Seven_dc's Forum Damage 1024^3 mapping competition 2004


(seven_dc) #21

Ok to keep this thread active and top of the thread line I am announcing the participant list here in the order people have signed in:

6 people already!

  • Me, Seven_dc
  • Go-Gerbil
  • Joops Sloop
  • Detoeni
  • hhhmmmmm
  • Irrelevant

Btw could we reveal here what type of map we are making or should we keep it a secret? WIP screens will pop out sooner or later. Me thinks.


Voyeur amateur


(michi.be) #22

i think the jury should not be allowed to participate.


(seven_dc) #23

Hmm… The jury is you all out there. You decide who shall win. If you michi.de read the rules the winner are decided on vote thread in this forum.
But you have point on that my creation entering the competition and me deciding the overall quality that is allowed into this competition. But I think no one is left behind on this one. We will help anyone to accieve the required standards.

And I think when the competition is over and we get these maps on rotation every player is can suggest that my creation should be ruled out because it does not reach the quality standards of this competition. This competition is about creating fun small mappack for the community anyway.

It seems that this competition is going to happen because we have already 6 mappers with this. So we could discuss the flow of the competition… i think we could do domething like this in cronological order:

  • Set the date to the deadline
  • wait for the deadline
  • Create test pk3
  • Arrange a server(s) with only the entries in rotation where everyone is invited.
  • Maybe disqualify the maps that aren’t up to the standards, are someway offensive, are ripped or partially ripped.
  • Make up the vote here and set deadline for the vote.
  • Announce the winner.
  • Create the final pk3.

Has anyone idea what sould the winner get besides fame?


grandma Webcams


(G0-Gerbil) #24

Has anyone idea what sould the winner get besides fame?

Seems enough to me - mapping shouldn’t be about rewards really. But I’m sure sites will run news on it and so the fame will ‘spread’ :wink:
As for what type of map people will create, I’m done a really quick test on a couple of ideas - one is basically a mini forest (possibly not going any further since the framerates immediately caused me concern!) and a simple warehouse scenario which would be like a normal map only shrunk :slight_smile:
I’m not into trying out massively different map types myself, since if I wanted them I’d play other games that support it - I’ll leave the true originality to others!


(seven_dc) #25

Ok. the fame is the ultimate price!

I have thought we ideas myself… skyscraper roofs with matrix jumping or little bunker, but I have decided to do like cave with jungle like plant life so that the caves “roof” will show sky it is basically a pit.


GANG BANG XXX


(SiliconSlick) #26

I’d like to suggest a rule forbidding the use
of Q3/RTCW/etc. assets.

Although people do it quite a bit they shouldn’t.

I’ve updated my PK3 checker script to make this
easy to check.

I could give a shit about Activision, but when
people start ripping off id Software after all they’ve
done for the community, it irks me.

I, personally, would trivially reject Bunker and
sphere (from the fragpoint competition) for:

a) ripping off protected assets

b) making modifications to stock files and using the same name

c) over 10% excessive bloat (textures and stuff already in pak0.pk3)
[Bunker has 2MB bloat in a contest that was supposedly limited
to 3MB]

SiliconSlick


(G0-Gerbil) #27

I’m inclined to agree - creating ET maps shouldn’t require other game assets (although I loaded up radiant for RTCW yesterday and nearly cried at all the gorgeous village / town textures I miss!).
All the points you list aren’t so much rules (unless we make them so!), more simply how ALL ET maps should be made.
The thing I find funny is it’s not actually that hard to either stick to ET assets or grab from the millions of free texture sites out there. I guess people are just lazy and copy from the RTCW folder…

The other way around it is to insist that everyone installs Marko’s trainyard, since that has pretty much half of all RTCW textures ready to go in it :wink:


(seven_dc) #28

Silicon Slick do you want to be the official pk3 checker in this competition. :smiley: You are the busiest and most efficient pk3 cheker that have ever existed.


Cheap airsoft stalker slam fire rifle


(SiliconSlick) #29

I will be glad to help in evaluating (and final packaging
assuming we want release the winners in one, big, lean,
mean .pk3 map pack [which has certain advantages and
disadvantages]).

SiliconSlick


(Irrelevant) #30

OK, I have a basic idea for what I’m going to do. It doesn’t matter if it has nothing to do with WWII, right? My ideas would be more at home in Q3A, so far.

