Shader Error


(B0RG) #21

Ok, Ill test it tomorrow using one jpg with white reticle. Ill let you know.


(B0RG) #22

Ok, no transparent reticle when applying GE128 (and gt0) over jpg with white reticle.

Anyways I dont use white reticle :smiley:


(Berzerkr) #23

Try this shader, made by Scennative:

gfx/misc/scope
{
	nomipmaps
	nopicmip
	{
		map gfx/misc/scope.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}

Edit:
Ahw, works only if you use a TGA with transparency. I’m sorry. :frowning: