please not even more kdr focus. it just turns the game into tdm. im already seeing too many people completely ignoring the objectives and just go full tdm. kills should just be a tool to do the objectives and in the end win. wouldn’t mind reducing the score given for just fragging far away from objectives and instead increasing the score given for assisting or doing objectives. protecting someone planting objectives should be awarded better than someone going on a killing spree on the other side of the map.
Show K/D ratio during match, not just after - As well as Headshots
The two are related. But hiding it until the end of the game is quite smart.
[quote=“Amerika;36413”]uspicious. I then go to spec and start recording the person. That usually tells the story.
I know it’s human nature to try and simplify everything but you simply can’t go off of K/D to spot a cheater. [/quote]
Being suspicious of someone with a 70/10 kill/death ratio is not simplifying the issue, it’s simply being prudent.
Getting a K/D ration that high and extreme should be suspect and investigated. Are the guilty till proven innocent? no. But they certainly were very near the scene of the crime and should be a suspect.
All the counter points raised against K/D inspection don’t disprove any of the concerns and suspicious people have with players who exhibit such extreme K/D’s. An extremely high Kill to death ratio is more often then not a sign of a cheater.
I will say again, K/D matters no matter how many people say it doesn’t. A dead enemy can’t
- Kill enemy Mercs
- Fix an friendly EV
- Damage an enemy EV
- Place a Det charge on an objective
- Defuse a Det charge on an objective
- Heal a teammate
- Revive a teammate
- Give out ammo to teammates
- Flank the enemy
- Put pressure on an enemy flank
- Place sensor drones to alert friendlies to enemies
- And on and on and on.
Killing an enemy player is arguably the most effective thing one can do in the game for your team. It’s not just that “Dead men tell no tales”, the do nothing at all for their team.
Yes K/D isn’t the end all be all of the game, but it’s VERY important none the less.
btw http://images.akamai.steamusercontent.com/ugc/619592173483645010/1C7DE17B216F613032B2D99A06384FC02A27EEB5/
This is what happens when you put a very skilled player with a strong merc against a bunch of level 4s and lower. 99/11 which meets your 10.0 K/D ratio described in the OP. He wasn’t hacking and he stomped hard.
And yes, at the end of the game K/D matters. It is good to know what it was at the end of the match. I see NO reason why it should be visible during the match that outweighs the absolute need to emphasis playing the objective and total score over K/D ratio.
I wholeheartedly agree that the value of the K/D metric isn’t to be underestimated, even in an objective-based game.
Regardless, there’s little reason to show it during the match because it’s never something consistent, nor is it fair for varying matches and team compositions. It can vary depending on what setup of Mercs you take for your team, and some Mercs are just GONNA be better at killing and surviving when used right.
The problem is not the value of k/d, all players with brains know, a dead team is no enemy. The real problem is the valueing of the k/d by beginners. Hiding because you know you have bad k/d, instead of having a bad k/d and supporting your team by doing the or at least helping with the objective? Yes seeing this all-day long.
So imo, take out the k/d, show the support-, game- and combat-xp and enough. Probably do a detailed stats-overview for everyone personally, to examine, if you improved in acc or k/d or whatever, but don’t feed it to the rest of the trolling crows. THX!
KD is the most screwed way of measuring any sort of skill or performance in this game.
[quote=“Ardez;37279”]btw http://images.akamai.steamusercontent.com/ugc/619592173483645010/1C7DE17B216F613032B2D99A06384FC02A27EEB5/
This is what happens when you put a very skilled player with a strong merc against a bunch of level 4s and lower. 99/11 which meets your 10.0 K/D ratio described in the OP. He wasn’t hacking and he stomped hard. [/quote]
But a 10/1 ratio SHOULD ALWAYS raise alarms. That player would be a classic example of someone you should spectate to see if they are legit or not.
Where there is smoke there is all to often fire.
Spectate them next game? And you really should have been able to tell their K/D was super high in the game itself, allowing you to spectate.
Combat exp is more relevant than k/d. If I hurt a fragger for 145 hp, then a teammate just finish him, he would have 1 kill and not me. But I would have 145 assist exp and he would have 5 kill exp. Also the dead guy can be revived 1 second later and it still counts as a kill.
Sorry if my english is incorrect.
[quote=“insightfulHelicopter;37562”]Combat exp is more relevant than k/d. If I hurt a fragger for 145 hp, then a teammate just finish him, he would have 1 kill and not me. But I would have 145 assist exp and he would have 5 kill exp. Also the dead guy can be revived 1 second later and it still counts as a kill.
Sorry if my english is incorrect.[/quote]
Yep just another point, why K/d is so irrelevant here. If the gibs would be counted, probably ok. But walk around in pubs and look at all those ungibbed enemies, beeing rezzed two seconds later and killing your team again. But someone scored a kill, and had no time to gib, because there was another frag he could get cheap…
It’s always nice playing a match then seeing your K/D afterwards not realizing how well you were doing. Letting you see it during the game would be nothing but a distraction. Headshots would be a nice little addition to the end score board tho.
Yep just another point, why K/d is so irrelevant here. If the gibs would be counted, probably ok. But walk around in pubs and look at all those ungibbed enemies, beeing rezzed two seconds later and killing your team again. But someone scored a kill, and had no time to gib, because there was another frag he could get cheap…
Yep, if you finish your ennemies, you have less chance to perform a triple/quad/ace kill.
Disagree… The score system is great the way it is, with an emphasis on Objective play and not on K/D. K/D is irrelevant if your team is playing the objective and the other team are playing TDM…
Disagree with the topic, KD will effects players’ decision. It might makes player give up game easily. However, score system shows how players are doing during the game and it is not just about kills but also about giving supplies, revive, repair,etc. Because of the score, which gives more point than just kills, most players willing to continue game rather than just quit.
Anybody with proper mental abilities know that doing objectives / repair / blow up / damage / gives HUGE amount of XP
(i normally try to do objective and try to get kills- which is kinda the best of both worlds)
THere was 3 people above me with more scores but like half of my total kills (in pic 1)
In pic 2 , im on top because i used flecthy to do all objectives…used nader at the end so i can cover team mates -> So they can deliver…and i got about 2-3k score @ end… I was at 11kish by the time we completed stage 2 !
[2nd pic me and the sniper are the top 2…Look how much score the guy made with kills only …and look what i made by doing objectives]
@peppyFarmer , Yes, according to the picture we can see that kills only might get a good score, but only if you can get many kills and low deaths. However, if you main obj or obj + kills you will have more chance to get an amazing score.
You proved my point…
I know i am playing good and i always aim for good KD…So showing people their own KD wont take their focus from objective… If somebody is aiming for KD, no matter what everyone says they will go for KD !
@peppyFarmer , seems like you convinced me LOL, did not read through all the comments, just back to few pages, and saw you left some comments
But he does have a point tho, even if you show just score people will still DM.
It’s a shooter ffs, it’s what you have to do to get shit done anyhow.