Should empty spots be filled in matchmaking?


(CLS) #41

Wow, I don’t know man, let’s see: lifting the debate? Educating people on how MM works so they can answer your poll with more insights? General awareness?


(doxjq) #42

I think most people know how MM works tbh, but yeah sure I guess it can’t harm them to read up on it.

FYI though even OW let’s people join mid game or mid round, if someone rage quits. I wonder if DB will do the same thing at half time in a Stopwatch game?

Don’t forget CLS, OW MM functions differently to how DB wants to do things. DB’s version gives you much less freedom to roam between matches, with harsher penalties, which is not a good idea in a game that has a small playerbase in comparison to something like OW.


(KUST__LunarTM) #43

Not everyone who leaves a game does it with ill intent. Sometimes internet drops out, computer crashes, or even something irl comes up that you need to attend to. There’s been many a times where I’ve been in the middle of a match and my father will ask me to assist him with cleaning the kitchen, moving some furniture, taking out trash, or to just help out with other things around the house. Dinner’s a big culprit as well. I’m from a family of 7, and my mother feels very strongly about everyone being together at dinner, so if I’m in a game, family is going to take precedence.

While I understand that it sucks when your game falls to shambles because of another player left the game for whatever reason, it seems kind of rude to punish a person for keeping real life responsibilities his/her main priority or for a technical error he/she had no power over.

You have a received a 15 day ban from the game for spending time with your family instead of mindlessly shooting people all day long.


(Szakalot) #44

i know what you mean but you got it wrong. No one suggests 15day bans from the get go, from the first time you have to leave.

If you sometimes have to stop playing cause real-life, thats fine. the punishment will likely be so short you won’t even notice it, being able to play immediately after you are back.

If you have to REGULARLY suddenly drop games, you are spoiling the game for others at a level of a ragequitter. Perhaps you can consider chess by postmail instead.

I’m not buying the real>game argument (completely). the people you play with are real. Sure its pubs so who cares, you have to go, no big deal. But if you have to drop multiple games in a day cause of real life, maybe you shouldnt have started playing in the first place.

If you agreed to meet up with friends and strangers (friends of friends, etc.) to play basketball, and suddenly had to go - no big deal. But if every second time you meet up you suddenly drop the game cause you have more important stuff to do - don’t be surprised if these people wouldn’t want to play with you.

Just because the game is played with a physical object, as opposed to a digital medium, does not make the slightest difference as to the moral argument. Its only that we cannot see the other players standing/sitting next to us that we feel permitted to break the social boundaries. Hence the hilariously creative amount of hate and shittalk someone’s father/mother/daughter/son/brother/sister/best friend might spout on the internet.

Ideally, SD would provide an outlet for dropin/out servers, say a bunch of 8v8 free for all servers, do whatever you want. If you can’t commit to a 10-20min game, you are welcome there. But if you DO commit, don’t be surprised that a tiniest amount of responsibility is now bestowed upon you.


(Amerika) #45

I believe you and I have talked about this in the past but I guess you forgot :slight_smile: From the very beginning they have talked about giving a penalty to leavers in public games after the queue system comes out. Which prompted a number of threads on the topic where people voiced their opinion on whether or not there should be a penalty and if there was what should it be. My opinion was that people who constantly leave would only be queued up with other constant leavers until they play a number of games in a row without leaving. So it wouldn’t impact their credits more than leaving already did and it would remove a somewhat toxic segment from the pool. I doubt any of this is on deck though as an option since it would be more complex to implement.


(doxjq) #46

Yeah I genuinely don’t remember, but it’s not too important now. Can I edit the OP without disturbing the poll? I’ll take out the no penalty part since it’s misleading.


(doxjq) #47

[quote=“Beryl;31232”]http://i.imgur.com/HDM8Ovd.jpg

Two games with leavers, one ended up like this very quick. Enemies tried to even up, but they couldn’t. I think they should have this possibility.[/quote]

This is the perfect example of why I made this thread, because anyone who thinks this isn’t going to be a common thing is dreaming. Quote me when I say it’s going to be a very common problem.


(doxjq) #48

[quote=“CLS;191096”]
Wow, I don’t know man, let’s see: lifting the debate? Educating people on how MM works so they can answer your poll with more insights? General awareness? [/quote]

FYI OW’s matchmaking functions nothing like DB’s. In OW, you can join games that are already running to replace someone who has rage quit, and there is no penalties for leaving games.

DB want to have penalties, and you can’t join any game that is already running, so basically if you’re in a game and someone rage quits, that’s it, you’re screwed.