Hey guys, I’m working on a map with a set of objectives identical to the SDK’s etqwmap. Bridge -> MCP -> Shield hack -> Destroy
I got the script working and it plays. GDF can build the bridge and then the MCP drops. The MCP can be driven to the outpost and deployed. After MCP deploys a strogg shield generator drops. Then the MCP then fires a missile at its specified target. So far so good, but the shield gen doesn’t stop the missile. That’s where I’m stuck
I also get a warning, but I don’t know if it’s relevant
WARNING: script/vehicles/mcp.script(875): Thread ‘FireThreadFake_sdScriptEntity_gameplay_strogg_shield_generator_trigger_44’: idPhysics_RigidBody::SetClipModel: unbalanced inertia tensor for entity ‘idProjectile_RigidBody_projectile_scud_41’ type ‘idProjectile_RigidBody’
Free screenshot:
edit: just thought of this as I’m making the thread, but maybe one of those antenna things is blocking the zapper path? Maybe I’ll even have to regenerate heightmap?? I will update if either of these fixes work
edit 2: nope, ^^these aren’t the problem