i been playing ET for about 8 months now and i always play on shrub…well my question is what’s the difrense between shrub and ETpro i mean i know the basics like you cant take your t8’s uni,you cant boost ppl,some 1 even told me its easyier to get head shots on ET pro…So my question is,is there a big difrense between the both or nothing to even take into consideration :banghead:
shrub vs Etpro
I may be wrong, but I think ETPro fixes some hitboxes, so that may be why you make more headshots there.
Shrub has some funny features, but if want an improved game (goomba kills? binocular master? WTF?!?!) and lots of bugfixes, ETPro is the way to go 
Shrub for RTCW is much better and more serious… shrub for ET seems foolish to me. ET Pro is better, I avoid shrub servers…
Yeh dito, I avoid all shrub servers as I can.
ETPro does improve the hitboxes of models therefore the more accurate players are getting headshots alot easier as the game no longer thinks were aiming for the chest… 
Tbh, even as different as shrub is, there is no argument which one is the better game. Gotta be ETPro. But that aint deciding which ones more enjoyable… thats down to a players pref…
Had a game on an ETMain server last night for first the time in ages, and had forgotten how many bugs ETPro fixes. Whether Shrub fixes them all as well I don’t know as I never play on Shrub.
I’ll be honest and say my prejudice against Shrub comes from RTCW rather than ET, when Shrub was seen as a “fun” mod, whereas I played competitive RTCW and kept to OSP servers. ETPro is the ET equivalent of OSP in the sense that it’s designed for competition.
However, in general, ETPro is the same as ETMain but with a ton of bug fixes whereas Shrub adds gameplay changes that can turn ET into a completely different game almost. It’s down to personal preference whether you like what Shrub turns ET into. Personally I don’t, and whilst there are plenty of ETPro servers around I won’t be playing on Shrub, ever.
Well…imo…Shrub changes too many things…
the ONLY time ive been on a shrub was on RTCW…“Fun 2 headshot” server, we actually met once there kendle 
Shrub doesn’t change jack. It’s admins that enable all the Shrub features that change the gameplay.
I run 6 shrub servers, and quite frankly - you’d have trouble telling them apart from ET Pro gameplay-wise. Now, fair enough to avoid Shrub servers because you don’t like the gameplay tweaks that ( unfortunately ) so many admins seem to enable ‘just cos theyre there’. But comments like ‘I wont be playing on Shrub, ever!’ are just fanboy-ism at it’s worse.
Personally I don’t care if it’s Shrub/ET Pro - either is a big step up from etmain. Yes Shrub servers can be wacked out, but hell - change g_gravity, all the g_CLASSchargetime’s and you’ve got wacked out settings - and that can be done in etmain, let alone Shrub/ET Pro.
These discussions of ET Pro vs Shrub are kinda strange given that the two mods were trying to achieve very different things. Once ( if ) Bayonet is ever released, comparing that with Shrub might be a more interesting comparison.
quote :“Shrub doesn’t change jack. It’s admins that enable all the Shrub features that change the gameplay”…duh 
Anyways, its just how it is…im the type that dont like that u can take enemy uniform, and all the other stuff shrubs makes available in game through server settings. When i join a public server, im there to “practice”…“practice” means for me, prepare myself for league wars… i can accept and understand why that isnt everbodys motive , but i think its one of the main differences between “ETpro-players” and “Shrub-players”…
again…i got nothing against Shrub…the more Mods the better…but as Kendle put it…its as OSP was in RTCW… and is now common used in leagues and ladders…
LOL, of course it’s the server admins who apply the settings, not the mods per se, that effect how the server is setup (KingJackaL wins todays “Captain Obvious” award), but as you say, Shrub server admins tend to use Shrub rather ETPro specifically so as to apply those sillier settings (with some exceptions of course).
The point is if I join a Shrub server I don’t know what I’m going to get, cos most (not all) Shrub server admins will have implemented one or more of Shrub’s sillier game altering settings. If I join an ETPro server however, I’d expect a decently setup (to my preferences), bug-free server.
If avoiding ALL Shrub servers (when there are so many others to choose from) is fanboy-ism, then so be it. As ASE can filter out Shrub and/or ETpro servers but not “Shrub with OK settings” as opposed to “Shrub with silly settings” I’d prefer to call it a practical solution to finding a decent server to play on.
I don’t know all possible shrub features but the shrub-server I’m playing on has some turned on and they do enhance gameplay on a public server.
Thats: killed medics drop 2 health packs.
you can push doorblockers out of the way
you can drag fallen comrads around a corner were they can safely wait for a medic (especially good on LimitedLife server)
BattleSense 4 enables any class to spot mines the same way CovOps can do it
Panzerfaust kills are limited to 10 kills/player/map
/kill kills are limited to 5/map
Well, that’s it, sure it enhances the original gameplay but it also increases the fun factor and that’s what pubs are for 
Well, the options are all there. On or off, it’s server admins’ choice.
I always apply shrub on my public servers, including RtCW and ET ones. But I tend to keep the original rules unchanged, with some minor changes provide by Shrub.
In RtCW: (I keep utilizing shrub 2.07b, because it meets my requirement)
I turned off unlimited ammo, gib points and shoving, and nothing dropped when fragged.
I turned on helmet protection (25 before, now it’s 20 to coincide ET’s setting), corpse-dragging, and syringe supply within ammo pack.
In ET: (my ET servers are running ET 1.01 + Shrub-ET 1.1)
I set g_slashkill 1 to inhibit abusive use of /kill, g_xpsave 1 to keep dropped players’ XP. Team Damage Reduction to kick those unleared ones who don’t know to control their firepower properly, then shrubbot to protect those trusted players that I’ve known. Among all, the most improtant thing that shrub-et provides: g_alliedspawninvul and g_axisspawninvul adjustment, to prevent spawncamping to be easily done.
In fact, I do consider Shrub as a better MOD for public servers than ET Pro, because there are more customization that fits my thought toward a public server. And it goes without question to choose ET Pro as my ET Stopwatch Competition Server as well.
MOD is only a tool to aid admins to build his server. No server admin shall just install the MOD without any consideration and examination. If you find a server disgusting, it’s server admin’s fault, not MOD developers’. “I avoid all shrub servers…”, it doesn’t sound like a wise criterion to me.
One thing was worse in the RtCW version though; some “fun” features were enabled by default, so you couldn’t just install it for the bug fixes without going through the settings. :bored:
shurb is like a box of chocolate; you never know what you’re gonna get (which is why i shun it like the plague)
Yep, I also avoid shrub servers, I figure why play a mod which gives me settings that are going to be different from the ones I play in competition. I have enough trouble getting used to competition settings without other ‘zany’ features that shrub allows server admins to introduce.
Although having said that, there’s the new clanbase settings to contend with also, but that’s a completely different thread!
I find the shrub changes in ET totally unbalances the gameplay. XP difference is a MAJOR difference on many shrub servers. I mean if you have flak, adrenaline needles, and spot mines, even bad players can be tough. That doesn’t enhance the gameplay, it unbalances.
The orignal XP system was great and should not be tampered with becuz a new player joining can still be highly effective against a high XP person, while in shrub, it can be prety damn tough.
And then I saw some shrub servers where you can double jump? hmm… doesn’t that give camper panzer’s an upperhand.
Of course, it’s up to the admins, but many admins to turn on all these features. If it’s a run down shrub that doesn’t really tamper with the original gameplay, I’m all for that.
I liked Shrub in RtCW though. the features added were fun, while at the same time, didn’t totally upset the balance of the game. I mean things like throwing knives and poison needles generally weren’t much of a big factor (unless the admin put the damage to those things insanely high) Only thing I dislike about RtCW Shrub is the uni stealing. That’s one feature that unbalances the gamelay a lot.
This is to whoever said that “The admins control whether or not it’s serious…”
This is true, but I don’t feel like waiting 2 minutes to join a server just to find that everyone has party panzers and multiple classes…
:drink:
would be so easy to do trickjumps