meh, this wont change anything.
People don’t drop ammo cause seeing one opponent every 30 seconds is absorbing all their attention, not because they don’t know how to press ‘e’ - those are very fringe cases.
meh, this wont change anything.
People don’t drop ammo cause seeing one opponent every 30 seconds is absorbing all their attention, not because they don’t know how to press ‘e’ - those are very fringe cases.
My personal standing is definite yes for mandatory, or at the very least optional but highly rewarded (30k starter bonus obtainable only if Tutorial is done, anyone?) and slightly more announced/advertised tutorial. Currently, you need to simply close two popups to skip the whole thing. And those 2 popups don’t even give proper insight to that while DirtyBomb’s mechanics are definitely not completely new, some are not widely present in nowadays FPS genre anymore. And definitely not in such combination of them.
Which brings me to reply to the good points against/indifferent towards mandatory tuto. Any game with strong game changing and character- unique abilities is something where it should be self-explanatory to go through tutorial. This is not the case in todays average gamers impatient ‘im l33t alrrdy’ mindset, but it doesnt mean importance of learning this stuff couldn’t be emphasised. When ignorance towards learning is on raise today, SplashDamage could show ‘how its done’ and force-sit player to take a moment to look into games ins and outs before jumping in barefeet.
Another point is freedom of choice. Yes, making tuto mandatory would remove some freedom. But come on, sure I could choose not to be schooled in some countries because ‘I have the right’. Is it advisable or sane though? Those who are successful without education are very few in numbers and often have determination and/or talent to make upto that. A hat raise to those rare individuals, but many more trying same will simply fail. Yep that comparison was slighlty too serious and exaggerated but same principle stands; large majority will benefit from some level of mandatoryness in teaching/tutorial while some do catch on things even without. In case of games, you dont really lose anything but a minute or max 2 of your time with mandatory tutorial.
Would tuto be made made mandatory, PR-wise this reduction in ‘freedom’ could be explained as I said in second paragraph: DB offers set of mechanics that are not largely presented in nowaday shooters, hence a small spoonfed aid at starters is acceptable.
[quote=“bontsa;198353”]My personal standing is definite yes for mandatory, or at the very least optional but highly rewarded (30k starter bonus obtainable only if Tutorial is done, anyone?) and slightly more announced/advertised tutorial. Currently, you need to simply close two popups to skip the whole thing. And those 2 popups don’t even give proper insight to that while DirtyBomb’s mechanics are definitely not completely new, some are not widely present in nowadays FPS genre anymore. And definitely not in such combination of them.
Which brings me to reply to the good points against/indifferent towards mandatory tuto. Any game with strong game changing and character- unique abilities is something where it should be self-explanatory to go through tutorial. This is not the case in todays average gamers impatient ‘im l33t alrrdy’ mindset, but it doesnt mean importance of learning this stuff couldn’t be emphasised. When ignorance towards learning is on raise today, SplashDamage could show ‘how its done’ and force-sit player to take a moment to look into games ins and outs before jumping in barefeet.
Another point is freedom of choice. Yes, making tuto mandatory would remove some freedom. But come on, sure I could choose not to be schooled in some countries because ‘I have the right’. Is it advisable or sane though? Those who are successful without education are very few in numbers and often have determination and/or talent to make upto that. A hat raise to those rare individuals, but many more trying same will simply fail. Yep that comparison was slighlty too serious and exaggerated but same principle stands; large majority will benefit from some level of mandatoryness in teaching/tutorial while some do catch on things even without. In case of games, you dont really lose anything but a minute or max 2 of your time with mandatory tutorial.
Would tuto be made made mandatory, PR-wise this reduction in ‘freedom’ could be explained as I said in second paragraph: DB offers set of mechanics that are not largely presented in nowaday shooters, hence a small spoonfed aid at starters is acceptable.[/quote]
Moving that 24k credit reward upon reaching level 4 to upon completing the tutorial for the first time feels extremely relevant now. I think giving a reward upon completing the tutorial is definitely the way to go. 
@straightforwardMacadamia For the sake of discussion care to elaborate? Its good to hear differing opinions, however simply just spouting one-liners generally doesnt offer anything.
E: Ah naïve and foolish me, once again fell for an obvious troll. The rest of you don’t feed it, please.
E:E: Judging from the amount of nonsense it’s spewing on other new and old threads looks more like a comment bloat attempt rather than anything. Still, ignoring is way to go like usually with bots like these.
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES PLEASE!!!
Sure, it won’t eradicate stupidity, but having the tutorial be mandatory will corner it to a point where you will not find anyone who is utterly useless. He will only be somewhat useless instead.
I honestly don’t know if it’s because of ignorance, or because people seem to difficulties to cope with the amount of information in dirty bomb. I mean, most players seem to know what to do when reaching level 10. But they seem to struggle to prioritize what they have to do in-game. And the tutorial, as full of information some people seem to want it, won’t replace time spent in-game and observations you’ll do by yourself.
Yes[quote=“Eox;198370”]Moving that 24k credit reward upon reaching level 4 to upon completing the tutorial for the first time feels extremely relevant now. I think giving a reward upon completing the tutorial is definitely the way to go. :)[/quote]
YES. Simple and elegant.
Also a credit reward for completing the assault course with a time that requires some walljumping so a few people may learn how to move. Not a “I’m a DB demigod” time, just something that’s not achievable just with sprinting.
Yes, tutorial should be mandatory. Especially when the engineer one will be available.
But i am pessimistic, so i guess dickheads will still don’t do their job. Today, a Phoenix literally walked over me without reviving me, and no enemy was in sight. He was around 6 or maybe a few higher.
Yes, and I acknowledged that. Unfortunately you can’t really force people to take the tutorial.
One thing that could be potentially done as well is to make it so that you can’t get past level 5 or something unless you complete the tutorial.
EDIT: in retrospect, what I just said is a terrible idea.[/quote]
Why can’t you? Make it mandatory and you can…if people are going to quit because they can’t skip a simple tutorial then do we really need someone like that on our team?
lol I think the one thing people are forgetting in all this is the Player’s have choice. Even if the tutorial is made mandatory. Even if they complete it. The Player can still chose not to do any of it.
We need a tutorial specifically for the generator on Bridge.
If you’re an engineer, after that EV gets repaired, your primary focused should be on repairing that generator so other people can actually do their jobs. If you see that your team is mostly dead and you’re the closest to the generator, you should repair it rather than rushing out and dying.
I was kicked from a game today because I swapped teams after my team, which had 4 Bushwackers and plenty of time to repair, didn’t even bother going to the generator. They all ran right past it. Even after I asked, they still didn’t do it. These players were all above level 7 and 2 over level 10. Hell, while I was standing there asking them to do it, I was killed by a Phantom and a Bushwacker tried to help me up! LOL.
So in the lobby after the game, one of them said I sucked (did better than him although I played for maybe 2 minutes in the game), another said to kick me when the game started, and I got on a team with some other noobs who had just joined/been on the team I swapped to the game before and they blindly hit F1 when the kick came up. So rather than trying to learn how to play they game, they kick someone who just wants to help them? The abuse is real!
What’s really funny is that I am level 33 and when we started that next game, I could see if they kicked me, they were destined to lose/get stomped because the other team had higher levels/better players. Now that I think about it, I could have just went into spectator and stayed in the game, but hell, it was funny anyways! 
At least make it a “primary” objective with more visible markers etc.
That being said - we need a tutorial for all generators - destroying with explosives/artillery, repairing them again etc.
there’s a clear line between idiots and dicks, my friend. between people who dont know what the E key is and people who teabag their own teammates. gotta draw that line man.
Even if tutorial was mandatory, I don’t think it should start including this, this, that and those things. What we have now + very, very simple and straightforward engineer tutorial suffices.
As Montiel and Szakalot pointed out, information “flood” is a real thing when starting DB. Extending that to even the tutorial is definitely no way to go. I think slightly differently though about how that info-flood affects the need of tutorial; this is exactly why it should be mandatory. When nailing down couple of easiest things to starting players, they could feel more confident and not worry about “catching” those things on their own.
CMM will too help in keeping people more in “their own leagues” so beginners can get into the game more at their own phase rather than getting thrown straight off to sharks when they forget to drop ammo. Sure some people will potate no matter the amount of guidance, so nothing is a silver bullet solution. We will never get rid of ignorant people, so better start making a deal with it.
having it mandatory is a bad idea! what if im smurfing (never did) - ill have to go through the tutorial again? or im introducing a friend to the game - surely a personal mentor is better than a tutorial?
mandatory is just bad game design. people will suck no matter what you do.
a lot better solution is to give a one-time reward, like an elite case or even ‘school trinket’. EVERYONE WOULD DO THE TUTORIAL THEN
I honestly do like the idea providing some type of incentive to do the tutorial the first time. If advertised well, I think it could get more people into doing it at least once.
@Sorotia What I said was a terrible idea is a terrible idea, because then players who never completed the tutorial but played the game a lot anyway and actually learned it over time may become actually skilled. So you might have someone with the skill level of your average 30-40 but be level 5.
Not that this doesn’t already happen, but it would be much more prolific if it worked the way I outlined it.
And in case you’re wondering why I highly skilled level 5 is a problem, it’s because they’ll play on Max Lvl 6 Servers and make it harder for newer players to get used to the game.
[quote=“Dr_Plantboss;198308”]
Yes, and I acknowledged that. [/quote]
kinda like how R6: Siege gives you money for watching the tutorial videos.
you could still get said money if you skip the videos right after they started though, so even there its not entirely perfect.