first 2 time shutdown yesterday since last patch…
Server shutdown problem
I think a lot of yesterdays shutdowns were to do with the steam outage rather then the game shutdown bug…
[quote=Rosie the Riveter;331190]@ Major_Day
I know that the problem initiated with STEAM instability last night, likely due to the Steam client update.
However, our L4D, L4D2, FAS, DODS servers on the same server box (Windows 2003 64 bit) did not shutdown nor did the players lose connection.
Having a full server disconnect repeatedly is a fine way to lose clients with comments of shoddy server setup and poor administration. We had talked players into reinstalling BRINK to give it another try last night but after the serial disconnects they left.
What other games did you experience the server shutdown in?
and btw, just checked our servers this morning and again:
WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
--------------------------------------
=== D I S C O N N E C T ===
[/quote]
Both my Red Orchestra servers were disconnected from Steam,although they never actually shut down,
Players already on these servers were unaffected
But clients trying to connect to the servers were getting the Steam “unknown error” message, and couldn’t connect.
The problem with Brink seems to be that the map stops/stalls, although the server doesn’t actually shut down, if you happen to have the console on your desktop,as i do (lol) you only need to load a map and the game will carry on.
BTW. HAVE YOU INSTALLED THE HOTFIX THAT WAS RELEASED LAST FRIDAY?
Of course I installed the "hotfix’ . I’ve been running game servers for 11 years now 
As stated this disconnect is specifically due to a disruption in STEAM service.
Both my Red Orchestra servers were disconnected from Steam,although they never actually shut down, Players already on these servers were unaffected
And that’s my point. Disconnects to STEAM in other games happen all the time but are unnoticed by the players because the server instances don’t disconnect. Players gaming are happy gamers.
We had a BRINK event scheduled for last night and had talked players into re-installing BRINK to give it another chance. Sound drop outs and 3 server disconnects later they called it a night and I don’t think they will be coming back. 
But clients trying to connect to the servers were getting the Steam “unknown error” message, and couldn’t connect.
These players know the problem to be STEAM and not the server itself .
On the bright side there is no “blacklist” function through the STEAM server browser for BRINK LOL
The problem with Brink seems to be that the map stops/stalls, although the server doesn’t actually shut down, if you happen to have the console on your desktop,as i do (lol) you only need to load a map and the game will carry on.
I just use the Remote Desktop Connection to our box to do the same. Wish I could use HLSW though
This keeps happening to me…
It looks like a the connection to steam is timing out and closing the server.
Is this the same thing that you guys were experiencing? Is it still happening?
Bloody frustrating!
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect…
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------=== D I S C O N N E C T ===
Yes, the problem has not disapeared completelly (my 4 servers have crashed like 20+ times over the week). Since we are dependant on Steam servers and the game still checks them for a response it will produce the same behaviour as before even with a higher timeout. I suggest doing it along the lines of other games previously mentioned, just never shut down but refuse new connections. That would be OK and as long as the game tries to contact the Steam servers ever 30 seconds or something I think we’ll be sorted.
I see no point really in having servers stop working with all the outage on Steam servers we’ve had since day one. Just let us run our servers “disconnected” with no stats updates or whatever and make sure players are aware (console saying “no stats updates because of Steam server unreachable”).
Also, shutting the process down would help if you can’t do the above. Having to rely on rcon scripts in order for you to automate server uptime is just making it more compliated than needed. I’ll post a script if we have to deal with this to get people started but it just feels weird having to do it in the first place.
To all the frustrated administrators. Take it from me, it can be a lot worse. SD at least released a patch within a week, with Black Ops we had to wait 3 freaking months and they still didn’t fix server stability. Lets just hope it wasn’t a one time thing and that the crafty engineers are looking into the problem as we speak.
To SD: do you still need logs? I’ve had them turned off because of all the “noise” that is written to them. I can’t buy more SSD disks to store error-logs
It just costs too much.
Yep, still crashing
Here are some post-hotfix crashes
2011-05-28 01:35:35 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-28 02:16:41 : Campaign rules: Unable to load map. The map is locked + WARNING: Failed to create creationInfo required to start a map
2011-05-28 04:53:03 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'modeldefs/weapons/assault_rifle_05/world' ********************
2011-05-28 07:04:45 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'models/items/syringe/world/syringe_held.staticmodel' ********************
2011-05-28 12:20:00 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'animations/items/ammopack/world/ammopack_world.staticmodel' ********************
2011-05-28 14:02:20 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-28 14:02:30 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-29 01:18:03 : Campaign rules: Unable to load map. The map is locked + WARNING: Failed to create creationInfo required to start a map
2011-05-29 11:44:48 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'models/items/syringe/world/syringe_held.staticmodel' ********************
2011-05-30 14:11:17 : [SDNET STEAM] bad challenge serverId[90083353891003413] + WARNING: P2PSendMessageToPeer : Invalid peer! + sending challenge 0xd2018c2 to 188.220.177.5:50503 + Rejecting client from IP '5.177.220.188': invalid password + WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-30 17:03:30 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-31 15:19:53 : [SDNET STEAM] bad challenge serverId[90083363138800666] + WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-31 15:19:53 : [SDNET STEAM] bad challenge serverId[90083363138800666] + WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-05-31 16:59:33 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-01 00:31:58 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-01 12:43:52 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-02 00:30:33 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-02 22:42:02 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
Mine crashed too a few times, bur since I had my Brik Serverdoctor up it restarted at once, so no big deal. Unfortunately I get this now: Server is still full and functioning but in the upper row its blinking orange and saying:
…
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_MUTE
135540D4 AVB_SET_QUALITY
1415 total events, 16372 pos
==================== sdVoiceEvents_Backend:: Dump() end ====================
backend last updated 127987106 ms ago
win_outputDebugString cannot be changed in multiplayer.
FATAL ERROR: sdSoundSystemCommandQueue not enough free write space 16372/16384 event size 12
sdSoundSystemCommandQueue not enough free write space 16372/16384 event size 12
Shutting down OpenGL subsystem
…releasing DC
…shutting down QGL
Since there are 16 players on I dont want to restart right now, but the Brink server ist far from being stable.
PS: LOOOOL, as I noticed today, the server has not been ful, but it crashed at a point where it reported to server monitoring that there would be still playing ppl on so my sererv got a high global rank. Nice bug!
