*Sigh* Matchmaking


(Verticules) #21

Sorry about my wording, @steelMailbox, it was early.

What I meant is: The “Balance Issue” is due to lack of people in queue. The Match Finder goes to its broadest search every time.

I think when SD adds incentives for competitive (like seasons+rewards), and makes tier progress visible, we will see more players, shorter queues, and better balance.


(Gung-ho) #22

There are 2 options to improve MM - get a larger player base to increase diversity or restrict the MM algorithm to only MM within a narrow skill spectrum which would likely result in higher wait times.

No special currency or cases required. It’s really comes down to marketing and getting DB out there as a real fps competitor.


(TheAcidpiss) #23

[quote=“Gung-ho;121738”]There are 2 options to improve MM - get a larger player base to increase diversity or restrict the MM algorithm to only MM within a narrow skill spectrum which would likely result in higher wait times.

No special currency or cases required. It’s really comes down to marketing and getting DB out there as a real fps competitor.[/quote]

Or just rank every game mode, and leave a real competition mode to people that get in the top 30% or so


(Atherel) #24

The problem is that the matches would be more or less balanced if the server was full in the lobby. But a lot of people leave the server after a match and you start with something like 4vs4. These 8 people are balanced. Then new people join the server and join one group or another depending which one has less players at the moment, and the balancing is gone.

My preferred solution would be to replace the “shuffle team” vote with “shuffle team and restart map”. I think a lot of people in the winning team vote no at “shuffle team” because if you change to the other team, it feels like you have to work against everything you achieved until now.


(Gung-ho) #25

Agreed - mass server desertion is a real problem in DB that wasn’t present in other SD games. It’s got to be!


(Szakalot) #26

[quote=“Atherel;121812”]The problem is that the matches would be more or less balanced if the server was full in the lobby. But a lot of people leave the server after a match and you start with something like 4vs4. These 8 people are balanced. Then new people join the server and join one group or another depending which one has less players at the moment, and the balancing is gone.

My preferred solution would be to replace the “shuffle team” vote with “shuffle team and restart map”. I think a lot of people in the winning team vote no at “shuffle team” because if you change to the other team, it feels like you have to work against everything you achieved until now.[/quote]

listen to Atherel!!


(TheAcidpiss) #27

@Atherel

most players only have an hour or so everyday, and half that time is spent doing missions

people wont be happy if they just spent 5 or so minutes playing all for nothing for a map restart.

The solution is to be MM into a server, not join any you wish


(Szakalot) #28

@TheAcidpiss it shouldbe up to the people right? i often find the same crowd that shuffles is the same crowd that agrees to restart


(TheAcidpiss) #29

@Szakalot

true enough, but if everyone was MM into a server this wouldnt be an issue


(TheAcidpiss) #30

and here is the kicker.

from my poll that I made and making all modes ranked (and I’m fine if they show rank or not)

most people don’t want it on this forum, BUT!

You know the biggest complaint I see in in-game chat?

team balance…

from my own personal experience in around 300 hours the complaints in game are like this

90% team balance
5% Op Merc
5% random

And shuffling wont do jack, because if the teams are balanced and one person leaves and a global elite takes there place, or some blind dude.

your back to square one


(Szakalot) #31

pub MM could work as a separate mode, but not as the replacement of current pubs. how are you going to address leavers? pubs should be a drop in/drop out mode, and that doesnt work with MM.

i agree though that team balance is this game’s biggest problem


(TheAcidpiss) #32

@Szakalot

I just think people should be MM into all servers, and all players should be ranked.

You will always have leavers, comp or pub. Atleast with this system if someone leaves the next player that’s joining will be MM to be around the same level.

And if its ranked right, so what if you lose a game or two to leavers or people messing around

For EG: if your ranked 30, ranks being from 1 to 50. And you lose a round because of it, your not going to lose a rank for that one loss.

If MM with ranking is done right, you might be unlucky and lose 5 games in a row and lose a rank level (for whatever reason) but if its done right you will be playing against people lower to your skill level and rank back up anyway.

And the main reason I want “rank” with MM is because of the hype, people love knowing what level they are and what level others are.

