Removed 
Your mail is seven[at]mbnet.fi ?
Yes that is my mail. Weird I never received your mail… I think you should remove that map link here because evey one can now see it. I have downloaded it.
nice map violater sorry couldnt resist downloading and having a peak… also nice for jumping I made the jump where the axis dyno, if you jump onto the light then on the ledge goign roudn the building you can hop onto the path after the dyno’d bit but its hard so you shouldnt have to worry also none of the lamps are clipped
and you cant land on the topsof the little stalls on the bottom level where allies spawn
well I managed to cramp in some level editing time so I’m alllmost done 
All I need to do now is add the final objective and figure out why some brushes in my level aren’t solid…
all I need now is a final compile and I’m done =) wooh
I’m gonna resubmit mine if thats ok, not had much time like been in work since wensday, but i put some team doors in and up the lights a bit changed a few textures etc…
@seven i’ll re upload l8tr about 1-2ish when i get up as it compiling;)
Nice work!
I have now 3 maps + my own.
We still have 10 hours to map. Well my map is just going though final compile if there is not major bugs It shall be finished.
@seven i’ll re upload l8tr about 1-2ish when i get up as it compiling;)
Sorry to say. I am not 31337 enought to understand that sentence. 
@fusen - Fair do’s. Knew you could get on the ledge with help of a teamm8 (we tried this the other nite ;)) which I left in as it adds to the gameplay, didn’t know u could do it on your tod. Lights should be clipped, one reason was that exact reason above - would make it easy to get on the ledge. Is there still time to fix these seven?
Yes. There is still 6 hours left.
Please pm me the link to your map… the mail do not seems to work.
@[TFA]Violator
please include your .map file with the package… It was on the rules that the map sources are also distributed.
Managed to fix some LoD crack issues last minute and am recompiling the map right now.
Works out beautifully now…
seven-dc, you got mail 
I’ll mail you again when I am ready with this compile, which will take an hour or two
I had to replace some holodecked palmtrees hence the last minute recompile…
Ok… Please pm your url to your map. instead of my mail. I think they are hammered by ISP virus scanner or my spam checker.
MindLink, [TFA]Violator and Red*Uk. I have received your updated maps… thx!! I got so much pm, I thought that I aswer here to inform that your maps have arrived… still waiting other mappers… where are you detoeni, Go-Gerbil? ??? whoohoo?!
Ok I am starting to be little worried. 5 minutes left until dealine.
And I am still missing map from:
Ad Detoenis map is 5 megs. that is one meg too big for the competition. oh noh!!!
Well I guess it won’t be to bad to let him convert some tga textures to jpg or scale down his lightmaps to comply with the rules afterwards (if he’s able to). Would be too bad to lose an already finished entry 
Or simply don’t use “-patchmeta” to compile, that should keep your file size under 4 megs then.
Yes, I think that too. the map is amazing.
Just wodering where is Go-Gerbil… and I haven’t received joop Sloops mail
. I can give you guys more time If you ask nicely. But we are allready behind schedule half an hour.
Whoohoo…
Good news detoeni. I took the liberty to modify little bit of your pk3 and I got the size into 3,7 MB with a little tiny change… I changed your command map 1 meg tga into 77kb jpg with minimal loss and I changed two of your non alpha textures:
stucco07a_modi.jpg
stucco07trim_modi.jpg
into jpegs.
that gave you a one meg smaller file without any loss of the lightmap quality!