First crashes since todays update
2011-06-06 22:13:35 : --------- Map Initialization ---------
2011-06-06 22:13:35 : Loaded in 198 ms
2011-06-06 22:13:35 : Map: maps/mp/terminal.entities
2011-06-06 22:13:35 : 13 KB passage memory used to build PVS
2011-06-06 22:13:35 : 8 msec to calculate PVS
2011-06-06 22:13:35 : 90 areas
2011-06-06 22:13:35 : 198 portals
2011-06-06 22:13:35 : 10 areas visible on average
2011-06-06 22:13:35 : 1 KB PVS data
2011-06-06 22:13:35 : LoadNetVars: Server loaded default table with 2088 entries
2011-06-06 22:13:35 : SetMapXPDisconnect: Disconnect
2011-06-06 22:13:35 : SetPreMapRankLevel: 0
2011-06-06 22:13:35 : SetPreMapRankLevelXP: 0
2011-06-06 22:13:35 : ----------- Game Map Init ------------
2011-06-06 22:13:35 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-06-06 22:13:35 : 102 classes
2011-06-06 22:13:35 : 439 functions
2011-06-06 22:13:35 : 151 variables
2011-06-06 22:13:36 : ----------- Loading Map Bot Actions ------------
2011-06-06 22:13:36 : ----------- Loading Map AAS ------------
2011-06-06 22:13:36 : [Load AAS Binary]
2011-06-06 22:13:36 : loading 'maps/mp/terminal.aas_playerb'
2011-06-06 22:13:36 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/schematics_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/schematics_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/schematics_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/schematics_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/schematics_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 22:13:36 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:36 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 22:13:37 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/squarelight1.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/ship_light_01.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_fluro_08.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_ship_05.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-06 22:13:37 : WARNING: Image program 'lights/ship_light_03.tga' failed to load
2011-06-06 22:13:37 : 13 KB passage memory used to build PVS
2011-06-06 22:13:37 : 108 msec to calculate PVS
2011-06-06 22:13:37 : 90 areas
2011-06-06 22:13:37 : 198 portals
2011-06-06 22:13:37 : 10 areas visible on average
2011-06-06 22:13:38 : 1 KB PVS data
2011-06-06 22:13:38 : 13 KB passage memory used to build PVS
2011-06-06 22:13:38 : 105 msec to calculate PVS
2011-06-06 22:13:38 : 90 areas
2011-06-06 22:13:38 : 198 portals
2011-06-06 22:13:38 : 10 areas visible on average
2011-06-06 22:13:38 : 1 KB PVS data
2011-06-06 22:13:38 : --------------------------------------
2011-06-06 22:13:38 : ...Queued local player char: 1 context id: -1 team: resistance (1) required: false
2011-06-06 22:13:38 : ...Queued local player char: 1 context id: -1 team: security (0) required: false
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage2/dhafer.ccfinstance'
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage2/ryan.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage2/alec.ccfinstance'
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage2/ray.ccfinstance'
2011-06-06 22:13:38 : ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage2/richie.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 22:13:38 : ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-06 22:13:38 : Queued 8 resistance ccfs
2011-06-06 22:13:38 : Queued 8 security ccfs
2011-06-06 22:13:38 : Total 16 ccfs queued
2011-06-06 22:13:38 : Spawning entities
2011-06-06 22:13:38 : Static items: spawned 1 models, 281 lights, 4449 collision
2011-06-06 22:13:38 : Resetting bot skills...
2011-06-06 22:13:38 : Bot skills reset
2011-06-06 22:13:38 : WARNING: <maps/references/terminal/oob_model.world>/func_static_8idStaticEntity (248 1364 224) - duplicate reference to area 14
2011-06-06 22:13:38 : WARNING: <maps/references/terminal/oob_model.world>/func_static_9idStaticEntity (612 -1376 290) - duplicate reference to area 52
2011-06-06 22:13:38 : ...1023 entities spawned, 0 inhibited
2011-06-06 22:13:38 : InitFromNewMap: 'maps/mp/terminal.entities'
2011-06-06 22:13:38 : 1: Freeing unused ccf with id 2 for team 1
2011-06-06 22:13:39 : 1: Freeing unused ccf with id 3 for team 1
2011-06-06 22:13:39 : Finished compositing contextId -1 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id 17 for team 1
2011-06-06 22:13:39 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id 18 for team 1
2011-06-06 22:13:39 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id 19 for team 1
2011-06-06 22:13:39 : Finished compositing contextId 3 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id 20 for team 1
2011-06-06 22:13:39 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 22:13:39 : Finished compositing contextId 18 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 22:13:39 : Finished compositing contextId 19 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 22:13:39 : Finished compositing contextId 20 team resistance (1) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 22:13:39 : Finished compositing contextId 1 team security (0) cinematic: false
2011-06-06 22:13:39 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 22:13:40 : Finished compositing contextId 2 team security (0) cinematic: false
2011-06-06 22:13:40 : Finished compositing contextId 3 team security (0) cinematic: false
2011-06-06 22:13:40 : WARNING: Failed to load 3 composites.
2011-06-06 22:13:40 : WARNING: ...context id: 18
2011-06-06 22:13:40 : WARNING: ...context id: 19
2011-06-06 22:13:40 : WARNING: ...context id: 20
2011-06-06 22:13:40 : === Active Queue (16) ===
2011-06-06 22:13:40 : non-cinematic id: -1 lock: 1 team: 0 ccf: 1 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: -2 lock: 1 team: 0 ccf: 13 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: -2 lock: 1 team: 0 ccf: 12 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: -2 lock: 1 team: 0 ccf: 9 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 17 lock: 1 team: 0 ccf: 10 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: -1 lock: 1 team: 1 ccf: 3 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 1 lock: 1 team: 1 ccf: 4 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 2 lock: 1 team: 1 ccf: 5 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 3 lock: 1 team: 1 ccf: 6 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 17 lock: 1 team: 1 ccf: 7 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 18 lock: 1 team: 1 ccf: 8 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 19 lock: 1 team: 1 ccf: 0 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 20 lock: 1 team: 1 ccf: 14 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 1 lock: 1 team: 0 ccf: 11 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 2 lock: 1 team: 0 ccf: 15 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : non-cinematic id: 3 lock: 1 team: 0 ccf: 2 users: 1 instances: 1 state: 2
2011-06-06 22:13:40 : === Compositing Queue (3) ===
2011-06-06 22:13:40 : non-cinematic id: 18 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 22:13:40 : non-cinematic id: 19 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 22:13:40 : non-cinematic id: 20 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 22:13:40 : === Finished Active And Composite Queue Models ===
2011-06-06 22:13:40 : --- Completed loading sequence in 4.98s ---
2011-06-06 22:13:40 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 22:13:40 : maps/mp/terminal: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 22:13:40 : Virtual textures loaded and locked in 0.02s
2011-06-06 22:13:40 : -----------------------------------
2011-06-06 22:13:40 : 00:05 to load maps/mp/terminal.entities
2011-06-06 22:13:40 : 1: Freeing unused ccf with id 17 for team 0
2011-06-06 22:13:40 : 1: Freeing unused ccf with id 1 for team 1
2011-06-06 22:13:40 : All Stats Cleared
2011-06-06 22:13:40 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:13:40 : Finished compositing contextId 18 team security (0) cinematic: false
2011-06-06 22:13:40 : 1: Freeing unused ccf with id 2 for team 1
2011-06-06 22:13:40 : Finished compositing contextId 19 team security (0) cinematic: false
2011-06-06 22:13:40 : Finished compositing contextId 20 team security (0) cinematic: false
2011-06-06 22:13:41 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:13:41 : sending challenge 0x740da74 to 90.41.43.227:63412
2011-06-06 22:13:41 : idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_security
2011-06-06 22:13:41 : Client 0 wanted campaign '' given Campaign 'campaign_security'
2011-06-06 22:13:41 : client 0 connected.
