Ok, Ill test it tomorrow using one jpg with white reticle. Ill let you know.
Shader Error
B0RG
(B0RG)
#22
Ok, no transparent reticle when applying GE128 (and gt0) over jpg with white reticle.
Anyways I dont use white reticle 
Berzerkr
(Berzerkr)
#23
Try this shader, made by Scennative:
gfx/misc/scope
{
nomipmaps
nopicmip
{
map gfx/misc/scope.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
Edit:
Ahw, works only if you use a TGA with transparency. I’m sorry. 