[quote=“triteTongs;18711”]Also, there should be no shield upon revive
You shouldn’t be benefited from a revive with a ‘instant-block all damage’ shield. Getting revived is benefit enough.
Do those changes Szakalot said, plus remove the shield and see how that plays out to fix the issue and go from there.[/quote]
For me it’s not the revive itself so much as it is trying to prevent it.
The amount of hp people have when they are downed is basically just as much as they have when they are alive. So if you can’t get their head, it takes about 1/2 to a whole second to put them down for good. Now consider this, you have to do that to each person you kill, and the Medic can basically revive them in a 1/6 of second. Now you have two or more people fighting you, and in it’s situation that you really can’t control or do much about.
I have no problem with revive as a mechanic, but prevention or denying it is incredibly frustrating, especially now. Why is it the Fragger’s explosives can gib, but a direct sticky does not? Or a direct nade to the face?
And also, counter a Medic train with your own? I’m sorry but this isn’t W:ET, that logic that it worked in that game is not the same here since even tho they are similar, they are still very different games.
The Revive shield gives people incentive to revive, I’ll give you that. But what incentive do I have to finish opponents when 3/4 of the time I’m going to fucked over because the effort it takes to down someone is much greater than it is to Revive them.