Shotguns can be one shot kills


(BioSnark) #41

Why not? Because I’m special and I need the weapons to be super spammy or have autoaim and I need special permanent bullettime so I can kill stuff.

oh, on a less retardedly sarcastic note, I’m not a big fan of seemingly arbitrary mechanics like putting awesome maths and protection debuffs into a gunfight but I don’t see a significant difference between the two shotgun mechanics either way. I wouldn’t see a major difference if there was an AoE damage cone in front of the shotgun with varying damage values based on distance and reticule proximity.


(Bullveyr) #42

I would be actually fine with the mine part because I don’t like them anyway. :stroggtapir:

It’s more about the outcome than about the mechanic anyway.


(DonkeyDong) #43

The point simply is, people don’t like the removal or being able to respond and counter attack someone when they’re being attacked with a OHK weapon.

I posted in another thread on a topic of this, why not make a pub game mode, called ‘no-OHK’ weapons. So people who get tired of being (insert word here)-killed by people simply because they checked right instead of left first.

Now I know that sure, it should be cool to trap someone like that, but understand that people who play games a lot, and get into competitive scenes, really get annoyed by this. People who play games a lot hopefully get past into the stage too, but if neither side wants to compensate, why not just make a pub-vanilla mode and a pub-pro mode. It’d be great. I wouldn’t play only one exclusive because to be truly dynamic and well rounded, you should be good at both, but why not have both IN game RANKED? So people can at least pick.


(H0RSE) #44

I posted in another thread on a topic of this, why not make a pub game mode, called ‘no-OHK’ weapons. So people who get tired of being (insert word here)-killed by people simply because they checked right instead of left first.

What are you talking about? He was talking about close range shots with a shotgun being OHK, not shotguns being OHK in general. What’s this “checked right instead of left first,” and “no OHK mode?” He’s talking about close range shotgun blasts (which should kill you) not OHK with any other weapon.


(Jess Alon) #45

[QUOTE=DonkeyDong;262674]The point simply is, people don’t like the removal or being able to respond and counter attack someone when they’re being attacked with a OHK weapon.

I posted in another thread on a topic of this, why not make a pub game mode, called ‘no-OHK’ weapons. So people who get tired of being (insert word here)-killed by people simply because they checked right instead of left first.

Now I know that sure, it should be cool to trap someone like that, but understand that people who play games a lot, and get into competitive scenes, really get annoyed by this. People who play games a lot hopefully get past into the stage too, but if neither side wants to compensate, why not just make a pub-vanilla mode and a pub-pro mode. It’d be great. I wouldn’t play only one exclusive because to be truly dynamic and well rounded, you should be good at both, but why not have both IN game RANKED? So people can at least pick.[/QUOTE]

If someone gets close enough to point blank blast you with a shotgun you deserve to die. And still you have a slight chance to shoot at the guy from your back before he stomps your face in. Check left instead of right? How about stick with a squad and stop trying to run around by yourself like rambo? I WILL be choosing engineer and buffing my shotgun just so I can peg whiners like you in the face. You can call it cheap but it’s a strategy and if someone catches me from far away and mows me down I’m not going to cry about it.

BTW I’ve read 6 of your posts… and they never make any sense. You throw around a bunch of lingo and terms and whine. Long live the shotty.


(DonkeyDong) #46

[QUOTE=Jess Alon;262685]If someone gets close enough to point blank blast you with a shotgun you deserve to die. And still you have a slight chance to shoot at the guy from your back before he stomps your face in. Check left instead of right? How about stick with a squad and stop trying to run around by yourself like rambo? I WILL be choosing engineer and buffing my shotgun just so I can peg whiners like you in the face. You can call it cheap but it’s a strategy and if someone catches me from far away and mows me down I’m not going to cry about it.

BTW I’ve read 6 of your posts… and they never make any sense. You throw around a bunch of lingo and terms and whine. Long live the shotty.[/QUOTE]

Hmmm,… lingo is simply to help reaffirm anything I say. I don’t say anything that isn’t said before.

In Quake Wars comp, they got the matchs to not have fliers, not have grenade launchers, and limit on rockets and heavy mgs to 1-2 people. Why? Because the majority of the competative community asked for it.

In Wolfenstein comp (fail 2009), they got the matches to not have more then 1 heavy machine gun, and other limitations like 1-2 rocket launchers and 1 hyper/heavy, why? Because the competative community asked for it.

In Battlefield Bad company comp, they asked for no m60’s, no gustavs, no blasting with spam the objectives, and even made an assault only league, why? Because the competative community asked for it.

So I’m sorry if I jokingly got misunderstood as someone who’s trying to belittle you. But it was just a joke, and the points still remain valid. Pubbing and spamming is fun, but I’d like to say they should have a pro-pub so people can still play that mode and get their ranks (for those who care) and those who want to play with less spam can do so.

