Thanks to both of you.
Ok so… Berzerkr’s shader for dyna… I already know that shader type and I use it on some weapons.
The point is, due to my knowledge about shaders it very low, when I try similar shaders and combos, then the result is no transparent reticle, or full black screen, or transparent reticle but white background, or fully transparent texture (so, one transparent square)… several results except the wanted one.
Concerning to ischbinz technic, I really dont know how apply it cause if Im going to use 2 textures (lets call them reticle_eq.jpg and reticle_eq_alpha.jpg), I supose I must apply commands to both textures. So I dont know how apply the “alphafunc gt0” command.
Anyways, my current reticle is a colored TGA using this shader:
gfx/misc/reticlesimple
{
nomipmaps
nopicmip
{
map gfx/misc/reticle_eq.tga
blendFunc blend
}
}
Its an adaptation of the default shader (“blendFunc blend” instead of blendFunc filter")
And what I want is to use 2 jpg’s cause one 1024x1024 TGA texture, using so many white color on alpha layer, is about 4 MBs (uncompressed). If I apply 2 jpgs instead of one TGA, I can give more reso to my texture and also the pk3 could be even smaller than using my current 512x512 tga.