sick6 newb's feedback post. Is it that time again?


(Rémy Cabresin) #41

Disagree fully, in competitive play gaining information on enemies whereabout its one of the most important things. Heartbeat sensor is one of the most underrated abilities in the game… 1HS kill without instagib on anymerc(including rhino) would still allow Vassili to be a very viable counter/situational pick and way stronger than for example ET where snipers are literally useless(which isn’t what people are asking for). Saying ‘the only thing he can do is fragging’ is literally a dumb statement imo…


(Rémy Cabresin) #42

You;re a nice guy, but when it comes to these discussions you always behave like a dense **** man :confused:


(Rémy Cabresin) #43

Stop being so dense man… You’re a nice guy but comments like this are just pointless… In ET snipers were actually useless, in DB they would still be very strong without instagib, heartbeat sensor is super underrated aswell. 1HS kill without instagib would make snipers a very efficient counter/situational pick. Even top sniper players have finally started to understand that playing sniper for full maps is inefficient to say the least even with instagib, but as a situational pick hes very strong and will still be very strong even without the instagib.


(Kroad) #44

tbh i would rather see heartbeat sensor nerfed, I don’t really like any kind of wallhacks in any game

would much rather see it work so that you throw it, and when it lands it shows you everyone around it for like 1 second and then stops, instead of just " throw it at some spot they could come through and forget about it for 15 secs"


(fubar) #45

To add onto the mainlist: Certain map areas can be observed in “spectator” mode as if you were in freecam. This needs to be removed immediately, I shouldn’t be able to see the entire attacking route on terminal last stage defense, while being dead. Lock spectator to players in your team exclusively, or onto your dead character model, but no “freecam” like feature that allows me to observe half the map and be able to make calls based off that.

This entire area is observable, while being dead, from a Defender’s point of view:


And it isn’t just terminal exclusively, it affects any and all maps.


(chickenNwaffles) #46

The heartbeat sensor is pretty underrated, because… you know where the enemy is going to be more than half of the time, because of how the map layouts are. Have you every really seen the heartbeat be that effective, ever?

The only real advantage the heartbeat gives, is knowing the instant an enemy is going to peek out. Other than that it’s not that strong of an item… Maps are super linear and very predictable.


(Taimou) #47

I agree with everything EVEN with removing scope sway and instagibbing from sniper rifles. Vassili will still be relevant and really strong when used by a really good player.

Maps are **** atm, only way you can actually push against a good team is faking a push effectively(like this ever happens lol) or getting picks with fragger nades/sniper. Fix the spawntimes or let the community do the maps.

The biggest thing I actually want SD to do is rework all the guns to have more distinctive traits. Right now it comes down to this:

SMGs: KEK10 >> CROTZNI =>= BLISHLOK > HOCHFIR > SMG9

Rifles: M4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Timik-47

Sniper-rifles: MoA >>>> FEL-IX >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PDP

Everything else are non-existent or outright bad weapons. Pistols do not count and are pretty balanced overall.

For an example i’d like them to nerf the M4’s ROF a bit more but keep it as it is otherwise. Then have the Timik do 2 more damage and have a slightly higher ROF than it has now BUT make its damage to fall off radically so it basically becomes a CQB weapon.

Those are the kinds of changes i’d like to see.


(Rémy Cabresin) #48

[QUOTE=chickenNwaffles;533199]The heartbeat sensor is pretty underrated, because… you know where the enemy is going to be more than half of the time, because of how the map layouts are. Have you every really seen the heartbeat be that effective, ever?

The only real advantage the heartbeat gives, is knowing the instant an enemy is going to peek out. Other than that it’s not that strong of an item… Maps are super linear and very predictable.[/QUOTE]

Ofcourse maps are predictable, but good teams delay or aggro at specific/surprising times. And having a heartbeat sensor instantly reveal that to your whole team is a pretty big asset. Also you can drop your sensor on one side of the map and all camp the other side and as soon as the sensor picks up smtn you can just rotate with the entire team. It’s essentially the same as having a turret at an objective and as soon as it locks on you know a player might have snuck through. It’s not the best item in the game, but it provides information and in comp play one of the most important things is information and quickly countering. And with it being a throwable you can do it pretty far away from where people actually set up so gives you a lot of time to counter/set up. I strong disagree with people saying that sniper is useless without the instagib, , thats just an excuse from people who don’t have a wider range of skills imo :confused: Maybe he would be a less frequent pick if it’s JUST the removal of instagib but giving snipers the ability to freely jumpshoot, 1HS kills on everything(including rhino) and little to no scopesway would be a very good middle ground tbh.


(potty200) #49

Not being “dense” at all. All ET players have the same out look. I am not sure if anyone in this thread has noticed yet but our views never really get looked at. I suggest if you are wanting a basic amount of versatile characters to stick with ET. You realize that over time there will be even more mercs that are viable for competitive play right?


(Szakalot) #50

keep it civil guys, nobody cares about your e-peens.

it would be worthwhile to wait until RedEye and see how he changes the sniping scene, purely to have another sniper around - though sounds like RedEye isn’t released any time soon.


(Rémy Cabresin) #51

Only a few points in the feedback oxy gave is ‘to make the game more like et’ and those are minor things, the others/most of them are to improve elements of the game that are simply not functioning properly for a competitive environment. DB is way different than ET and as far as I know pretty much all ET players agree. You just seem to see every change ex et players suggest as ‘make it more like ET’’ which yes I see as tunnelvision/a dense pov. Noone on sick6 wants the game to be more like ET, but there are things that ET does 100 times better than DB does them so if DB can make a version that works for DB of said things than why the **** not? It already steals things from about 5 big games anyway, mobas cod bf tf2 and et aswell to name a few. ET players are a good part of the community, should you just ‘write off’ everything they say ‘because they played ET and therefor they want more ET things’. You going to tell every LoL player or TF2 player to stop suggesting things ‘because they want the game to be more like their game’ too? Like I said, when people give feedback, reply to it with criticism or your opinion, but your reply is neither…


(Glottis-3D) #52

[QUOTE=chickenNwaffles;533151]How to counter a good sniper:

A) Be good at sniping yourself/have a good sniper

B) Have good game sense; know what the"popular" angles and spots that snipers usually use are. I find it really funny that most of the people here who claim that Vassili is beyond broken have the worst movement and game sense in the business! They just slow peak corners and get their heads poped off, then come to the forums to whine about it… Great game sense and a feel for how snipers play can go a long way; I find myself (in comp matches/scrims) rarely getting domed in the head, and if I do it’s usually as a result of a poor decision I made (peeking a dumb angle/running out in the open like a dumbass.

C) Crouch spam! I can’t tell you enough that artier is the hardest fragger to hs in a straight up 1v1, because of how well he can duel a sniper in a 1v1 with his crouch spamming alone.

D) Shoot at the sniper - to induce aimpunch of course! Combined with crouch spamming, aimpunch makes dueling snipers fairly easy; I can’t recall the amount of times that I have won a straight up 1v1 (as sniper) vs any class. The majority of my kills are on people that aren’t shooting at me.

E) Use ADS at long ranges. It’s fairly self-explanatory, but some people refuse to ever use ADS - to the point where they unbind right click - and as a result, they find themselves incapable of ever dueling a sniper out in the open.

It’s not that hard m8s.

People sure do love to hate on snipers…[/QUOTE]

the thing is, only A) is actually viable in every concrete match.
ppl, when they face a good sniper, can only “ok, we have to take a counter sniper.”
they cannot go, like “well, it is time for our crouch spamming strat!”

teams have to use a sniper, other wise they loose, or hope for mistakes, which cant be a viable strategy. because it is dependable.


(mti_) #53

I dont agree. I honestly believe that the ET “franchise” had the potential to be a lot bigger than it is now. TF2’s success should illustrate what it could have been. Saying people cant argue their oppinion because they want the game to be somewhat reminiscent of the only game SD ever made that actually managed to keep a competitive scene alive is non-sense. After what happend with Brink I think every ET player should give as much feedback and input as possible to make this game a success. ET simply isnt viable (on a large scale) in 2015 and there is nothing wrong with suggesting that this game should, despite the business modell, prioritze quality over quantity.
Only arguing in extremes does not help anyone and actually discourages discussion. Mercs dont have to be useless but should not be clearly better than other choices. Thats what balance is. You suggesting that everyone who has issues with current class balance would just want to see 3 classes in the game is unfair and not helpful.