Status sells, people paying ridiculous amount of cash to get people to boost their accounts to 50’s, tube vids of “rank 50’s” or even the casual that’s finally just got high enough in rank to see a Fifty everynow in and then in the same lobby.

And its a fact that this type of stuff attracts players.

You don’t see C grade football games on TV for a reason, and you don’t watch it even you you could,even when you know your own actual level in real life is at a D grade

I just want good balanced games to play, and I think this is how it would work


(watsyurdeal) #33

The thing is you shouldn’t need perfectly balanced games in a pub, since by the very nature, merc spam and large player count, is completely unbalanced.

At best, you’ll get semi decent balance, and maybe a shuffle if people leave, but that’s about it.

In competitive, which is where I think the game’s focus needs to be, you have people sorted by rank, assuming you have a good player pool. Which is the problem, people want a balanced match but don’t wanna play competitive, at all.

CS GO doesn’t have this problem because there’s well over 100,000 thousand players on at a given time. Dirty Bomb though, idk, I know that’s a damn good amount of players per day, but at a given time idk.

Splash needs to give people a stronger incentive to play competitive, at least certain people anyway. I’d play it 24/7 if I get a damn match.


(TheAcidpiss) #34

@Watsyurdeal

Pub or comp isn’t really the thing, people just want a “competitive game, or another way to put it, a balanced game”

You say competitive is where the main focus should be, I agree

I just think the intire game should be competitive focused, with some free joinable unranked servers to mess about


(watsyurdeal) #35

@TheAcidpiss

And that’s where I disagree I guess, I feel like it’d be a waste of time to balance the chaos of a typical 8v8 pub.

The only way it’ll ever be fair is if they reduce the player counts on the servers, and seperate the newbies from the experienced players. A level 40 player like myself shouldn’t even be able to play with a level 5.


(TheAcidpiss) #36

@Watsyurdeal

well that’s more semantics of map design of developers and “optimal” players per map

we also have execution which is 8v8.

but this isn’t the point, you can never achieve perfect MM

And even if there are 8v8 games where the map,merc type and amount aren’t optimal for it. If the players are matched right, this is a minor issue

you could have 20 players on these maps, I would prefer a balanced match of 20 v 20 than an unbalanced 5v5 anyday


(watsyurdeal) #37

@TheAcidpiss

Well the system they have in Objective mode right now works pretty well, but there are a few major problems.

  1. The lack of an auto shuffle, get rid of win based missions and add an auto shuffle in the event of an uneven team. 30 second wait time till someone joins and if nobody does, send someone over immediately.

  2. Seperate the new players from the vets, all too often I find myself playing with new players on a standard server. There should be two server types, min and max, max is for newbies. I think people start comp at level 10? So max level 9, and min level 10 servers, but don’t call them that, just call the max servers proving grounds, and the rest are just normal servers.

  3. The first game mode players should be introduced to, is objective, plain and simple

  4. A better damn tutorial, with proper role demonstrations for Support, Medic, and Engineer. Hell I’d even argue a full tutorial, an intro with 1 merc for each category, and enough credits to buy 2 after completing said tutorial.


(TheAcidpiss) #38

@Watsyurdeal

well for #1, if they MM people into games this wouldnt be an issue

And for #2 if they MM people into servers and they are new, since they have no rank yet they would be against low ranking players. (if your rank 100 and a bad player atleast you might feel good about yourself with this method LOL)

#3 maybe your right, I think any mode in this game is fine for new players

#4 You are absolutely,bloodystuffing, terrifically correct ! :open_mouth:


(3N1GM4) #39

I think there is some confusion between what @TheAcidpiss is saying is “matchmaking”. In my opinion, it’s just the quick join, but refined.

Everyone already has a Pub rank. So this type of matchmaking in pubs wouldn’t be an issue. If there is a leaver, then you stick the next available player that is similarly ranked in the hole.

If there aren’t any open games, then it drops you in a lobby that doesn’t start until it’s either 5v5 or 6v6.

There are so many games that do this already, and it’s a non issue.


(Gung-ho) #40

As I mentioned earlier a forced team balance occur if the game detects the overall skill rating for one team is 20% behind the other team. Thus even as players come/go/swap at least you’d find the overall team balance would persist within a certain range.