Shooting plane tutorial


(aaa3) #21

even as its nothing about red star, its still incorrect to mix it up with (*) normandy stripes as the red ring on the fuselage did indicate that they are on the home-defending theatre over the reich; just as the yellow was the theater sign of the eastern front and white of the mediterranean. later on i saw combined ones, +green, blue 1s, all on late -44-45 aircraft also on hd assignment but i dont know anything abt thm.

(*: although i must say i wouldnt mention this on my own [hm… just felt i’d like to add after these ;P] as its not that important imo and the thing is fine nomatter what insignia is shown i think :wink:

p.s. i played that game woot!!! :smiley: still having the screenshots from the me 262’s engine and cockpit made in the hangar ^^

p.s.2.: now i rewatched the very nice video, they dont even seem p-51 mustangs to me but p-47 thunderbolts? =O
p.s.3.: oh crap; now watched frame by frame… they seemed p-40 xxxhawks? :confused:
p.s.4.: which were not used in normandy… and hell yeah, both the shark mouth and the early us insignia on them [which i like more btw than the later with that ugly bar added and the red dot removed… shouldvbeen reverted after the war -.-] are indicating this (along with the under-forward section of the nose, shape of the wing and horizontal stblzrs on which i first based the guess)… and they werent used in normandy and never had those stripes xD! but just as i said earlier lets just keep it as it is, these little inaccuracies can be fun to have, can give some nice original/custom/personalized/unique/interesting look


(.Chris.) #22

According the model name they are p40s to be honest though I couldn’t care less about what planes they are and so on, I just picked two nice models from various sources.


(TomTom7777) #23

aaa3 thanks for the good research. I had found the red ring bit but only for other types of planes that defended the air strips. Most of what I came across of real Me262 photos had no stripe, except for one squadron with a thin yellow stripe behind the cockpit, and for a single plane in an UK Museum with a wide blue and wide red stripe at the tail That latter one I am suspicious about since it bears a resemblance to the RAF colors so it might be to indicate a captured plane FAIK.
What I also found was with Axis paint supply issues, how poorly the planes were painted in late '44 -'45 a problem that also affected ground vehicles though not nearly as much.

Anyway if chr1s adds the mismatched planes to a wolken-type reality then all is alright.


(zenith-ply) #24

One of the same reasons I don’t like putting numbers on the aircraft. It puts constraints on it that detail people like myself find it hard to get past. The more generic the better. It is nice to know the plane markings are super extra enemy territory though! I’ll stab at the greenie camo, and rub the red off for some generic versatility sometime…

iAnd ww2 fighters had one of the best dynamic damage models for its time imo.


(Pegazus) #25

The paint supply was one of the problems, also i think the time was against Germany. So obviously they rushed as with every day they lost more industrial factories and key land areas.


(aaa3) #26

the thin yellow was not an war theatre stripe but an unusual unit insignia; and the red with blue is not about captured, postwar or anythnig, it is was genuine luftwaffe mark, just fit in the [QUOTE=aaa3;193638]later on i saw combined ones, +green, blue ones, etc, all on late 44-45 aircraft also on hd assignment but i dont know anything abt thm.[/QUOTE]category ^^ [p.s.4. btw i saw it [the bluewithred]on a fw 190 on a book of mine’s cover painting][and i think it looks beautiful lol]
p.s. no research was done, just memories :stuck_out_tongue_winking_eye:
p.s.2. loving the sub in your sig peg! will all of these (incl. katyusha) be on your page in the future as well?
p.s.3. forgot to tell yes these stripes were always wide and at the tail very close; and were used on absolutely all types and kinds of aircraft on that particular front so doesnt matter which type we see them it can be put on every 1 freely.


(Pegazus) #27

[quote=aaa3;193743]the thin yellow was not an war theatre stripe but an unusual unit insignia; and the red with blue is not about captured, postwar or anythnig, it is was genuine luftwaffe mark, just fit in the category ^^
p.s.2. loving the sub in your sig peg! will all of these (incl. katyusha) be on your page in the future as well?
p.s.3. forgot to tell yes these stripes were always wide and at the tail very close; and were used on absolutely all types and kinds of aircraft on that particular front so doesnt matter which type we see them it can be put on every 1 freely.[/quote]

Weren’t those stripes made to distinguish air divisions? :o Or have i known it all along wrong.

@ p.s.2.
Thanks a lot, this ship is the proud of our navy :slight_smile: Katyusha will be on the site eventualy, it just needs to be redone at some parts, the blueprints i had were wrong. Also, they should be all downloadable soon. :wink:

edit: btw, the ship is already on our site, but not yet downloadable.


(shagileo) #28

[QUOTE=Pegazus;193750]

edit: btw, the ship is already on our site, but not yet downloadable.[/QUOTE]

If it will be, I’m sure we gonna see some new maps with that beauty in it
(or with your other models, for that matter)


(aaa3) #29

[models] oh cool :wink:
[stripes/fuselage rings] they couldn’t, for ex. on eastern front they [yellow fuselge ring/stripe] were on hungarian, finnish, romanian et c. planes too; or in the … [hmm rethinked, this second isnt good (wanted to say that italian planes also had it [white f.ring/stripe] in the mediterranean, but in that case it was part of the national insignia, and the germans probably just fit their colour to that 1 in that case, pure guess:))]

*p.s. [again, oh noez xD], again forgot smth., as usual:), in some times these colours were used not only on the fuselage but on both or only 1 side of the wingtips, maybe on engine cowlings too. mostly in early 1941-2 photos. and, the yellow paint on bf 109s in the battle of britain is also unrelated.


