Can anyone explain to me what this does?
From the doco:
g_forceLimboHealth (0) will toggle between ET’s default force limbo health and RTCW’s force limbo health (0: -75, 1: -150)
I’m just not sure what it does, and if it is related to the fix:
It now takes twice as much damage to force a dead player into limbo
Thanks for any help.
[/quote]