It’s not about not being able to counter it either… lmao… in BadCompany2 what did the best teams do with the spam? They just used it. They all asked for it to be removed but it was too late, some not so skilled spam teams left because the good teams just beat the snot out of them using these weapons making it blah for everyone. So it’s not about n ot being able to get better, we can, but it’s about the game becoming more competitive.

And I’m only asking to help encourage an added game mode that is ranked so people who want to play for xp or play for upgrades can play a mode where it’s enjoyable to their skill level (higher or lower is not the point, just theirs).

Said to say this, but CodBo actually has a fun competative pub mode called ‘BareBones’. No radars, no perks, and some equipment removed. And oh it is so relieving to be killed by someone in these modes. It’s like, thank you for killing me with a low fat no spam meal.


(Nail) #47

There are NO leaderboards and NO ranked servers

PCs have dedicated servers, get one and limit whatever you want

you want a “hardcore” mode, it’s been discussed for weeks

meh, “comp” players, 2% of the players, 80% of the whiners, take out this, take out that, they keep killing me and then I can’t show off my leet skillzors


(Jess Alon) #48

[QUOTE=Nail;262712]There are NO leaderboards and NO ranked servers

PCs have dedicated servers, get one and limit whatever you want

you want a “hardcore” mode, it’s been discussed for weeks

meh, “comp” players, 2% of the players, 80% of the whiners, take out this, take out that, they keep killing me and then I can’t show off my leet skillzors[/QUOTE]

Yeah I don’t understand it at all… whereas us console people are easy to satisfy. Give us a game. We’ll sit on the couch and play it. Done.

I saw on the DICE forum that a HUGE chunk of PC players are boycotting Battlefield 3 because it’s not going to be PC exclusive. What would even be the reasoning behind that?


(Nail) #49

they’re probably worried it’ll be a half assed console port


(Herandar) #50

Entitlement issues. Also, I bet most boycotters will end up with the game anyway.


(Atavax) #51

[QUOTE=Jess Alon;262737]Yeah I don’t understand it at all… whereas us console people are easy to satisfy. Give us a game. We’ll sit on the couch and play it. Done.

I saw on the DICE forum that a HUGE chunk of PC players are boycotting Battlefield 3 because it’s not going to be PC exclusive. What would even be the reasoning behind that?[/QUOTE]

I’m not a fan of the battlefield series, so i’m not sure; but i’d imagine that the series was originally PC only; the last one or more games in the series were pc and console; the games in the series that were made for both pc and console lacked some of the features the PC players came to expect from the series, they blame the inclusion of the consoles as the reason for losing those features and have zero faith in the series if it is designed for consoles too.

i have no problem with people boycotting games that have gone directions they don’t like. The practices they don’t like are definitely not going to stop if they continue to support the developers. I imagine they would be much more effective if they could agree on one or two things they either want or don’t want in shooters and have people agree to boycott every shooter that don’t meet those conditions; developers would then know if they don’t have x or y in their game, there are probably 20k shooter fans definitely not buying their game.


(Humate) #52

i prefer the holier than thou attitude, myself.


(Herandar) #53


Holiest of the holies.


(X-Frame) #54

[QUOTE=DonkeyDong;262674]The point simply is, people don’t like the removal or being able to respond and counter attack someone when they’re being attacked with a OHK weapon.

I posted in another thread on a topic of this, why not make a pub game mode, called ‘no-OHK’ weapons. So people who get tired of being (insert word here)-killed by people simply because they checked right instead of left first.

Now I know that sure, it should be cool to trap someone like that, but understand that people who play games a lot, and get into competitive scenes, really get annoyed by this. People who play games a lot hopefully get past into the stage too, but if neither side wants to compensate, why not just make a pub-vanilla mode and a pub-pro mode. It’d be great. I wouldn’t play only one exclusive because to be truly dynamic and well rounded, you should be good at both, but why not have both IN game RANKED? So people can at least pick.[/QUOTE]

Not sure how removing OHK weapons like shotguns makes the room “pro” … more like they just want to remove weapons they can get killed by easily. Personal preference of the server host or friends though, that’s another story.

I know a lot of people disagree with me though (i.e. MLG), and it certainly depends on the weapon/game. For example, in Killzone 2 there is a specific rocket launcher that cries out to be abused and Guerrilla Games did nothing to prevent it – so people were forced to ban that rocket launcher themselves in the user-created servers.

It did certainly make the games more competitive because no longer can 12 year old’s spawn, fire a rocket at someone’s feet, and then get the kill populate a server. However, in this thread we’re talking about shotguns that would be a OHK from close range – such as 5+ feet. I don’t see why anyone would be against that – it’s a damn shotgun.

If the shotgun OHK’ed people from 20 feet away, we have a problem unless it’s ROF is incredibly low and has 2 bullets max.


(Nail) #55

the spread of shotgun at 25 ft, averages 8 inches

that’s real life, in games most shotties seem to have a 8 ft spread


(Humate) #56

However, in this thread we’re talking about shotguns that would be a OHK from close range – such as 5+ feet. I don’t see why anyone would be against that – it’s a damn shotgun.

Depends on the game. :wink:
Haven’t played Brink yet, so cant say whether it warrants criticism.


(Apples) #57

What is OHK already?

Instakill should be a reward, like backstab or smthing like that, and not a “I ran into you on a corner and shot first with my holy super duper buffed shotgun and killed you cuz I’m 1337”. Indeed for realism sake any bullet should be able to be instakill, but meh, do you prefer a game where you actually have to track your enemy and hit him moar than one time? Or a game where you can be a masterbeast just by flickshotting with a huuuge spready weapon?

Its like gettin rocket spammed from 2 feet, tell me where you find the fun into that? Spam is bad, and IMO shotgun close range is ~ spam if it can kill in one shot, I like the concept and the feeling tho, but its just not a thing I would want to see in Brink.

regarding the comp hater here, I played both sides (pub n comp a bit) and its refreshing, you should try it sometimes before you guys whine, by definition comp player will ask moar because they arent that casual, if you cant understand something so basic, and cant cope with an other part of a community, then you need to stop being “elitist” yourself :wink:

Peace

edit @ donkeydong : you are a very patient man :stuck_out_tongue:


(X-Frame) #58

[QUOTE=Apples;262819]What is OHK already?

Instakill should be a reward, like backstab or smthing like that, and not a “I ran into you on a corner and shot first with my holy super duper buffed shotgun and killed you cuz I’m 1337”. Indeed for realism sake any bullet should be able to be instakill, but meh, do you prefer a game where you actually have to track your enemy and hit him moar than one time? Or a game where you can be a masterbeast just by flickshotting with a huuuge spready weapon?

Its like gettin rocket spammed from 2 feet, tell me where you find the fun into that? Spam is bad, and IMO shotgun close range is ~ spam if it can kill in one shot, I like the concept and the feeling tho, but its just not a thing I would want to see in Brink.

regarding the comp hater here, I played both sides (pub n comp a bit) and its refreshing, you should try it sometimes before you guys whine, by definition comp player will ask moar because they arent that casual, if you cant understand something so basic, and cant cope with an other part of a community, then you need to stop being “elitist” yourself :wink:

Peace

edit @ donkeydong : you are a very patient man :P[/QUOTE]

That’s fine if you’re not a fan of some weapons and prefer to play without them - I’m not trying to stop you or say you are wrong for that … but that doesn’t make those who ban weapons “pro”. In the case of a OHK shotgun from close-range, all it does it remove the threat that there is someone with a weapon that could be right around that corner to blow you to pieces if you’re not careful.

Of course this all depends on the gun and the game, both of which practically nobody here has played at this point – but generally speaking that is my view. There are certainly exceptions to this.

The only time that I have been for banning a weapon in a game is in Killzone 2 with the VC9 super-light weight yet super-powerful rocket launcher that players could run around with at the same movement speed as players holding a pistol and continually fire a rocket into the ground with absolutely no aiming penalty.

It doesn’t matter though at least to me, since I am going to playing on the PS3 so there’s no server rooms regardless.


(Apples) #59

Yeah, we agree to disagree here basically, its just that to me, an instakill shotgun require as much skill as your VC9 stuff :wink:

Yeah, I see your point tho and as said I like the concept, xtreme server on sof2 were awesome when you litteraly dismembered eveything with one shotty shot, it was just pure reflex, then I played the gold version without instakill weapons and oh god I was sooo sucky because I wasnt trained to track a target properly, its not pro vs nub here, its just that I find it more enjoyable when some aiming skills are needed in a FPS. A good balance beetween instakill mode in sof2 and Q3 was W:ET IMO, ETQW also in some points, but the vanilla spread and hitboxes make it hard to compare.

AAAnyway, a rapid flickshot is somehow a skill, its just that I prefer to track an enemy and land several headshots, just a matter of tastes here :blink:

Peace


(Bullveyr) #60

@Apples

My whole point was to make the shotguns more aim-dependant but that doesn’t mean that possible OHK with shotguns can’t work and become a lame-fest.

It just depends on how far this OHK range is and how well placed those shots have to be but imho this range should be really close like that OHK after the slide in the Choir of Guns trailer.

If you need at least 2 shots in most situations im fine with that because you still have to ttrack your target and possibley aim well to don’t need 3 shots.

At longer ranges you get outguned by ARs and SMGs anyway so they need a benefit to don’t be useless.