I don’t plan to say what my ideas are until I get something started, in case they don’t work.

Just FYI, 1024 units is about 26 meters. Engfeh, that’s small. :eek:


(SteelRat) #31

I may want to participate with my new map that is very close to releasing now (in testing and tweaking). I just need to check if it is 1024 in size, I know it is small but since I started the project quite a while ago I don’t remember. The map will be fine to play 4vs4 on. Here is an old screen

/SteelRat


(joop sloop) #32

Just looking at that one screenshot, I can tell you that tat mop isn’t 1024^3 :wink:

1024 units is small, really smal :slight_smile:


(hhhmmmmm) #33

Yeh defo not 1024.
Have a look at joop’s template on the previous page :slight_smile:
Theres alos some picture at redfellas site (level source) for some q3/jkII 1024 comps if anyone wants more ideas :wink:


(RealBreezer) #34

Well, I’m just starting out in ET really (but have some previous experience with RTCW) but hey why not :slight_smile:

I’m in! It’ll prolly be an über-noob map since I’ve never released anything but I get to learn alot in the process so :slight_smile:

Oh and Hello all btw :banana: Superb Forum!


(seven_dc) #35

Hello!
@Steelrat

Sorry to say, that map is not 1024^3 maybe like 4096^3 .

Welcome aboard RealBreezer!

I am relasing deadline next tuesday. I think it will be around my birhday 24.3.2004… I am getting old :frowning:

the participant list so far. (I like to drag this around…)

  • Me, Seven_dc
  • Go-Gerbil
  • Joops Sloop
  • Detoeni
  • hhhmmmmm
  • Irrelevant
  • RealBreezer

IPAD GUIDE


(SteelRat) #36

Seven, you are right ofcourse! Map is 4096^3… my mistake.


(RealBreezer) #37

Welll, been looking at the pathetic cube now and some questions arised :slight_smile:

  • You really want to fit in 16 players in there?
  • What 'bout the usage of light… I could try to make some map that’s focused on the usage of lights… but as everyone knows… which players want to play a map with all details in there? Usually they strip down the whole map :(. Was wondering in which way this could affect the competition if the map stands or falls on the usage on lights…
  • Then rather a nooby question … I know what LMS is and what it means… but does the map require additional scripting to support this gamemode? Or do you just need to make sure that the gamemode makes sense in your map?

That were some questions I was thinking about and probably, as time passes, I’ll come up with a few more.


(Irrelevant) #38

In some of the SD maps, there are some small changes made to the map layout (for example, the command post is in a different place in Goldrush), but as long as it works in your map, no or minimal changes would be necessary.


(kevinski) #39

Does the 1024³ rule apply to brushwork limits, or must the mapcoordsmins and mapcoordsmaxs form a 1024³ area? Reason being, don’t maps supposedly crash if the mapcoordsmins and mapscoordsmaxs are right at the edge of brushwork?


(seven_dc) #40

You really want to fit in 16 players in there?

  • What 'bout the usage of light… I could try to make some map that’s focused on the usage of lights… but as everyone knows… which players want to play a map with all details in there? Usually they strip down the whole map . Was wondering in which way this could affect the competition if the map stands or falls on the usage on lights…
  • Then rather a nooby question … I know what LMS is and what it means… but does the map require additional scripting to support this gamemode? Or do you just need to make sure that the gamemode makes sense in your map?

Yeah the 16 could fit there…

  • Your map can lack anything you like in terms of competition rules (lights aren’t mentioned). But what are you saying? How will the maps be stripped? The amount of detail an mood is accieved fast and easily with the lights why not to have them? They do not affect performance so much you would like to leave them out.
  • I haven’t done lms my self either. LMS is basically about survival and not objectives so lms should not relay on objectives so make the map so that the lms mode you do not need engineers.

Does the 1024?? rule apply to brushwork limits, or must the mapcoordsmins and mapcoordsmaxs form a 1024?? area? Reason being, don’t maps supposedly crash if the mapcoordsmins and mapscoordsmaxs are right at the edge of brushwork?

Nah… The mapcoordsmaxs and mins can point anywhere and the still works… it is just a urban legend… hmmm ok the mapcoords must be square thats all about it. the map works but the compass is borked if the coords are off… BTW the 1024 do not affect the mapcoords you can have them any where in this competition but please use them.


Yamaha Libero (G5) History