Shotguns should be moved down a weight type


(TragHIP) #21

I also get kills easier with the Mossington. I really wanted to love the Hammerdiem, but it just doesn’t seem like a superior shotgun. The only time the Hammerdiem works well for me is when I am the host of a match. Strangely the Moss works no matter who the host is.

I would love to have my light character carry a shotgun, but I think it would make the overall game unbalanced. Sounds fun tho’.


(Serval) #22

Although I mostly play a light and as such don’t use shotguns - why not make the Hjammer still heavy only but allow them to use it in their secondary slot and possibly do the same for mediums with the Mossington.

There won’t be lights with shotguns and the other weights get to have a close and <whatever> range weapon to switch between.


(Hdserialkiller) #23

If this were to happen I would seriously stop playing this game. I am currently working on a third character too. The idea of lights with shotguns? Just craziness, why not give em auto frag launchers too? Hell give em adrenaline at all times too. U know what lets not limit lights in anything for that matter. Dudes heavys can barely freakin move thats why they get crazy guns, dont cry because ur getting owned because ur using light and ur carb nine is getting worked over by the fat guy in the middle of the road. Use teamwork dont ask for a shotgun.


(Exedore) #24

This was a debate here for much of Brink’s development, but it’s something we ultimately can’t change at this stage. For better or for worse, we have to balance things as they currently are.


(RaKeD) #25

Both shotguns are a coin toss in my opinion,sometimes they do decent damage, sometimes they don’t.

Less random spread so it s more predictable would be nice.


(wolfnemesis75) #26

Shotguns would dominate play more rather than ARs if moved down a weight type (like Gears) imo and lead too a bit more lonestyle of play. Just my opinion.


(iFork) #27

Light shotgun is an operative’s dream, disguise melee and kill. But then again since most people are grouped together it still wouldn’t be as effective as the carb-9 drum mag since not only can it do the job faster, but can also kill anyone mid range without sacrificing the element of surprise(you can only gain kills with the mossington point blank or if they’re badly wounded).


(PsYcHo) #28

Oh yea… I would love to see a shotgun for lights!


(H0RSE) #29

[QUOTE=Erich Sturmovik;331519]
First of all, I never see anybody using the Hjamerdiem, and I think there are 2 reasons for this.

Number 1, it’s a close range only gun, and the Heavy body type moves so slowly that it takes longer to get the enemy into the gun’s effective range.

Number 2, the Heavy is the only class that has access to the LMG’s and the EZ-Nade, and nobody would want to give up an excellent mid range suppression weapon or a semi-automatic grenade launcher in exchange for a shotgun which is only good at near point-blank range.[/QUOTE]

I pretty much exclusively play Heavy, and based off my experience, your reasons for Heavies not using the Hjammerdiem are incorrect. From my experience, and talking with other Heavy players, Heavies don’t use the shotgun because, for lack of better words, it sucks. It does poor damage even at close range, has a high recoil and takes multiple shots to put players down. If it operated like say the SAIGA from BC2, I would use it all the time - sadly, it does not. The Mossington seems to work a lot better - and even it isn’t all that good.

And getting in close with a Heavy, isn’t nearly as hard as you make it out to be.

If Medium’s could get the Hjammerdiem, they could be a lot more effective with it than the Heavies since they can move faster and bring themselves close enough so that it’s useful.
As mentioned, speed and movement really have nothing to do with it - the weapon itself just isn’t that good. Perhaps in the right hands it may be, but I love using shotguns in all games and use them often. In BC2, I use shotguns 90% of the time with all classes. The Hjammerdiem (and Mossington) just aren’t that good.

The same thing goes with the Mossington- the Light body type should definitely get a shotgun, as their speed makes it easier for them to get close up and personal than any other body type.

I think this is one of the reason they don’t get shotguns…


(Shadowcat) #30

[QUOTE=H0RSE;332202]I pretty much exclusively play Heavy, and based off my experience, your reasons for Heavies not using the Hjammerdiem are incorrect. From my experience, and talking with other Heavy players, Heavies don’t use the shotgun because, for lack of better words, it sucks. It does poor damage even at close range, has a high recoil and takes multiple shots to put players down. If it operated like say the SAIGA from BC2, I would use it all the time - sadly, it does not. The Mossington seems to work a lot better - and even it isn’t all that good.

And getting in close with a Heavy, isn’t nearly as hard as you make it out to be.

As mentioned, speed and movement really have nothing to do with it - the weapon itself just isn’t that good. Perhaps in the right hands it may be, but I love using shotguns in all games and use them often. In BC2, I use shotguns 90% of the time with all classes. The Hjammerdiem (and Mossington) just aren’t that good.

I think this is one of the reason they don’t get shotguns…[/QUOTE]

More or less what i think about it. I have used the Hjammerdiem many times because i WANT to like it, but the time it takes to manually rotate the magazine every two shots takes away most of its utility.

It should be a quick, high-risk kill for any heavy that manages to get in close. In actuality, the fact that it takes more than two shells most times(requiring you to rotate the magazine) means an SMG can usually kill quicker at that range.


(morguen87) #31

If the recoil was reduced the hjammer would be more effective. Right now it’s pretty tough to get full damage on the second shot unless your target is just standing there without moving and the first shot is aimed at his ankles.

I wouldn’t mind the mediocre damage output if it had some stopping power. If it pushed back enemies, not knocking them down, just pushing them back a little bit or at least slowing down their forward momentum, then it would be the ultimate counter to the enemy rushing in for a knockdown (which is what a big frickin heavy-only shotgun should be in the first place). If the effect was reduced with range it would be ideal so you couldn’t exploit it long range. I know at this point changes that drastic aren’t going to be made, but there’s really no reason to use the hjammerdeim. the Chinzor kills much, much faster.

I wonder how big of a hit this game would have been if there was a beta…
…and not one we paid $60 for


(Shadowcat) #32

[QUOTE=morguen87;332225]If the recoil was reduced the hjammer would be more effective. Right now it’s pretty tough to get full damage on the second shot unless your target is just standing there without moving and the first shot is aimed at his ankles.

I wouldn’t mind the mediocre damage output if it had some stopping power. If it pushed back enemies, not knocking them down, just pushing them back a little bit or at least slowing down their forward momentum, then it would be the ultimate counter to the enemy rushing in for a knockdown (which is what a big frickin heavy-only shotgun should be in the first place). I know at this point changes that drastic aren’t going to be made, but there’s really no reason to use the hjammerdeim. the Chinzor kills much, much faster.[/QUOTE]

The one thing i have found the Hjammerdiem to be useful for is Intimidation, though you could probably achieve the same with any heavy gun.

For example, on the first half of Resort, you just have to stand next to a door while visible through glass with your big shotgun, and most enemies wont even bother trying to go that way.


(Jess Alon) #33

Don’t ever give lights shotguns. Shotguns are for one shotting ninja lights that try to spray and kill from random directions. Lights would be over powered with the mossington.


(Nefarious) #34

I cant tell you first hand that the Mossington on a LightBody is OPed. And thats with a Silencer on it to. Heavys are sitting ducks. Just circle strafing around and poping shots.