2011-06-06 22:13:41 : OnClientConnect: Clearing abilities for client 0
2011-06-06 22:13:41 : 0 given player class 'soldier' (clients desired player class)
2011-06-06 22:13:43 : Received abilities from client 0
2011-06-06 22:13:43 : ...'grenade_molotov' set as bind 0
2011-06-06 22:13:43 : ...'grenade_flash' set as bind 1
2011-06-06 22:13:43 : ...'landmine' set as bind 8
2011-06-06 22:13:43 : ...'turret1' set as bind 9
2011-06-06 22:13:43 : ...'charge' set as bind 16
2011-06-06 22:13:43 : ...'spotting' set as bind 17
2011-06-06 22:13:43 : ...'repairing' set as bind 18
2011-06-06 22:13:43 : ...'disarming' set as bind 19
2011-06-06 22:13:43 : ...'building' set as bind 20
2011-06-06 22:13:43 : ...'revive' set as bind 21
2011-06-06 22:13:43 : ...'hacking' set as bind 22
2011-06-06 22:13:43 : ...'hardened_skin' set as bind 23
2011-06-06 22:13:43 : ...'power_maximum_increase' set as bind 24
2011-06-06 22:13:43 : ...'sprinting_reload' set as bind 25
2011-06-06 22:13:43 : ...'armor_piercing_rounds' set as bind 26
2011-06-06 22:13:43 : ...'spider_sense' set as bind 27
2011-06-06 22:13:43 : ...'search_bodies1' set as bind 28
2011-06-06 22:13:43 : ...'power_rate_increase' set as bind 29
2011-06-06 22:13:43 : ...'extra_layers1' set as bind 30
2011-06-06 22:13:43 : ...'extra_magazine' set as bind 31
2011-06-06 22:13:43 : ...'control_turret_remotely' set as bind 32
2011-06-06 22:13:43 : ...'increase_power2' set as bind 33
2011-06-06 22:13:43 : ...'self_resurrection' set as bind 34
2011-06-06 22:13:43 : ...'give_ammo' set as bind 56
2011-06-06 22:13:43 : ...'life_buff2' set as bind 58
2011-06-06 22:13:43 : ...'weapon_buff1' set as bind 59
2011-06-06 22:13:43 : ...'disguise_self' set as bind 60
2011-06-06 22:13:44 : 27 abilities set
2011-06-06 22:13:46 : *2[DTOS] *6FISTOL ~ joined the Security
2011-06-06 22:13:46 : All Stats Cleared
2011-06-06 22:13:46 : All Stats Cleared
2011-06-06 22:13:46 : Backyardigan joined the Security
2011-06-06 22:13:46 : Cr4fT joined the Security
2011-06-06 22:13:46 : Cur$e joined the Security
2011-06-06 22:13:46 : Mapscripts: setup objective from match state
2011-06-06 22:13:46 : ...OnMatchStatePrimary 0
2011-06-06 22:13:46 : Setting class balance for hack
2011-06-06 22:13:46 : Syncing stats to clients...
2011-06-06 22:13:46 : enableWaypointsToPapers
2011-06-06 22:13:46 : Security bots not guarding the train platform - setting prios back to normal
2011-06-06 22:13:46 : ...OnMatchStateOther 0 0
2011-06-06 22:13:46 : ...OnMatchStateOther 1 0
2011-06-06 22:13:46 : ...OnMatchStateOther 2 0
2011-06-06 22:13:46 : ...OnMatchStateOther 3 0
2011-06-06 22:13:46 : ...OnMatchStateOther 4 0
2011-06-06 22:13:46 : ...OnMatchStateOther 5 0
2011-06-06 22:13:46 : ...OnMatchStateOther 6 0
2011-06-06 22:13:46 : ...OnMatchStateOther 7 0
2011-06-06 22:13:46 : ...OnMatchStateOther 8 0
2011-06-06 22:13:46 : ...OnMatchStateOther 9 0
2011-06-06 22:13:46 : ...OnMatchStateOther 10 0
2011-06-06 22:13:46 : ...OnMatchStateOther 11 0
2011-06-06 22:13:46 : ...OnMatchStateOther 12 0
2011-06-06 22:13:46 : ...OnMatchStateOther 13 0
2011-06-06 22:13:46 : ...OnMatchStateOther 14 0
2011-06-06 22:13:46 : ...OnMatchStateOther 15 0
2011-06-06 22:13:46 : ...OnMatchStateOther 16 0
2011-06-06 22:13:46 : ...OnMatchStateOther 17 0
2011-06-06 22:13:46 : Mapscripts: done setting up objective from match state
2011-06-06 22:13:46 : 1: Freeing unused ccf with id 3 for team 1
2011-06-06 22:13:46 : client 15 connected.
2011-06-06 22:13:46 : OnClientConnect: Clearing abilities for client 15
2011-06-06 22:13:46 : Syncing match state to client 15
2011-06-06 22:13:46 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:13:46 : client 14 connected.