(Pegazus) #30

There should be more info about this, searching in google and from various history sites won’t give much info.
Also I have been looking for construction time of tanks, but have not found anything.


(th0rn3) #31

Humans, humans, this is my tutorial thread and you are going slightly off-topic

P.S. No one sent me a birthday cookie :frowning:


(Pegazus) #32

[quote=th0rn3;193796]Humans, humans, this is my tutorial thread and you are going slightly off-topic

P.S. No one sent me a birthday cookie :([/quote]

Sorry, you know how we are. We get easily distracted :o

But the other question is, where on bloody earth have you been? But happy late birthday, i’l give you a nice tapir :stroggtapir:

:slight_smile:


(th0rn3) #33

I was umm… there. I have a new pc now anyway :slight_smile:


(shagileo) #34

Happy Birthday, thorn3 !!!

sending cookie box
and a tapir of course:

:stroggtapir:


(.Chris.) #35

Back on topic time:

Anyone got an efficient method of producing machine gun fire sounds?

Here’s what I got so far:

plane_a_fire
{
 spawn
 {
	accum 0 set 0
  	wait 150
 	attachtotag plane_a tag_plane
 	setstate plane_a_fire invisible
 }
 
 trigger fire
 {
		accum 0 set 0
		
		trigger self shoot
 }
 
 trigger shoot
 {
	 	setstate plane_a_fire default
		
		playsound sound/weapons/mg42/mg42_fire.wav volume 800
	 	wait 10
	 	playsound sound/weapons/mg42/mg42_fire.wav volume 800
	 	wait 10
	 	playsound sound/weapons/mg42/mg42_fire.wav volume 800
	 	wait 10
	 	playsound sound/weapons/mg42/mg42_fire.wav volume 800
	 	wait 10
	 	playsound sound/weapons/mg42/mg42_fire.wav volume 800
	 	wait 10
	 	playsound sound/weapons/mg42/mg42_fire.wav volume 800
		
		setstate plane_a_fire invisible
		
		wait 100
		
		accum 0 inc 1
		
		trigger self loop_check
	}
		 
 trigger loop_check
 {
	 
	 accum 0 abort_if_equal 4
		
	 trigger self shoot
	 
 }
}

This shoots 4 rounds when called for in the plane script mover section using “trigger plane_a_fire shoot”

I have other loops with different conditions that shoot for longer or shorter but I just posted this one example.

Anyway, The reason I used the playsound without looping is because the sound it creates has a pause between each time it plays if looped so I’ve opted for this method of having it play a sound at intervals of 10 to make it sound more rapid, however it still doesn’t sound too great and was wondering if anyone had any ideas?


(Diego) #36

You could just be inefficient and use a sound editing program to combine all of the shots into 1 longer sound file. I did that for a few of my doors because I didn’t want to fool with start/looping/end sounds.

In Praetoria 1, the airplane flybys, and the gun fire are all mixed together into 1 wav file. Made it hard to time my explosion effects, but your situation is far simpler.


(aaa3) #37

off@pegasus, about these rings i also couldnt find anything, but for tank construction times the respective article of the tank in question on wikipedia often (always?) helps :slight_smile:


(Pegazus) #38

I want to know exact time for one tank to be made, not the production time lasted.
T-34 and Valentine, Mk I tanks.

realy sorry for offtopic. :o:o:o
I think aaa3 we should stop this. Before we are punished :stroggtapir:


(Igloo) #39

Lol, great job :slight_smile:


(TomTom7777) #40

[QUOTE=Diego;193812]You could just be inefficient and use a sound editing program to combine all of the shots into 1 longer sound file. I did that for a few of my doors because I didn’t want to fool with start/looping/end sounds.

In Praetoria 1, the airplane flybys, and the gun fire are all mixed together into 1 wav file. Made it hard to time my explosion effects, but your situation is far simpler.[/QUOTE]

(On topic I hope)
Thats my thinking too. The server client traffic of scripting (like chr1s’s suggestion) made me avoid looped scripting. I played around with Audacity and strung a series of pak0.pk3’s mg42_far.wav sounds together for a one second burst. Its works OK to a point. You can do fade in and out at the extremes to simulate changing sound source position. What you can’t do easily is the Doppler shift because that depends on your relative position. Even using 2 sound sources would not get the timing right for when the shift should happen. (though I had not considered tagging the speakers to a plane, better but not optimal as you would hear both or a dropout at the transition)
The other thing I tried including were local sounds since I was trying to simulate fixed mg and flying mg strafing. By local I mean bullet splash sounds and whiz bys. Again 2 sources would be better since these local sounds should only be heard in a tight area, while the far sounds should be heard over a larger area.
One other problem is the rate of fire. At 20 per second you lose some of what makes you think of it as an mg firing, but then 10 per second is not a heavy mg fire rate. Of course most of us only know Hollywood sounds. One Soldier’s recollection I read spoke of an almost “musical” sound of mgs firing in the field

On the off topic, I think we need a sticky for discussions on History, Camouflage and Texture resources. I started going through my links to begin one but have not yet found some of the good articles I remember reading.