Shotguns can be one shot kills


(Cankor) #1

(title should really be “Shotguns can be one shot kills”, apparently can’t edit the title).

source (thanks Biosnark):

also, for the shotgun followed by pistol thing, that’s a common gameplay element for all Enemy Territory games, and it’s not in Brink too. enemies don’t ‘die’ when killed, they become incapacitated (so medics can revive them, operatives can interrogate them, etc.). and to finish someone off, you have to put a lot more lead into them (or melee them while they’re down) as a game balancing mechanic. so the shotgun did finish the guy off from close range with one shot. but basically, death isn’t the end of the gameplay in Brink (which is all about teamplay and interacting with your squadmates.

I wonder if any other guns are. Explosive weapons like nade launchers I would call more like a nade than a gun.

Also, lets not hear any argument that a kill isn’t a kill because the guy is just incapacitated, we all know what a kill is. Quoting from above “enemies don’t ‘die’ when killed

As I posted on another thread for those who are unclear on this:

a “kill” puts a guy into an incapacitated state.
a “gib” takes him from that state to a state where he can no longer be revived and must instead re-spawn.

So, close range shotgun blasts can insta-kill (assuming they haven’t nerfed it for balance since the above comment was made, which is entirely possible of course). edit: I guess that interview is pretty old, so chances are good it’s been tweaked since…

But it begs the question is this still the case, and if so is it the only gun that can OHK?


(X-Frame) #2

I don’t see what the big deal is – the shotgun should one-shot someone from close range, it’s a damn shotgun. Unless of course the shotgun is an automatic shotgun or any of that BS … but single-shot ones are perfectly fine to one-shot others.


(Cankor) #3

Didn’t say it was a big deal. If this is still true, I’m sure it’s offset by dealing really crappy damage from mid range and practically nothing from far.

We were just told there were no guns which were one hit kills, so it’s kind of new information if it’s actually still the case. I noticed after I posted that the interview was pretty old so take that into consideration.


(X-Frame) #4

I wasn’t directing that at you, sorry - just in general for people that seem to be against one-shot shotgun kills at close range – or else what’s the point of a shotgun …


(Cankor) #5

I don’t like them (one hit kills from a shotgun) myself. But I dislike one hit knife kills much more because the effect is similar and everyone carries a knife. At least you have to give up something (range) to carry a shotgun.

If they can kill up close like that they better really suck at mid range.

Also, I think it’s still like this judging from the Choir of Guns trailer because there were lots of guys going down with close up shotgun blasts. Originally I thought those were knockdowns because they said no gun is a OHK, but it was confirmed shotguns don’t knock you down, so those were kills after all. Also, just about everyone using the shotgun got real close in that vid before using it.

Also, maybe technically a shotgun doesn’t actually do a one hit kill, becasue there are lots of pellets hitting the guy, so it’s more like a one shot kill than a one hit kill, but to me that’s just semantics.


(LyndonL) #6

The quote says “finish off with OHK”. That to me says that he may have been slightly damaged to begin with.

I don’t know why everyone is so obsessed with the notion that a shotty should be able to OHK at close range whereas a freaking assault rifle shouldn’t??? It was done in one game many moons ago and now everyone accepts it as default without question. IMO no weapon should be OHK at all. Ok, give the shotty more damage at close range but that’s all.

Also I will spew if the shotgun decimates at range like in other crap COD/BF games. The spread should reduce this. I’m so sick of getting sniped by a shotgun from 100m in games.


(X-Frame) #7

If you’re 5-10 feet in front of me and I have a shotgun, you should die if I hit you in critical areas. If you’re 20+ feet and beyond, it should take more than one shot.

And I don’t understand your argument about an AR … 1 bullet from an AR should kill someone? Really?

A shotgun is a close-ranged weapon, an AR is a medium ranged weapon. Of course a close-ranged weapon is going to be more powerful and deadly the closer the target is, but pathetic from medium to long ranges. Not sure why everyone is obsessed with arguing the opposite.


(ZedLXI) #8

[QUOTE=X-Frame;262125]If you’re 5-10 feet in front of me and I have a shotgun, you should die if I hit you in critical areas. If you’re 20+ feet and beyond, it should take more than one shot.[/QUOTE]What about from 10 to 20 feet?


(MrX) #9

Slide +shotgun to the face=epic win:D


(DarkangelUK) #10

We need to coin the term ‘OHI’ (one hit incap) with regards to Brink for obvious reasons.


(signofzeta) #11

well it could be like the doom 3 shotgun.

You need to be point blank to do a 1 hit kill, if you are one step back, make it 2 hits, and if you are 2 steps back, make it 10 hits, and if you are 4 steps back, make it completely useless.


(X-Frame) #12

It just tickles them. :slight_smile:


(Jess Alon) #13

If you’re talking about the container city vid where he switches to shotgun shoots a guy in the back and then shoots him SEVERAL times on the ground with the pistol. That’s WAY OLD. I think close up shotgun blasts should be about as powerful as a grenade blast going off next to you. But if it’s the video I think you’re talking about I don’t even think the melee to kill them while down was running very well yet.

Speaking of which is there any video anywhere of the melee system in effect.


(tokamak) #14

Shattered Horizon took my suggestion on letting the damage of a shotgun pellet accumulate with each pellet hit so each pellet increases the damage by a factor rather than by a flat rate. Hitting someone with every pellet in a shot was a one hit kill but the damage rapidly declined for each one you missed.


(DarkangelUK) #15

I could be reading you wrong, but wouldn’t a hit count work better and a damage per pellet vs spread work better? Each pellet does 2hp damage, distance obviously increases spread so less pellets hit and less damage caused. The closer you are, the more pellets hit therefore the more damage caused until point blank = 100% damage


(JFarrell) #16

Shotguns should be just like in TF2, where a pointblank shot can deal around 90-100 damage and most classes have 125-150 health. TF2’s Shotgun is one of the most balanced I’ve seen.


(LyndonL) #17

Give your friend an AR and stand in front of it… Get him to aim at your head and pull the trigger and you tell me.

JFarrel: I agree.


(Humate) #18

^lol

I remember the rage which surrounded GDF’s shotgun for being OP.
Pretty sure it got nerfed in a patch. It didnt really suit the game tbh, but it might in Brink.


(X-Frame) #19

[QUOTE=LyndonL;262152]Give your friend an AR and stand in front of it… Get him to aim at your head and pull the trigger and you tell me.

JFarrel: I agree.[/QUOTE]

Are we talking about real life here? I thought this was about video games …


(Cankor) #20

Maybe, but it’s no different than previous SD games and no one had problems there. People just need to get in their minds than when you are killed you can be revived unless you’ve subsequently been gibbed.

In W:ET they had insta-gib to represent going immediatly from alive to gibbed, other than that you were just killed. Doesn’t happen in Brink, but that doesn’t mean the mechanics are different.

That’s how it works in ETQW, furthermore, it doesn’t matter where the pellets hit, they all do the same amount of damage so you are better off aiming for the body when you are sporting a shotgun. Because of this I wouldn’t be surprised if it works the same way in Brink.