shrub: g_forcelimbohealth


(O2.iceman) #1

Can anyone explain to me what this does?

From the doco:

g_forceLimboHealth (0) will toggle between ET’s default force limbo health and RTCW’s force limbo health (0: -75, 1: -150)

I’m just not sure what it does, and if it is related to the fix:

It now takes twice as much damage to force a dead player into limbo

Thanks for any help.
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(Ark42) #2

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0 = -75 health forces a medicable body into limbo
1 = -150 health to force them

-150 was how RTCW worked
-75 was default in ET
gib health is hard coded into the game as -175

its for if a body is waiting for a medic, how much health they have to go down to before you force them to tap out


(DG) #3

just fwiw, do headshots etc count for forcelimbo damage?


(SCDS_reyalP) #4

In vanilla ET and RTCW there is no headshot for a dead body.


(O2.iceman) #5

Thanks for the replies, but now it seems that there is a contradiction in the doco, or really, it just needs to be clarified.

The original “fix” line said:

  • It now takes twice as much damage to force a dead player into limbo

That lead me to believe that it was “fixed”, that is, not configurable.

But going by your answer, it is actually configurable, so:

Using the cvar, if set to 0, it behaves like vanilla ET, that is the awful 3-4 bullet gib.
And if set to 1, it takes 150 health (double the amount of dmg).

Correct?


(Majin) #6

Iceman, yes that is correct.

Just FYI, I do believe I heard bani say RtCW had it at -175. I could be wrong, who knows :wink:


(Ark42) #7

limbo health and gib health are not the same thing.

The gib health is -175 for both RTCW and ET, and shrub does not change this.


(O2.iceman) #8

What is the difference then, between limbo health and gib health?


(SCDS_reyalP) #9

Going down to gib health makes you go splat.


(O2.iceman) #10

ah ok, so like being hit by a grenade, panzer, falling a long way etc - how much damage you take before it makes you instant giblets, as opposed to being ABLE to be revived!?

If that’s the case, then the statement:

It now takes twice as much damage to force a dead player into limbo

isn’t exactly true, as it’s only true if you configure it on. :slight_smile: