Seven_dc's Forum Damage 1024^3 mapping competition 2004


(Red*Uk) #341

my map is done, i’ll send u a link 7, i’ll pm u my votes tonight.


(joop sloop) #342

I’ll get you the upadted map and my votes tomorrow, seven_DC. I got a bit occupied with Knights of the old republic :slight_smile:


(seven_dc) #343

Good for you! That game has amazing plot. Maybe quality of the official movies. I went to dark side of course. Sadly I did not find any replay value. Ok… I must fire up my linux box to ready the slicks map checker.


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(MadJack) #344

OT a bit…

@ Gerbil - Don’t expect too much from ATI drivers… Though their drivers are a bit better than they used to be they still need a way to go. I was an nVidia fan for a long time and decided to switch. I probably should have bought the FX 5900 instead of the 9800 Pro.


(seven_dc) #345
  • bump *

Ahem… People seems to be enjoying the sun outdoors… at least here Finland it so sunny and hot.


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(G0-Gerbil) #346

Well, my 2 day estimated reinstall took over a week including work and stuff, but I spent some time today fixing most of the issues and should have the rest sorted tomorrow - is my priority now I assure you :slight_smile:


(seven_dc) #347

Ok thanks.
Gerbil has submitted a map to me… and I think that it might be a good time to all remain participants to submit one mainly:
-Joops Sloop with kadesh.

Are you planning on fixing it Joops Sloop?


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(joop sloop) #348

If I can figure out why everyone is spawning in the same spot… then i can have it finished in no time :confused:


(Detoeni) #349

That can happen if you copy n’ paste spawn points. Each one should be made as a new entity.


(G0-Gerbil) #350

Urk can it? I wonder why - if anyone can do a box map with this problem I’d be happy to go over the .map file to see why - that’s a pretty annoying bug if true!


(G0-Gerbil) #351

Just to bump the whole thing again, here’s some screenies of the things I changed for final:


This is how it is in LMS - when it’s destroyed in SW/MP mode you get smoke and stuff.


No prizes for guessing who inspired this addition :slight_smile:

List of changes:


Comments:

Name convention has changed slightly - mml_claustro_v1 now
replaces mml_claustrophobia.
The name changed simply because it was too long when I tried
to use my normal naming convention and append _v1 indicating
final release.


Fixes:

  • Spawn times fixed (swapped, I put them wrong way round!)
  • Dyno icon sometimes starting as yellow/black square
  • Grass and cave floor is mineable
  • Doors generate noise when opened normally
  • Lighting tweaked
  • Grass model is now roughly same colour as grass texture
  • Various texturing fixes

Additions:

  • Skybox (idea clearly stolen from Detoeni!)
  • Sound effects throughout level
  • Destroyed version of generator
  • Voice overs
  • Trees and lampposts are now climbable
  • Swinging crane

Known-bugs:

For some reason when dyno is placed near the generator the
colour fading sometimes causes polygons nearby to flash in
incorrect colours (eg blue / purple).
This appears to be a game engine bug or a driver bug and there’s
bugger all I can do about it :confused:


(G0-Gerbil) #352

BTW as I mentioned to seven_dc, my clan is thinking of running a small tourney using these maps.
I can’t say how the discussion is going over there though because since my reinstall I can’t seem to get my forum login info to hold so I can’t get to the private forums :confused:


(Detoeni) #353

It’s something that happened in the my beta of theodor(rtcwfiles still have the file if you want a look). That was for RTCW, I would have thought something like that might have been fixed by now.
Any how, I think it was something to do with the origin getting messed up, a bit like if you make a door and move it, it turns on the point at which it was made, not where its been moved to.


(G0-Gerbil) #354

Ah… I remember fun with stuff like that - if I used to clone an entity and change it’s properties, the original entity would have it’s values changed instead :wink:
What I find confusing though is that from a .MAP point of view, if the entities are shown in different places then their origin key in the .MAP must be unique and correct - there must be something in the .MAP that ‘shows’ they are copies and therefore processes them incorrectly.
If I get time at the weekend I may take a look.


(seven_dc) #355

Weird, I am copying my spawns all the time… maybe you could try to put targetname to your team_WOLF_objective and target the spawns with that.


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(seven_dc) #356

bump

Should we just keep the joops sloops map as it is or are we all helping him to solve the spawn system?!?!
I think someone would like to see update of our maps. And the sources.


195 INTER


(Java.Lang) #357

The bug you are referring to could be made by copying entities(spawns) in RtCW, but I have copied entities(spawns) in ET the same way and haven’t had this problem.


(G0-Gerbil) #358

well if he doesn’t mind sending me his latest source I’ll have a peek?


(seven_dc) #359

I can send it… or do I have permission?


Rc160


(G0-Gerbil) #360

Has he made any other changes though? IE is the source you have the latest?
Anyway, we need a responce from JS anyway, so he’ll fill us in :slight_smile: