Brink wanted to be a teamwork focused game that centered around working with your team to capture objectives and didn’t even want to show your K/D and does score instead because that’s more important. The problem is, that’s exactly what Bad Company 2 does and it does it better. Medics that heal and revive, soldiers that give ammo, engineers fixing things, all that good stuff. Simply replace the parkour version of flanking (which really just means you attack from door 2 instead of door 1) with wide open maps that allow you to attack from almost anywhere and hardly any choke points.
Now, if they had taken themselves back a step and released the game as an arcade title like the latest Section 8 game did I’d be willing to bet not only would it not have gotten so many bad reviews, there would be less complaints. People expect a certain amount of quality for $60, and a certain amount for $15. On a $15 arcade title lag and stupid bots are completely forgivable because screw it, it was 15 bucks. Its a lot easier to convince people to drop $15 on an arcade FPS since that market is practically untapped, being filled with crap like Blacklight and Breach. Going up against big names, especially when you’re practically offering an arcade sized version of one of them, is a lot harder to do.