2011-06-06 22:13:46 : OnClientConnect: Clearing abilities for client 14
2011-06-06 22:13:46 : Syncing match state to client 14
2011-06-06 22:13:47 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 22:13:47 : client 13 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 13
2011-06-06 22:13:47 : Syncing match state to client 13
2011-06-06 22:13:47 : client 12 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 12
2011-06-06 22:13:47 : Syncing match state to client 12
2011-06-06 22:13:47 : client 11 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 11
2011-06-06 22:13:47 : Syncing match state to client 11
2011-06-06 22:13:47 : client 10 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 10
2011-06-06 22:13:47 : Syncing match state to client 10
2011-06-06 22:13:47 : client 9 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 9
2011-06-06 22:13:47 : Syncing match state to client 9
2011-06-06 22:13:47 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:13:47 : client 8 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 8
2011-06-06 22:13:47 : Syncing match state to client 8
2011-06-06 22:13:47 : client 5 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 5
2011-06-06 22:13:47 : Syncing match state to client 5
2011-06-06 22:13:47 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:13:47 : client 4 connected.
2011-06-06 22:13:47 : OnClientConnect: Clearing abilities for client 4
2011-06-06 22:13:47 : Syncing match state to client 4
2011-06-06 22:13:47 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:13:48 : client 2 connected.
2011-06-06 22:13:48 : OnClientConnect: Clearing abilities for client 2
2011-06-06 22:13:48 : Syncing match state to client 2
2011-06-06 22:13:48 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:13:51 : Resetting bot skills...
2011-06-06 22:13:51 : Bot skills reset
2011-06-06 22:13:52 : Syncing match state to client 0
2011-06-06 22:13:58 : KlEii joined the Security
2011-06-06 22:13:58 : 1: Freeing unused ccf with id 18 for team 0
2011-06-06 22:13:58 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 22:14:08 : Migration other match state 3: 1
2011-06-06 22:14:22 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 22:14:31 : Security skill bumped up, Resistance down
2011-06-06 22:14:36 : WARNING: Clamping linear velocity to 0 on rigid body
2011-06-06 22:14:36 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:14:37 : WARNING: Clamping linear velocity to 0 on rigid body
2011-06-06 22:14:37 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:14:37 : sending challenge 0x644d156e to 188.222.114.181:60907
2011-06-06 22:14:38 : idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_security
2011-06-06 22:14:38 : Client 2 wanted campaign '' given Campaign 'campaign_security'
2011-06-06 22:14:38 : client 2 disconnected.
2011-06-06 22:14:38 : client 2 connected.
2011-06-06 22:14:38 : OnClientConnect: Clearing abilities for client 2
2011-06-06 22:14:38 : DEATHSHEAD joined the Security
2011-06-06 22:14:38 : 2 given player class 'soldier' (clients desired player class)
2011-06-06 22:14:39 : Received abilities from client 2
2011-06-06 22:14:39 : ...'grenade_molotov' set as bind 0
2011-06-06 22:14:39 : ...'grenade_flash' set as bind 1
2011-06-06 22:14:39 : ...'light_feet1' set as bind 4
2011-06-06 22:14:39 : ...'metabolism1' set as bind 5
2011-06-06 22:14:39 : ...'adrenaline1' set as bind 7
2011-06-06 22:14:39 : ...'landmine' set as bind 8
2011-06-06 22:14:39 : ...'caltrop_bomb' set as bind 12
2011-06-06 22:14:39 : ...'sticky_bomb' set as bind 13
2011-06-06 22:14:39 : ...'charge' set as bind 16
2011-06-06 22:14:39 : ...'spotting' set as bind 17
2011-06-06 22:14:39 : ...'repairing' set as bind 18
2011-06-06 22:14:39 : ...'disarming' set as bind 19
2011-06-06 22:14:39 : ...'building' set as bind 20
2011-06-06 22:14:39 : ...'revive' set as bind 21
2011-06-06 22:14:39 : ...'hacking' set as bind 22
2011-06-06 22:14:39 : ...'grenade_mastery' set as bind 23
2011-06-06 22:14:39 : ...'armor_piercing_rounds' set as bind 24
2011-06-06 22:14:39 : ...'search_bodies1' set as bind 25
2011-06-06 22:14:39 : ...'extra_magazine' set as bind 26
2011-06-06 22:14:39 : ...'extra_layers1' set as bind 27
2011-06-06 22:14:39 : ...'hack_turret' set as bind 28
2011-06-06 22:14:39 : ...'hack_commandpost' set as bind 29
2011-06-06 22:14:39 : ...'homing_beacon' set as bind 30
2011-06-06 22:14:39 : ...'give_ammo' set as bind 56
2011-06-06 22:14:39 : ...'life_buff1' set as bind 57
2011-06-06 22:14:39 : ...'weapon_buff1' set as bind 58
2011-06-06 22:14:39 : ...'disguise_self' set as bind 59
2011-06-06 22:14:39 : 27 abilities set
2011-06-06 22:14:41 : WARNING: Bot 9 failed to perform objective buff_player_metabolism because of time expiration limits when performing (bot action index: -1)
2011-06-06 22:14:47 : Migration other match state 1: 1
2011-06-06 22:14:52 : TASK SELECT (KlEii): Attempting Primary: 'snd_hack_guard_offense_select' (owner: 'the_computer')
2011-06-06 22:14:56 : Syncing match state to client 2
2011-06-06 22:15:02 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:15:03 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:15:03 : sending challenge 0x4285f01f to 84.73.47.17:55071
2011-06-06 22:15:03 : idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_security
2011-06-06 22:15:03 : Client 4 wanted campaign '' given Campaign 'campaign_security'
2011-06-06 22:15:03 : client 4 disconnected.
2011-06-06 22:15:03 : client 4 connected.
2011-06-06 22:15:03 : OnClientConnect: Clearing abilities for client 4
2011-06-06 22:15:03 : Phryx² joined the Security
2011-06-06 22:15:03 : 4 given player class 'soldier' (clients desired player class)
2011-06-06 22:15:03 : DEATHSHEAD joined the Security
2011-06-06 22:15:03 : 1: Freeing unused ccf with id 19 for team 0
2011-06-06 22:15:03 : client 5 disconnected.
