Shotguns are usually my least favorite weapon in most games. The reason why is that their usual design is really generic and overly realistic. Either a shotgun is unusable at a distance or is OHK at close range. So the entire skill curve for the weapon ends up being your ability to position yourself correctly. I just don’t see why shotguns all have to be the same… I want to feel motivated to use one, but the usual shotgun mechanics are just a big turn off.
One thing I really liked is the idea of using player speed to balance the shotgun. At normal speeds the weapon becomes too weak with lower damage, so you end up with that OHK at close range. If player speed with a shotgun out was faster, you could easily decrease the damage/falloff of the weapon. TF2 for example is something more towards what I would like to see out of a shotgun.
Anyone else not a big fan of shotguns? And how would you enjoy them more?


