Shotguns should be moved down a weight type


(Erich Sturmovik) #1

By this, I mean the Mossington should be made a light weapon, and the Hjammerdiem should be made a medium weapon.

Why? Doing so would kill many birds with one stone. Sort of like a shotgun, killing multiple waterfowl with a single cartridge. Or a punt gun, even better.

First of all, I never see anybody using the Hjamerdiem, and I think there are 2 reasons for this.

Number 1, it’s a close range only gun, and the Heavy body type moves so slowly that it takes longer to get the enemy into the gun’s effective range.

Number 2, the Heavy is the only class that has access to the LMG’s and the EZ-Nade, and nobody would want to give up an excellent mid range suppression weapon or a semi-automatic grenade launcher in exchange for a shotgun which is only good at near point-blank range.

If the Hjammerdiem was a Medium weapon, a Heavy who wanted to use it could still get it without having to be forced to give up a more powerful Heavy weapon. That way Heavies wouldn’t be so “worried” about using it.

I think that the Medium body type should have access to the Hjammerdiem. In comparison to other Medium weapons, i.e. assault rifles, it’s more powerful at close range but less powerful at long range. The Mossington isn’t anywhere near as effective as assault rifles except at point-blank range, and even then if you don’t get the one shot kill you have to wait a second to fire again, leaving plenty of time for you to get mowed down with an assault rifle.

If Medium’s could get the Hjammerdiem, they could be a lot more effective with it than the Heavies since they can move faster and bring themselves close enough so that it’s useful.

The same thing goes with the Mossington- the Light body type should definitely get a shotgun, as their speed makes it easier for them to get close up and personal than any other body type. If you’re playing as an Operative with a Light body, and you sneak up behind someone disguised to try to kill someone, they can sometimes just turn around and kill you if you aren’t good enough. Light body types should be able to kill enemies in just 1 or two shots if they manage to get behind them.

Anyway, all these problems would be solved if the shotguns, underpowered for their current weights, were moved down so more body types could use them.


(Schwarzeis) #2

I do not wish to see Lights running around with the Mossington, but Mediums using the Hjammerdeim? I can see that


(Kurushi) #3

Sounds way too easy


(Got2ball) #4

I agree with the Op’s suggestion. This would as OP stated kill multiple birds with one stone.

The mossington is pretty weak unless you are point blank and even then it takes multiple shots to kill someone. This could be used more effectively by a light since they could off balance the slow RoF with there speed as well as get into the sweet range easier where the weapon is actually effective.

The Hjammerdiem being a medium weapon would actually give heavies an opportunity to use it as a secondary which would be nice as well as give mediums the ability to use it. Mediums would be able to use this semi auto shotgun more effectively just like lights with the mossington because of there speed. They would be able to get into the sweet spot for the gun easier meaning it would actually stand a chance of being effective.

With that being said if they will not do this they need to address issues with these weapons. First off they need to make the pellets have less spread and more concentrated as a combat shotgun would be. Also the damage they do could be tweaked a bit especially the mossington with its slow RoF to make it actually practical to use.

As of right now it really makes no sense to use a shotgun since SMG’s are so deadly in CQC. Why use a shotgun with a slow RoF and dmg what does not make it worth taking into a battle when you have a SMG’s with a high RoF what do good dmg. By the time someone with a shotgun gets there first shot off they will be dead before they can get the next one off against an SMG .


(McAfee) #5

Disagree. The lights and mediums already have too many advantages over the heavy. The least we want is given them more weapons that were originally restricted to heavier classes.

If anything, it’s the heavy that needs more weapons. They need to revise the DPS of the heavy weapons as they have lower damage output than some SMGs and ARs. Maybe give the heavy a stability boost when using lighter weapons?


(iezza) #6

Add a fully auto shotgun to heavy then? i am making a beltfed one currently :slight_smile:


(jaxer) #7

Yeah, let the noobs have lite weight with a one shot kill gun. HAHAHAHAHA.


(Got2ball) #8

Since when did the shotguns OHK? It typically takes 2-6 shots depending on bodytype and buffs. If you have to shoot someone more than 2 times with a shotgun to kill them your are pretty much S.O.L. There is no way you can win in a gun fight with a shotgun past 2 shots most other guns ROF and dmg will completely annihilate a shotgun even in cqc.

Hell the revolver is better then the shotgun imo.

[QUOTE=McAfee;331565]
If anything, it’s the heavy that needs more weapons. They need to revise the DPS of the heavy weapons as they have lower damage output than some SMGs and ARs. Maybe give the heavy a stability boost when using lighter weapons?[/QUOTE]

I like the idea of heavies being able to use lighter guns more effectively by reducing recoil/stability issues it makes sense and gives them a purpose because being a heavy if your not going to use a heavy weapon would makes no sense if it worked like this would be another benefit to playing as a heavy.


