Shiny's Sketch Dump (and other stuff)


(Herr_Hanz) #101

the thing with me is that i have the greatest ideas ever but i never do anything else with them :pensive:

somebody give me sparks and thunder shipping art.[/quote]

There might be some in off topic.

Also be the Thunder if you can, you already said you like Sparks and Russians. Don’t want to break your Russian streak.[spoiler]How in the world did this go from Shiny’s art to a page of Russia?[/spoiler][/quote]

nah, im working on being the real life vassili, just need a job so i can stack milk and yoghurt on refridgerated shelves and join a shooting club.

[spoiler]Thats because you found out about my russian fetish[/spoiler]


(The_N00Ba) #102

the thing with me is that i have the greatest ideas ever but i never do anything else with them :pensive:
[/quote]

If you really want to do it… go for it or at least pass the idea off to some one else. A real life Vassili would work too. :slight_smile:


(Shinywindow) #103


Trinket mockup of chibi Sawbonez based off the amazing art of @knightenchanter


(The_N00Ba) #104

now we just need that in 3D and the world will be even more awesome.


(Shinywindow) #105

Match Report Mockup with a before and after :^)

Splash Damage underestimates the Satisfying Psychology™ of the Match Report screen.

A lot of things happen during a match that aren’t accounted for, and it’s pretty unsatisfying to see your accomplishments celebrated as a score without an explanation as to WHY you have that score.

Rather than remove this system, the mockup Match Report adds to it via showing Assists, Revives, Badges, notable achievements executed during a match, and incentives players to do more than just get kills.

Also let me know if there’s stuff you wanna add or change or somethin

Notes:

  • A lot of focus is stretched out horizontally.
  • Lack of visual cohesion & weird info (There’s TWO “Next Match” buttons, a respawn timer, and distracting embellishments for the Jackal/CDA banner thingy)
  • Awkwardly aligned elements like the chat box suddenly appearing from the bottom left to the top right of the screen.
  • No chance to show off what you did during a match lol

Notes on the mockup I guess:

  • New stuff like Assist kills and Revives added next to the K/D ratio
  • Information such as objective times have been redistributed to other areas
  • Added a flashy summary of the top mercs in the game and what they did
  • Placed the chat at the bottom so it fits nice and snug

(Shinywindow) #106

Might as well go on a roll and show a rough mockup of the Barrack too:


Rough mockup and I still gotta add some buttons and info. This one puts all the focus on who you’re gonna play and what mercs are available. Also you can give your squad a name :^)

Shows what loadouts your squad is using if you press the Change Loadout button (which i didn’t add yet lmao)


(bontsa) #107

In terms of the scoreboard, maybe a bit too much info crammed there now, but definitely better direction than that the current end-game scoreboard has.

  • I really like the showcasing on the right. Maybe instead of 7 mercenaries in total however, 5 or even 3 could be enough.
  • Instead of showing default merc portraits, this screen could finally be made for the showcasing of skins that is missing; server already has the information of people’s mercs and skins, shouldn’t be too hard to make it display their merc much like in the loadout screen view (the one where you can rotate your merc). This idea also requires a bit smaller amount of mercs shown though, top 3 or 4 consisting of valuable players of each side (not just winning team’s top)
  • Really liking how all the “interaction” buttons are now on one area (top) of the screen. You can skim through review, exp, performance tabs and return to menu all from same side of the screen. Simple things.
  • Dunno about k/d + a/r (assists and revives I presume?) showcasing. Alongside k/d, what I’d love to see, is seeing somehow simple how much Combat / Support / Gamemode exp each player got roughly, maybe in a bar chart or something. That way you could showcase how they contributed with their class role.
  • All in all that right side of the scoreboard definitely needs some usage, and you delivered it there, ayy! :smiley:

(Brycko) #108

Both images are simply beautiful to see. It really spruces up the menu in the game, making it colourful but easy to understand and providing vital info.

My only concern is that the End-Game Menu would be a little cluttered, but the game’s UI is so small, there’s nothing to be done about that. Dude, I think you should mockup the EXP and Performance tabs as well.

As for the Barracks UI; this shouldn’t just be suggested, it should be in the freaking game right now. We require this. We need this.

@RazielWarmonic

Seriously, some day there will be a ‘Good Ideas’ update, where all the best community suggestions are applied to the game. Soon™. Amazing work @Shinywindow


(Drac0rion) #109

I like this a lot, but there are 3 tabs in the match report screen.

