[quote=“RazielWarmonic;190689”][quote=“Equanimity;190686”]
Technical difficulties? Real life obligations? There’s a million factors. People shouldn’t be punished for playing CASUALLY and not being able to see a match through until the very end due to unforeseen consequences. Yeah I’m sure that’ll be GREATTTTT for player retention.
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While I agree, these things DO happen - they shouldn’t happen often.
If you quit one time, you won’t be penalized as harsh - we get it, we’re human, @$!# just happens sometimes that is out of your control. It sucks that you get penalized, yes, but by the time you get back with dealing with whatever you should probably be fine. (If you constantly have to leave for IRL stuff, maybe server browser or taking care of your stuff is a better option for you ;P)
The biggest example I can think of a game doing this is League, one person leaving just sucks, especially with the time commitment with each match that game has. But you go onto your next game and start fresh. The good news is, for Dirty Bomb, a match doesn’t usually last more than 10-15 mins.
Just some food for thought.
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The comparison is entirely null.
In League of Legends you make active progress as an individual character for time spent in the game. You level up throughout the game. This makes it impossible for someone to replace the player, and hence they’ve made it so early leavers cause the game to be reset back to queue. They have to punish leavers because it does cause an irreversible problem per individual game. League games can run almost as long as an hour.
All players start at a baseline strength with baseline characteristics balanced against each other on each 20~ second spawn wave in Dirty Bomb based on the mercenary they’ve selected. This makes it possible for players to be replaced if they do leave the game. This being the case, a player leaving may actually be BENEFICIAL to the team in the long run, if replaced by a more competent player. An average dirty bomb match as you mentioned is probably 10 - 20 minutes.
Fair point about the server browser I suppose. That being said why would I bother ever using the matchmaking queue? Why would anyone? I get the feeling, especially once private servers are purchasable, a large portion of the community will gravitate towards the server browser. Especially if they have to put up with 5v6s and no one to join for leavers. Especially if the MMR system is insufficient in providing actually even matches (yet to be seen). Especially if queues are going to take forever because joining games in progress is impossible. Especially if queues take forever because everyone is using the server browser. Especially if they’re going to be punished any time something comes up and they need to step away.
Let us not forget we’re talking about CASUAL MATCHMAKING in a FPS GAME.