Seven_dc's Forum Damage 1024^3 mapping competition 2004


(joop sloop) #161

I’m affraid I won’t get my map finished brefore the 24th.

I need to add the main objective, the scripting and light everything out properly. But I haven’t got the time to map at all this week :frowning:

I will finish the map, but not before the 24th of march


(seven_dc) #162

I do not know. I thought that we could sort that out now. I will make the limit with my own pk3 but I know people will have troubles with that. The 4MB limit seem little stupid with the map source because the final packet will not contain them.

I think that the map shouldn’t be in pk3. What do you all think?

@joop sloop

Thats a bad news :bored:
was the month limit too short? or did you just wake mapping too late?


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(G0-Gerbil) #163

OK so source is not part of the PK3, that’s fine.
So we’ll end up with (ultimately) one big pk3, and an accompanying .zip file with all the sources. Seems reasonable for sure.

Sorry to hear that joop sloop - the tight time limit is causing me problems but I’m sure I can achieve something, at least the map layout is finished for me now so it’s ‘just’ detail, lighting and scripting (sheesh it sounds almost complete!). I’ll probably have to pull an all-nighter (sometimes I relish this, night-time is my best work period, I R nocturnal), but it should be doable. I understand though that others may not have the freedom to do this. I DID start a bit late properly though, so it’s my own fault.


(G0-Gerbil) #164

the lightmapscale has increased map compilation from a few mins to about an hour but the results are worth it. Once the lighting is sorted I will be done.

Of course you don’t need to have high lightmap resolution for anything other than final build, so you might be able to save lots of compilation time by using normal llightmap resolutiuon for now (just to give you a rough idea).
Mind you, you lot are probably, like me, trying to create specific and interesting lighting effects since we don’t normally have this freedom :slight_smile:


(joop sloop) #165

it’s all to do with my total inexperience with scripting and the project I need to finish before the 1st of april :confused:

I will try to work on it some more, but I highly doubt that I can get it finished in time…


(Red*Uk) #166

I think the idea to keep the .map out of the pk3 is a good one, No point in players downloading more than they need .
Progress on my map has been going good last few days, back in work tomorrow night so today this is my last day mapping on this,( told the mrs the pc room is outtabounds for at least 12hrs :wink: )
My main drawback is the lighting due to lack of experince, but it dont look all that bad just not as nice as some of the shots posted here, all in all i think i made a fun playable map, Within the small space we where given was/is challenging enough for me :slight_smile:


(seven_dc) #167

People seems to have problems getting into the deadline. I am thinking of postponing the deadline for that the resulted map quality and amount of maps would be better…
And I am little busy next weekend because I get my kid to its grandparents and I can go celebrate with my wife my 25th birthday with a beer or two (or more) So I am no use of testing the maps anyway.

How do you say of giving this competition a week more time. I would love to see joop sloops map in this competition and high detailed map from gerbil.

If you think the deadline should stick It will stick.


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(G0-Gerbil) #168

I can’t see anyone complaining particularly?
But if you extend it this time, you’ll need to stick to the revised date otherwise it’ll just get a bit loose (rather like the ‘official’ competition cough cough hint).

Ultimately it rests with you - I’ll get something for it either way I am sure.


(Violator) #169

@seven_dc

My recompile worked fine - I dropped the lightmapscale of some of the outside areas down to 0.25. Most of the the map (in about 10 func_groups) is using lightmapscale 0.1. For testing I just remove the lightmapscale keys = map compiles in about 2 mins. I’m just using -light -fast -samples 2 -filter. The map in total compiles to about 1.3MB though… The light data was over 7MB though

As for LMS - good idea will give that a go. Other than that though my map is about ready to roll.

I’m happy to extend the deadline - would be a shame for peeps to pull out considering the quality of maps being produced.


(MindLink) #170

Well, although I was the last to start my map is pretty much finished. Some more details and the commandmap are missing, but that’ll be done by tomorrow. If you extend the deadline I’ll rework some parts and make a “destroyed” version of my stuff instead, but I’m fine with the deadline as it is. Your choice.


(Red*Uk) #171

I should be done with mine in a few hrs :slight_smile: like u pointed out b4 seven u wont be throwing them together till thursday/friday so thats buys anyone wanting more time 2 days.
Unless u get all giddy about it and throw them together soon as they land in yer mail :wink:


(Violator) #172

@seven_dc

using a script_mover does work :slight_smile: Looking at fueldump it is actually using a script_mover with the solid flag set. setstate it to invisible in its spawn function.


(Ifurita) #173

what are you going to do for your next contest? A contest around prefabs could be fun.


(Red*Uk) #174

what are you going to do for your next contest? A contest around prefabs could be fun.

I seen some speed mapping contest which sounds coo- and is set to like 12hrs for dm in q3 or something,that could be fun like most would be filled with prefabs, even use obj’s as prefabs ala map in a box :wink:


(seven_dc) #175

Ok people seems to think that moving deadline do not hurt anyone. And Gerbil… I am NOT going to make the ‘official’ competitions. No way. We have come too long way to stop this.

OFFICIAL ANNOUNCEMENT
The deadline of competition: Seven_dc’s Forum Damage 1024^3 mapping competition 2004
is moved to next sunday evening. 28.3.2004 20:00 EET.

The cause of this delay is to improve the quality of the work and give mappers more time test and tweak their maps.


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(seven_dc) #176

Hi!
Now when the OLD deadline appoaches I like to update the status of the competition participants. This is based on your post in this topic and private pm’s.

the participant status list so far.
(list is order of enlistment, total of 10 mappers not counting D3C0y anymore)

  • Seven_dc status: Allmost ready. Needs details and few texture fixes.
  • Go-Gerbil status: needs detail and lights
  • Joops Sloop status: Needs scripting and lights
  • Detoeni (UK) status: ??? unknown ??? (nice pics though)
  • Red*Uk status: Done. The competition entry has been sent.
  • Irrelevant status: ??? unknown ???
  • RealBreezer status: ??? unknown ???
  • D3C0Y status: given up hope.
  • HairyPlums status: ??? unknown ???
  • [TFA]Violator status: Allmost ready.
  • Mindlink status: Allmost ready Command map missing and some detail work

ah we have 5 maps as sure
-Seven_dc
-Go-Gerbil
-Red*UK
-[TFA]Violator
-Mindlink

Unsure maps:
-Detoeni
-Joops Sloop

and unknown maps

  • Irrelevant
  • RealBreezer
  • HairyPlums

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(Detoeni) #177
  • Detoeni (UK) status: finished and waiting for new dead line :slight_smile: I have also updated my screen shots.
    Seven_dc, I’ll send you the file soon.

(Violator) #178

Map is done with the LMS fixes + I’d not put in a levelshot piccie. Will be uploading 2nite for the TFA boyz to test :slight_smile:


(RealBreezer) #179

I’m very sorry Seven_dc :frowning:

Gonna tell something you won’t like I guess, but due to lack of expirience and due to another project that’s demanding alot of time from me I won’t be able to post/send the map.

The deadline was allright, it’s just that other things came up + as I’ve never released a map before, a 1024*1024 map was a bit too hard for me :moo: .

Oh and sorry for letting you know so late too … the forum seems to have problems with cookying me or something.

Though good luck to everyone else! Can see that this competition is a great succes so far, really great maps from the looks of it.


(G0-Gerbil) #180

I appreciate the extra time, it’ll make all the difference :slight_smile: