Hi all:
I have some ideas about server technologies, here they are:
-
Avoid use of punkbuster, use a system as user login at centralised host.
I think, buying the game, you can have access to a basic account in a centralised server, where your game statistics are stored and you can choose if other people can see or not (public shown or private).
At another posts, is commented that the cheaters will be tagged with an special symbol on his head. Well, is a good idea. But how to know cheaters? Only we has to associate the user account with the cheating demo of the ‘autor’ and everybody can see how he/she was cheating.
Server can store up to 5 or 10 demo files, since no one of the last games has been complainned by someone, that is, if no complaint about cheating is received for a user, the files are deleted. If a complaint is received in some game, the file keeps at server, and everybody can analize it and vote if was or not cheating, in case was cheating, automatically, the system, sends an alert to central admins or someone, including support tech (i dont know who) and he examines the demo and does the last judgement to it, giving a cheaters flag to the player on his head (as commented in another post). The flag can be for a week or similar.
The account can too, keep 4 or 5 game demos of the best gameplays the player want to keep and allow to donwload or delete them. -
Use of statistics to improve balanced gameplay.
-For developers.
Developers can know at any time, which machine or class is owning the game, and can release new improvements at next expansions or simple new binaries (I avoid the use of the word patch
). -
For the users:
You can go to a simple web page (low resources used at server) and to know where are you making mistakes, which is the better class for you and including, which areas you defend better (better range damage given/received). Which are the areas where you can deploy call airstrikes or call medical stations for better. -
Avoid wallhack cheaters using a new server technology.
Today servers, can deploy a higher computation rate than past years. I think the calculations of the client, can be done at server. Perhaps allowing 2 server mode: powerserver (high cost servers, but safer to dont cheat) and normalserver (low and usual servers and data transfers across the network)
Similar to enable or disable punkbuster, but based on power of server.
Here is the idea in another post:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=147253#147253
Some responses have been given in forum: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=147299#147299
Can be possible 2 classes of servers? Super and normal ?
Well, i think thats all, i posted all those ideas in other threads, but i think is a better idea to post all togheter.
What do you think about it?
Please, be patient with my poor English 
Best regards.
).