2011-06-06 22:15:03 : Fibonacci joined the Spectators
2011-06-06 22:15:03 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 22:15:04 : Received abilities from client 4
2011-06-06 22:15:04 : ...'grenade_molotov' set as bind 0
2011-06-06 22:15:04 : ...'grenade_flash' set as bind 1
2011-06-06 22:15:04 : ...'landmine' set as bind 8
2011-06-06 22:15:04 : ...'charge' set as bind 16
2011-06-06 22:15:04 : ...'spotting' set as bind 17
2011-06-06 22:15:04 : ...'repairing' set as bind 18
2011-06-06 22:15:04 : ...'disarming' set as bind 19
2011-06-06 22:15:04 : ...'building' set as bind 20
2011-06-06 22:15:04 : ...'revive' set as bind 21
2011-06-06 22:15:04 : ...'hacking' set as bind 22
2011-06-06 22:15:04 : ...'third_person_objectives' set as bind 23
2011-06-06 22:15:04 : ...'armor_piercing_rounds' set as bind 24
2011-06-06 22:15:04 : ...'grenade_mastery' set as bind 25
2011-06-06 22:15:04 : ...'search_bodies1' set as bind 26
2011-06-06 22:15:04 : ...'sprinting_reload' set as bind 27
2011-06-06 22:15:04 : ...'hardened_skin' set as bind 28
2011-06-06 22:15:04 : ...'power_maximum_increase' set as bind 29
2011-06-06 22:15:04 : ...'extra_magazine' set as bind 30
2011-06-06 22:15:04 : ...'extra_layers1' set as bind 31
2011-06-06 22:15:04 : ...'power_rate_increase' set as bind 32
2011-06-06 22:15:04 : ...'grenade_aoe' set as bind 33
2011-06-06 22:15:04 : ...'grenade_damage1' set as bind 34
2011-06-06 22:15:04 : ...'grenade_shooting' set as bind 35
2011-06-06 22:15:04 : ...'sprinting_grenade' set as bind 36
2011-06-06 22:15:04 : ...'give_ammo' set as bind 56
2011-06-06 22:15:04 : ...'life_buff1' set as bind 57
2011-06-06 22:15:04 : ...'weapon_buff1' set as bind 58
2011-06-06 22:15:04 : ...'disguise_self' set as bind 59
2011-06-06 22:15:04 : 28 abilities set
2011-06-06 22:15:06 : client 5 connected.
2011-06-06 22:15:06 : OnClientConnect: Clearing abilities for client 5
2011-06-06 22:15:06 : Syncing match state to client 5
2011-06-06 22:15:08 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:15:09 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:15:09 : sending challenge 0x7011b25f to 79.182.185.53:54055
2011-06-06 22:15:09 : idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_security
2011-06-06 22:15:09 : Client 5 wanted campaign '' given Campaign 'campaign_security'
2011-06-06 22:15:09 : client 5 disconnected.
2011-06-06 22:15:09 : client 5 connected.
2011-06-06 22:15:09 : OnClientConnect: Clearing abilities for client 5
2011-06-06 22:15:09 : Ima-Like joined the Security
2011-06-06 22:15:09 : 5 given player class 'soldier' (clients desired player class)
2011-06-06 22:15:11 : Syncing match state to client 4
2011-06-06 22:15:12 : Received abilities from client 5
2011-06-06 22:15:12 : ...'grenade_molotov' set as bind 0
2011-06-06 22:15:12 : ...'grenade_flash' set as bind 1
2011-06-06 22:15:12 : ...'landmine' set as bind 8
2011-06-06 22:15:12 : ...'charge' set as bind 16
2011-06-06 22:15:12 : ...'spotting' set as bind 17
2011-06-06 22:15:12 : ...'repairing' set as bind 18
2011-06-06 22:15:12 : ...'disarming' set as bind 19
2011-06-06 22:15:12 : ...'building' set as bind 20
2011-06-06 22:15:12 : ...'revive' set as bind 21
2011-06-06 22:15:12 : ...'hacking' set as bind 22
2011-06-06 22:15:12 : ...'spider_sense' set as bind 23
2011-06-06 22:15:12 : ...'sprinting_reload' set as bind 24
2011-06-06 22:15:12 : ...'hardened_skin' set as bind 25
2011-06-06 22:15:12 : ...'power_maximum_increase' set as bind 26
2011-06-06 22:15:12 : ...'sprinting_grenade' set as bind 27
2011-06-06 22:15:12 : ...'third_person_objectives' set as bind 28
2011-06-06 22:15:12 : ...'increase_power1' set as bind 29
2011-06-06 22:15:12 : ...'give_ammo' set as bind 56
2011-06-06 22:15:12 : ...'life_buff1' set as bind 57
2011-06-06 22:15:12 : ...'weapon_buff1' set as bind 58
2011-06-06 22:15:12 : ...'disguise_self' set as bind 59
2011-06-06 22:15:12 : 21 abilities set
2011-06-06 22:15:12 : WARNING: Bot is being kicked without a team
2011-06-06 22:15:12 : client 8 disconnected.
2011-06-06 22:15:12 : Toda joined the Spectators
2011-06-06 22:15:14 : Phryx² joined the Security
2011-06-06 22:15:14 : 1: Freeing unused ccf with id 2 for team 0
2011-06-06 22:15:14 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 22:15:15 : client 8 connected.
2011-06-06 22:15:15 : OnClientConnect: Clearing abilities for client 8
2011-06-06 22:15:15 : Syncing match state to client 8
2011-06-06 22:15:16 : WARNING: Clamping linear velocity to 0 on rigid body
2011-06-06 22:15:17 : WARNING: Clamping linear velocity to 0 on rigid body
2011-06-06 22:15:17 : Security skill bumped up, Resistance down
2011-06-06 22:15:19 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:15:20 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:15:20 : sending challenge 0x7a556d9a to 81.202.159.143:3608
2011-06-06 22:15:21 : idGameLocal::ServerGetBestTeamAndCampaign - COULD NOT JOIN TEAM FOR RECOMMENDED CAMPAIGN. TRYING OTHER CAMPAIGN
2011-06-06 22:15:21 : Client 8 wanted campaign '' given Campaign 'campaign_resistance'
2011-06-06 22:15:21 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:15:21 : Syncing match state to client 5
2011-06-06 22:15:22 : client 2 Could not authenticate user.
2011-06-06 22:15:22 : DEATHSHEAD Could not authenticate user.
2011-06-06 22:15:22 : client 2 disconnected.
2011-06-06 22:15:22 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:15:22 : sending challenge 0x45063018 to 92.152.94.185:51854
2011-06-06 22:15:22 : idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_security
2011-06-06 22:15:22 : Client 8 wanted campaign '' given Campaign 'campaign_security'
2011-06-06 22:15:22 : client 8 disconnected.
2011-06-06 22:15:22 : client 8 connected.
2011-06-06 22:15:22 : OnClientConnect: Clearing abilities for client 8
2011-06-06 22:15:22 : N3v3rM1nD [FR] joined the Security
2011-06-06 22:15:22 : 8 given player class 'soldier' (clients desired player class)
2011-06-06 22:15:22 : WARNING: Thread 'idBot_bot/edf_1': GetTimeLengthForChat: playing as radio but no player team 'multiple_enemies_spotted'
2011-06-06 22:15:23 : [SDNET STEAM] bad challenge serverId[90083386260237329]
2011-06-06 22:15:24 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 22:15:24 : sending challenge 0x3b2a3759 to 88.185.3.81:63379
2011-06-06 22:15:24 : Received abilities from client 8
2011-06-06 22:15:24 : ...'grenade_molotov' set as bind 0
2011-06-06 22:15:24 : ...'landmine' set as bind 8
2011-06-06 22:15:24 : ...'charge' set as bind 16
2011-06-06 22:15:24 : ...'spotting' set as bind 17
2011-06-06 22:15:24 : ...'repairing' set as bind 18
2011-06-06 22:15:24 : ...'disarming' set as bind 19
2011-06-06 22:15:24 : ...'building' set as bind 20
2011-06-06 22:15:24 : ...'revive' set as bind 21
2011-06-06 22:15:24 : ...'hacking' set as bind 22
2011-06-06 22:15:24 : ...'give_ammo' set as bind 56
2011-06-06 22:15:24 : ...'life_buff1' set as bind 57
2011-06-06 22:15:24 : ...'weapon_buff1' set as bind 58
2011-06-06 22:15:24 : ...'disguise_self' set as bind 59
2011-06-06 22:15:24 : 13 abilities set
2011-06-06 22:15:24 : idGameLocal::ServerGetBestTeamAndCampaign - COULD NOT JOIN TEAM FOR RECOMMENDED CAMPAIGN. TRYING OTHER CAMPAIGN
2011-06-06 22:15:24 : Client 9 wanted campaign '' given Campaign 'campaign_resistance'
2011-06-06 22:15:25 : Ima-Like joined the Security
2011-06-06 22:15:25 : 1: Freeing unused ccf with id 3 for team 0
2011-06-06 22:15:26 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 22:15:26 : client 2 connected.
2011-06-06 22:15:26 : OnClientConnect: Clearing abilities for client 2
2011-06-06 22:15:26 : Syncing match state to client 2
2011-06-06 22:15:29 : ********************
FATAL ERROR: AllocRenderModel called from a different thread for 'animations/items/ammopack/world/ammopack_world.staticmodel'
********************
2011-06-06 22:15:29 : Shutting down OpenGL subsystem
2011-06-06 22:15:29 : ...releasing DC
2011-06-06 22:15:29 : ...shutting down QGL
2011-06-06 23:30:58 : --------- Map Initialization ---------
2011-06-06 23:30:58 : Loaded in 181 ms
2011-06-06 23:30:58 : Map: maps/mp/refuel.entities
2011-06-06 23:30:59 : 14 KB passage memory used to build PVS
2011-06-06 23:30:59 : 9 msec to calculate PVS
2011-06-06 23:30:59 : 71 areas
2011-06-06 23:30:59 : 220 portals
2011-06-06 23:30:59 : 17 areas visible on average
2011-06-06 23:30:59 : 852 bytes PVS data
2011-06-06 23:30:59 : LoadNetVars: Server loaded default table with 2088 entries
2011-06-06 23:30:59 : SetMapXPDisconnect: Disconnect
2011-06-06 23:30:59 : SetPreMapRankLevel: 0
2011-06-06 23:30:59 : SetPreMapRankLevelXP: 0
2011-06-06 23:30:59 : ----------- Game Map Init ------------
2011-06-06 23:30:59 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-06-06 23:30:59 : 102 classes
2011-06-06 23:30:59 : 439 functions
2011-06-06 23:30:59 : 151 variables
2011-06-06 23:30:59 : ----------- Loading Map Bot Actions ------------
2011-06-06 23:30:59 : WARNING: idBotThreadData::LoadActions - target action bot_place_turret_13 doesn't point to a valid bot_action
Action bot_action_turret_21 either doesn't exist, or isn't a valid primary action
2011-06-06 23:30:59 : WARNING: idBotThreadData::LoadActions - target action bot_action_26 doesn't point to a valid bot_action
Action bot_place_turret_71 either doesn't exist, or isn't a valid primary action
2011-06-06 23:30:59 : ----------- Loading Map AAS ------------
2011-06-06 23:30:59 : [Load AAS Binary]
2011-06-06 23:30:59 : loading 'maps/mp/refuel.aas_playerb'
2011-06-06 23:30:59 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 23:30:59 : WARNING: Image program 'models/props/electronics/computer_decals/lines_01_d.tga' failed to load
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:30:59 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:31:00 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_01_red_edge.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_01_red_edge.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_01_red_edge.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/fluro_bulb_07.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_fluro_08.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/falloff_fluro_02.tga' failed to load
2011-06-06 23:31:00 : WARNING: Image program 'lights/fluro_bulb_04.tga' failed to load
2011-06-06 23:31:00 : 14 KB passage memory used to build PVS
2011-06-06 23:31:00 : 9 msec to calculate PVS
2011-06-06 23:31:00 : 71 areas
2011-06-06 23:31:00 : 220 portals
2011-06-06 23:31:00 : 17 areas visible on average
2011-06-06 23:31:00 : 852 bytes PVS data
2011-06-06 23:31:00 : 14 KB passage memory used to build PVS
2011-06-06 23:31:00 : 10 msec to calculate PVS
2011-06-06 23:31:00 : 71 areas
2011-06-06 23:31:00 : 220 portals
2011-06-06 23:31:00 : 17 areas visible on average
2011-06-06 23:31:00 : 852 bytes PVS data
2011-06-06 23:31:00 : --------------------------------------
2011-06-06 23:31:00 : ...Queued local player char: 2 context id: -1 team: resistance (1) required: false
2011-06-06 23:31:00 : ...Queued local player char: 2 context id: -1 team: security (0) required: false
2011-06-06 23:31:00 : ...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage3/damien.ccfinstance'
2011-06-06 23:31:00 : ...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage4/dhafer.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
2011-06-06 23:31:00 : ...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage2/alec.ccfinstance'
2011-06-06 23:31:00 : ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage2/ray.ccfinstance'
2011-06-06 23:31:00 : ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage2/richie.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 23:31:00 : WARNING: Composite 1 not equal to the first
2011-06-06 23:31:00 : WARNING: Invalid set of composites for character
2011-06-06 23:31:00 : WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'
2011-06-06 23:31:00 : ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
2011-06-06 23:31:00 : Queued 8 resistance ccfs
2011-06-06 23:31:00 : Queued 8 security ccfs
2011-06-06 23:31:00 : Total 16 ccfs queued
2011-06-06 23:31:00 : Spawning entities
2011-06-06 23:31:01 : Static items: spawned 0 models, 333 lights, 5096 collision
2011-06-06 23:31:01 : Resetting bot skills...
2011-06-06 23:31:01 : Bot skills reset
2011-06-06 23:31:01 : ...981 entities spawned, 0 inhibited
2011-06-06 23:31:01 : InitFromNewMap: 'maps/mp/refuel.entities'
2011-06-06 23:31:01 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 23:31:01 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 23:31:01 : Finished compositing contextId -1 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id -2 for team 1
2011-06-06 23:31:01 : Finished compositing contextId -1 team security (0) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id 20 for team 1
2011-06-06 23:31:01 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id 19 for team 0
2011-06-06 23:31:01 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id 18 for team 1
2011-06-06 23:31:01 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id -2 for team 1
2011-06-06 23:31:01 : Finished compositing contextId 18 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id 19 for team 1
2011-06-06 23:31:01 : Finished compositing contextId 19 team resistance (1) cinematic: false
2011-06-06 23:31:01 : 1: Freeing unused ccf with id 20 for team 0
2011-06-06 23:31:02 : Finished compositing contextId 20 team resistance (1) cinematic: false
2011-06-06 23:31:02 : Finished compositing contextId 21 team resistance (1) cinematic: false
2011-06-06 23:31:02 : WARNING: Failed to load 7 composites.
2011-06-06 23:31:02 : WARNING: ...context id: 1
2011-06-06 23:31:02 : WARNING: ...context id: 2
2011-06-06 23:31:02 : WARNING: ...context id: 3
2011-06-06 23:31:02 : WARNING: ...context id: 17
2011-06-06 23:31:02 : WARNING: ...context id: 18
2011-06-06 23:31:02 : WARNING: ...context id: 19
2011-06-06 23:31:02 : WARNING: ...context id: 20
2011-06-06 23:31:02 : === Active Queue (16) ===
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 0 ccf: 1 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 0 ccf: 7 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 0 ccf: 15 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 0 ccf: 8 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 1 ccf: 6 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 1 ccf: 14 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -2 lock: 1 team: 0 ccf: 0 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -1 lock: 1 team: 1 ccf: 11 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: -1 lock: 1 team: 0 ccf: 5 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 1 lock: 1 team: 1 ccf: 9 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 2 lock: 1 team: 1 ccf: 10 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 17 lock: 1 team: 1 ccf: 2 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 18 lock: 1 team: 1 ccf: 4 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 19 lock: 1 team: 1 ccf: 12 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 20 lock: 1 team: 1 ccf: 13 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : non-cinematic id: 21 lock: 1 team: 1 ccf: 3 users: 1 instances: 1 state: 2
2011-06-06 23:31:02 : === Compositing Queue (7) ===
2011-06-06 23:31:02 : non-cinematic id: 1 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 2 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 3 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 17 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 18 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 19 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : non-cinematic id: 20 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:31:02 : === Finished Active And Composite Queue Models ===
2011-06-06 23:31:02 : --- Completed loading sequence in 3.37s ---
2011-06-06 23:31:02 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 23:31:02 : maps/mp/refuel: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 23:31:02 : Virtual textures loaded and locked in 0.01s
2011-06-06 23:31:02 : -----------------------------------
2011-06-06 23:31:02 : 00:03 to load maps/mp/refuel.entities
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 1 for team 1
2011-06-06 23:31:02 : All Stats Cleared
2011-06-06 23:31:02 : All Stats Cleared
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 2 for team 1
2011-06-06 23:31:02 : All Stats Cleared
2011-06-06 23:31:02 : =|FcX|= Riva joined the Security
2011-06-06 23:31:02 : c:\Mustang [GB] joined the Security
2011-06-06 23:31:02 : [FOA]Dahevos joined the Security
2011-06-06 23:31:02 : Bob Anglais joined the Security
2011-06-06 23:31:02 : k@@rm@@-koma joined the Security
2011-06-06 23:31:02 : =Ðå2011-06-06 23:31:02 : thc_gitan joined the Resistance
2011-06-06 23:31:02 : Setting objective importance to stopwatch
2011-06-06 23:31:02 : Mapscripts: setup objective from match state
2011-06-06 23:31:02 : ...OnMatchStatePrimary 0
2011-06-06 23:31:02 : OnMatchStatePrimary 0: Setting up objective 1a
2011-06-06 23:31:02 : === Deactivating all effects ===
2011-06-06 23:31:02 : === Deactivating all objectives ===
2011-06-06 23:31:02 : Syncing stats to clients...
2011-06-06 23:31:02 : ...OnMatchStateOther 0 0
2011-06-06 23:31:02 : ...OnMatchStateOther 1 0
2011-06-06 23:31:02 : ...OnMatchStateOther 2 0
2011-06-06 23:31:02 : OnMatchStateOther2 0: Deconstructed MG at Fence
2011-06-06 23:31:02 : ...OnMatchStateOther 3 0
2011-06-06 23:31:02 : OnMatchStateOther2 0: Deconstructed MG at Warehouse
2011-06-06 23:31:02 : ...OnMatchStateOther 4 0
2011-06-06 23:31:02 : OnMatchStateOther2 0: Deconstructed MG at Nimbus
2011-06-06 23:31:02 : ...OnMatchStateOther 5 0
2011-06-06 23:31:02 : OnMatchStateOther5 0: Health CP no team
2011-06-06 23:31:02 : ...OnMatchStateOther 6 0
2011-06-06 23:31:02 : OnMatchStateOther6 0: Damage CP no team
2011-06-06 23:31:02 : ...OnMatchStateOther 7 0
2011-06-06 23:31:02 : ...OnMatchStateOther 8 0
2011-06-06 23:31:02 : ...OnMatchStateOther 9 0
2011-06-06 23:31:02 : ...OnMatchStateOther 10 0
2011-06-06 23:31:02 : ...OnMatchStateOther 11 0
2011-06-06 23:31:02 : ...OnMatchStateOther 12 0
2011-06-06 23:31:02 : ...OnMatchStateOther 13 0
2011-06-06 23:31:02 : ...OnMatchStateOther 14 0
2011-06-06 23:31:02 : ...OnMatchStateOther 15 0
2011-06-06 23:31:02 : ...OnMatchStateOther 16 0
2011-06-06 23:31:02 : ...OnMatchStateOther 17 0
2011-06-06 23:31:02 : Mapscripts: done setting up objective from match state
2011-06-06 23:31:02 : Finished compositing contextId 1 team security (0) cinematic: false
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 17 for team 1
2011-06-06 23:31:02 : client 15 connected.
