward for competitive and maybe someone might actually queue for it. I don’t know which other way to reward it without straight up forcing people to play competitive.
Maybe new cases? 45% lead 33% iron, 12% bronze 6% silver, 3% gold, 1% cobalt?
(I only wish those were the drop rates… then maybe I could afford a cobalt without over 200 hours played and still have loadouts for others mercs…)


(Izzy) #15

Check the [quote=“Dracorion;121524”]Just add like ~+20% credits reward for competitive and maybe someone might actually queue for it. I don’t know which other way to reward it without straight up forcing people to play competitive.
Maybe new cases? 45% lead 33% iron, 12% bronze 6% silver, 3% gold, 1% cobalt?
(I only wish those were the drop rates… then maybe I could afford a cobalt without over 200 hours played and still have loadouts for others mercs…)[/quote]

forums.dirtybomb.nexon.net/discussion/20277/16th-november-dev-stream-round-up-smooth-special

Check the first section of the OP


(LifeupOmega) #16

Maybe if they added an incentive things wouldn’t suck so much. It’s honestly boring fighting solo queue players 9 times out of 10 and then going back to a 20-30 minute lobby after a 5 minute match.

Remember how I suggested cases that removed lead drops, end-of-season cosmetic rewards based on rank/playtime, or just straight up making it the main way of finding games? I thought that DB was meant to be focused on competitive play - seems very lacking in that department.


(Ctrix) #17

There was incentive to play Ranked. The “play ranked” missions. People complained so the devs removed it. There’s no pleasing everyone.


(Drcipres) #18

It only does that cause it has no other choice, it’s either that or you don’t get to play comp AT ALL.[/quote]

I’d much rather not play comp than just stay 10 minutes in a unbalanced match


(LifeupOmega) #19

They were honestly a terrible incentive though. Just like anything else with win conditions.

I thought that was why we got rid of Win x Stopwatch/Obj? Rewarding people for participating will get more players than for winning only.


(N8o) #20

[quote=“LifeupOmega;121546”]Maybe if they added an incentive things wouldn’t suck so much. It’s honestly boring fighting solo queue players 9 times out of 10 and then going back to a 20-30 minute lobby after a 5 minute match.

Remember how I suggested cases that removed lead drops, end-of-season cosmetic rewards based on rank/playtime, or just straight up making it the main way of finding games? I thought that DB was meant to be focused on competitive play - seems very lacking in that department.[/quote]

Agreed. I either go against really terrible players or people from the DBN teamspeak when I play. We need some fresh blood in there and maybe spice it up with some cosmetic rewards. If the competitive side of this game was better, that is all I would ever play.