The Review tab:
In my opinion adding revives to K/D/A is a bit too much. In competitive games nobody other than two designated medics of the team would have revive counter higher than 0. Counting revives is still a nice stat to see, but not right there.

Instead of top mercs, what about just best merc for each role?
Assault = combat xp
Recon = combat + support xp
Engineer = game mode xp
Support = support xp
Fire support = game mode + support xp? (I mean, fire support nukes EV and also drops ammo. I can’t even remember what determined the best field ops in W:ET)

The EXP tab:
I think, instead what this looks currently, payout could be removed and instead it could show your and enemy team xp earned.

Example would be:
( + ) combat xp ( - ) game mode xp ( = )support xp. With numeric value on mouseover.
Your team: Enemy team:
Player 1: ++++±=== Player 1: +±=
Player 2: +±====== Player 2: +++±-==

The Performance tab:
This is where all the numbers are. Click on a player and browse their stats, loadouts and badges.

Accuracy
Hits/Shots
Kills
Deaths
Headshots
Revives
Damage done
Healing done
Ammo supplied
Objective contribution(build/repair/delivery/escort/damage)
Suicide
Team kills
Gibs

(Basically rip the whole stats off of Wolfenstein Enemy Territory while also including some DB specific stuff.)

I’m not sure what else I’d like to see in the match report screen.
Maybe CDA and Jackals banners a layer under the teams in the review tab?

I really love it though, for some reason especially the chat position. The only negative thing I can say about it is probably just the font color on the row with server info, considering the background color.

Really hope we get to see your next version of this. :slight_smile:


(DankBeretField) #110

First off, the Match Report Mockup is a little bit TOO much. While I agreed having a A/R count, I think it will motivates noobs to get more kills, and sometimes makes them ignore the objectives. And also, you should show ONLY 3 top players, not 5. That being said, I like your way to change the Match Report, because the vanilla one is dull as f*ck.

The Barrack Mockup is awesome. You did a good job dividing the classes. It is way easier to know who’s a medic and who’s an engie without clicking everytime and remembering the mercs. But the squad naming is wierd and unneeded, at best. And the loadout card thing, I can’t jugde. It’s cool and stupid at the same time, so I’ll let a better critic rants about your Mockup.

TL;DR: Lots of thing you put in the Remakes are awesome and needed, but some are just plain dumb. Keep doing the good work!

@stayfreshshoe ! WHERE THE F**K ARE YOU! WE NEED THIS IN THE GAME!


(Shinywindow) #111

Pokebomb :^)


(TheFluffyOne) #112

Oh, that sassy Phoenix.


(Your worst knifemare.) #113

Everyone is so happy about mixing with pokemon.

Then theres Sparks who is less excited.


(Boory Marks) #114

Speaking of pokemon, do you have a fave starter for sun and moon?


(BlackboltLW) #115

You missed the chance to draw the pokeballs as sticky bombs :DDD

jk, awesome piece though!


(Your worst knifemare.) #116

I think i found ShinyAuras starter…or mabye Phantoms.

[spoiler]http://cdn.bulbagarden.net/upload/thumb/3/35/679Honedge.png/250px-679Honedge.png[/spoiler]


(Dysfnal) #117

@Shinywindow in your match summary mockup, how did that Fletcher waste a full minute helping people up, and still have the game sense to topscore? And the Phoenix with only 5 revives, oh dear


(Shinywindow) #118

@BooryDarthNader
Popplio is my favorite. I just really love how stoned it looks :^)
Also i’m a sucker for fairy types.

Here’s some more UI mockups. I tried to incorporate the critiques without going overboard:




The basic gist is that everything stays on the left side so your eye doesn’t dart around the menu trying to see which stats are what.

The match review on the right will “champion” a certain player and show off what card they’re using. Clicking on the card makes it bigger for you to see.

If you want more info, you can click a player’s name and a second window will pop up showing everything they did during that match.

(also props to kelvin711 and @Dox for the images I stole)




Comparison with the original UI



And here’s something for players who Just Can’t Seem To Do Their Jobs


(Shinywindow) #119

Bustin in with some twitter doodles


(DankBeretField) #120

Can’t judge your Mockup. Like the ingame UI addition, but it feels less Dirty Bomb-y and more casual. Dirty Bomb is based on an idea of pro-only. No help, no hints, nothing. Now, the addon helps those noob Skies and Auras use their abilities for the team, which is good. But I think if that thing is really in the game, it must be peramently disabled once you reach LVL 7. But again, this is my thought, so don’t take my advice too seriously.