(Kroad) #54

just going to post now to state that given the gibbing change, I think sniper will be viable without instagib hs as he’ll easily be able to fire a second shot and gib


(fubar) #55

This.

Remove instagibs, remove scope-sway and crosshair displacement. Enjoy an actual fun to play sniper without frustrating the **** out of everyone.


(alphabeta) #56

Hate, hate, hate the insta-gib. Headshots should only take the player down. Second shot gibs. Let the other team risk running into the sniper’s area of cover to try to revive.


(INF3RN0) #57

I was talking about this on stream last night, among other hot topics. My suggestion on the MOA is to reduce the body shots to around 45dmg and add a c/d mechanic to the insta-gib. Something along the lines of the first headshot always being an insta-gib, but in order to continually insta-gib each consecutive shot must be a headshot; meaning a missed shot or body shot would put the insta-gib on c/d for say 15s. This would make insta-gibs less frequent unless a player was a very consistent aimer, in which case it would be more than deserved imo. If this were the case, I’d also throw in no jump penalty- think CS scout.

The Felix on the other hand needs some incentive to be used over the MOA/PDP. My suggestion there would be to increase the hs damage on the Felix to OHK heavies, do 80 damage to the body, have no insta-gib penalty, and have some moderate non-RNG scope sway when moving.

PDP should never insta-gib with headshots.


(Kroad) #58

[QUOTE=INF3RN0;533897]I was talking about this on stream last night, among other hot topics. My suggestion on the MOA is to reduce the body shots to around 45dmg and add a c/d mechanic to the insta-gib. Something along the lines of the first headshot always being an insta-gib, but in order to continually insta-gib each consecutive shot must be a headshot; meaning a missed shot or body shot would put the insta-gib on c/d for say 15s. This would make insta-gibs less frequent unless a player was a very consistent aimer, in which case it would be more than deserved imo. If this were the case, I’d also throw in no jump penalty- think CS scout.

The Felix on the other hand needs some incentive to be used over the MOA/PDP. My suggestion there would be to increase the hs damage on the Felix to OHK heavies, do 80 damage to the body, have no insta-gib penalty, and have some moderate non-RNG scope sway when moving.

PDP should never insta-gib with headshots.[/QUOTE]

Meh, I don’t really think that the instagib is as necessary to snipers as it was before the last update, and your suggestion seems overly complicated for what is supposed to be a point and click gun. Upon hitting a headshot, it’s not hard at all now for the sniper to just shoot the player to gib a second time as they have a lot longer to do it even if a medic is right behind their target. With the removal of scope sway and hopefully even aimpunch (another topic) (EDIT: and making quickscoping accurate), I feel like this would make the MOA a balanced weapon.

As for the FELIX, I would also like to see the instagib removed, but I feel like it could be made useful by being turned into a headshot only sort of weapon. Lower its bodyshot damage to something like 40-50, but raise the headshot damage to 200, making it more effective against rhino, phantom and other high hp mercs that may be introduced, but less effective against everyone else, turning it essentially into a counter. Not something your main sniper will be running, but something that your sky might switch to for example to take out a rhino.

Agree with PDP, gun is fine as is as long as instagib is removed.


(chickenNwaffles) #59

I’d love to see how sniping in comp would be if they removed the instagib, but made it so that it takes only 1 body shot to gib a down player with the sniper (this would make Vassili a pretty good finisher).

It would also be notable to play the game without any instagibbing (nades, airstrikes, ****ing kira beam, ect…)

I think lowering the amount of instagibbing would make the game less frustrating to play; and thus more fun!

I’m open to anything, really.


(ispellcorrectly) #60

I have seen people rotate airstrikes with a sky already! I was watching the red line, from a safe distance, and the red line moved at the last minute, the airstrike killed me! I was like WTF, how did one do that…