(iezza) #9

[QUOTE=Got2ball;331594]Since when did the shotguns OHK? It typically takes 2-6 shots depending on bodytype and buffs. If you have to shoot someone more than 2 times with a shotgun to kill them your are pretty much S.O.L. There is no way you can win in a gun fight with a shotgun past 2 shots most other guns ROF and dmg will completely annihilate a shotgun even in cqc.

Hell the revolver is better then the shotgun imo.[/QUOTE]

Rapid fire+ ritchie= sniper/shotgun/assault rifle.


(Got2ball) #10

Haha yea I don’t use the rapid fire though. It shoots pretty fast as is and no reason to shoot any faster seeing as the recoil/kick would make shooting faster kind of pointless as your bullets would not shoot anywhere near where you intended them to.

But yea kind of messed up the balance of guns in this game. SMG’s are the be all gun and have less recoil then AR’s. Also have bigger magazine size and almost same amount of dmg with a higher RoF.

Then shotguns what you would think would be beast in close-mid range combat are worthless compared to SMG’s as well. They’re bullets spread is horrible and needs to be tightened up, really slow RoF and accuracy is horrible so trying to use one is only nerfing yourself compared to using an SMG.

Also like I stated the revolver more effective and does more dmg than a shotgun. It also has a higher RoF and more effective distance of effectiveness so with all that said there really is no reason to use a shotgun.


(solidpillow) #11

Yes! Why can’t a light character carry a shotgun? Too heavy? My grandma can shoot a shotgun.

But the biggest question. Why is there no Headshot multiplier for shotguns? They really know how to take the fun out of games.


(McAfee) #12

[QUOTE=solidpillow;331615]Yes! Why can’t a light character carry a shotgun? Too heavy? My grandma can shoot a shotgun.

But the biggest question. Why is there no Headshot multiplier for shotguns? They really know how to take the fun out of games.[/QUOTE]

I wouldn’t mind a new shotgun for the scout, err… light. But there are a lot of balance issues to be fixed right now.

The headshot note is a good point. Maybe that’s the extra kick the shotguns need, in order to compete with the SMGs and ARs. But note that shotguns do the same damage on the legs, while other guns do less. So that kinda compensates I guess. It also makes the spread less of a problem cause you know all you have to do is aim at direct-center (aiming at the head would cause more pellets to miss)


(Dorian Gray) #13

Yeah, let’s make it so there’s NO reason to be anything but a light class. Genius.


(riptide) #14

Bad line of thinking it makes sense that Lights would get a shotgun and it is not like the mossington is amazing or anything. People complaining about this or that need to realize nerfing killing power in this game isn’t really ideal it already takes several bullets that are inaccurate to kill. It’s buffing the weaker areas that will yield better results, at least at this point of time.


(trigg3r) #15

i’d say move the Hjammerdiem to medium but keep the mossington as medium as well, a light don’t need to be more powerfull than they are.
It would also help the heavy type since they will be able to use the Hjammerdiem as a secondary


(Herandar) #16

I agree with the original poster on this one.


(morguen87) #17

I have an easier time killing people with the mossington than the hammerdiem. Giving the light the ability to use the mossington is a horrible idea. In fact, if anything, the list of weapons a light can use might be too long as it is. The light should not be the most feared body type in the game.


(JaxDad08) #18

I think the shotguns need to stay where they are. I think giving them the ability to upgrade ammo to slugs. They could increase range and acuuracy, but decrease stability and load time. Something like that.


(riptide) #19

You’re implying that there is no trade off to using a shotgun. If the weapon is balanced and they properly balanced the body types. (heavy buff is on it’s way, i assure you) Then it makes perfect sense that the 2 more mobile in your face bodytypes get a weapon suited for in your face combat.

The drawback to the shotgun is closing the range so much that you actually can do damage. Imagine this… me using an SMG I could probably take out 1-3 guys while grouped in a pub but give me a shotgun… I can not go rushing in unless I’m the soldier flashbanging because I’ll get annihilated before I can get any real damage in. However when I do get the flashbang off cleanly and I clean up 1-3 guys it will be earned because I outplayed them. It would happen far less often than me running around with an smg even the “nerfed” carb9.

People need to think in terms of application, so many people these days have no imagination and don’t want to reward it.

yea this would reward teamwork and strategy more though… Let’s have Forest gimp walk his ass slow ass in and get in range to fire one shell after a flashbang and watch him die before he does anything.


(Jess Alon) #20

A head shot on an unbuffed light point blank with the mossington is a kill. Same is a kill on the medium with 2nd level damage buff. I don’t think that’s very balanced at all. I one shot people with the mossington all the time. The trick is to not put a front attachment on it.