2011-06-06 23:31:02 : OnClientConnect: Clearing abilities for client 15
2011-06-06 23:31:02 : Syncing match state to client 15
2011-06-06 23:31:02 : client 14 connected.
2011-06-06 23:31:02 : OnClientConnect: Clearing abilities for client 14
2011-06-06 23:31:02 : Syncing match state to client 14
2011-06-06 23:31:02 : Finished compositing contextId 2 team security (0) cinematic: false
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 18 for team 1
2011-06-06 23:31:02 : client 13 connected.
2011-06-06 23:31:02 : OnClientConnect: Clearing abilities for client 13
2011-06-06 23:31:02 : Syncing match state to client 13
2011-06-06 23:31:02 : Finished compositing contextId 3 team security (0) cinematic: false
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 1 for team 0
2011-06-06 23:31:02 : Finished compositing contextId 17 team security (0) cinematic: false
2011-06-06 23:31:02 : 1: Freeing unused ccf with id 2 for team 0
2011-06-06 23:31:03 : client 12 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 12
2011-06-06 23:31:03 : Syncing match state to client 12
2011-06-06 23:31:03 : Finished compositing contextId 18 team security (0) cinematic: false
2011-06-06 23:31:03 : 1: Freeing unused ccf with id 3 for team 0
2011-06-06 23:31:03 : client 11 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 11
2011-06-06 23:31:03 : Syncing match state to client 11
2011-06-06 23:31:03 : Finished compositing contextId 19 team security (0) cinematic: false
2011-06-06 23:31:03 : client 10 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 10
2011-06-06 23:31:03 : Syncing match state to client 10
2011-06-06 23:31:03 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:31:03 : Finished compositing contextId 20 team security (0) cinematic: false
2011-06-06 23:31:03 : client 9 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 9
2011-06-06 23:31:03 : Syncing match state to client 9
2011-06-06 23:31:03 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:31:03 : client 5 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 5
2011-06-06 23:31:03 : Syncing match state to client 5
2011-06-06 23:31:03 : client 2 connected.
2011-06-06 23:31:03 : OnClientConnect: Clearing abilities for client 2
2011-06-06 23:31:03 : Syncing match state to client 2
2011-06-06 23:31:07 : Resetting bot skills...
2011-06-06 23:31:07 : Bot skills reset
2011-06-06 23:31:23 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:31:23 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:31:23 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:31:47 : Resistance skill bumped up, Security down
2011-06-06 23:31:49 : Migration other match state 4: 1
2011-06-06 23:31:49 : OnMatchStateOther2 0: Constructed MG at Nimbus
2011-06-06 23:31:49 : Migration other match state 6: 1
2011-06-06 23:31:49 : OnMatchStateOther6 1: Damage CP security
2011-06-06 23:32:02 : [SDNET STEAM] bad challenge serverId[90083386371085321]
2011-06-06 23:32:03 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:32:03 : sending challenge 0xcb41016 to 88.171.239.42:49773
2011-06-06 23:32:03 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:32:03 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:32:03 : Client 2 wanted campaign '' given Campaign ''
2011-06-06 23:32:03 : client 2 disconnected.
2011-06-06 23:32:03 : client 2 connected.
2011-06-06 23:32:03 : OnClientConnect: Clearing abilities for client 2
2011-06-06 23:32:03 : 2 given player class 'medic' (clients desired player class)
2011-06-06 23:32:05 : Received abilities from client 2
2011-06-06 23:32:05 : ...'grenade_molotov' set as bind 0
2011-06-06 23:32:05 : ...'landmine' set as bind 8
2011-06-06 23:32:05 : ...'charge' set as bind 16
2011-06-06 23:32:05 : ...'spotting' set as bind 17
2011-06-06 23:32:05 : ...'repairing' set as bind 18
2011-06-06 23:32:05 : ...'disarming' set as bind 19
2011-06-06 23:32:05 : ...'building' set as bind 20
2011-06-06 23:32:05 : ...'revive' set as bind 21
2011-06-06 23:32:05 : ...'hacking' set as bind 22
2011-06-06 23:32:05 : ...'self_resurrection' set as bind 23
2011-06-06 23:32:05 : ...'increase_power2' set as bind 24
2011-06-06 23:32:05 : ...'armor_piercing_rounds' set as bind 25
2011-06-06 23:32:05 : ...'grenade_mastery' set as bind 26
2011-06-06 23:32:05 : ...'extra_magazine' set as bind 27
2011-06-06 23:32:05 : ...'grenade_aoe' set as bind 28
2011-06-06 23:32:05 : ...'grenade_damage1' set as bind 29
2011-06-06 23:32:05 : ...'extra_layers1' set as bind 30
2011-06-06 23:32:05 : ...'sprinting_grenade' set as bind 31
2011-06-06 23:32:05 : ...'sprinting_reload' set as bind 32
2011-06-06 23:32:05 : ...'hardened_skin' set as bind 33
2011-06-06 23:32:05 : ...'power_maximum_increase' set as bind 34
2011-06-06 23:32:05 : ...'power_rate_increase' set as bind 35
2011-06-06 23:32:05 : ...'give_ammo' set as bind 56
2011-06-06 23:32:05 : ...'life_buff2' set as bind 58
2011-06-06 23:32:05 : ...'weapon_buff1' set as bind 59
2011-06-06 23:32:05 : ...'disguise_self' set as bind 60
2011-06-06 23:32:05 : 26 abilities set
2011-06-06 23:32:13 : Migration other match state 5: 1
2011-06-06 23:32:13 : OnMatchStateOther5 1: Health CP security
2011-06-06 23:32:19 : Syncing match state to client 2
2011-06-06 23:32:20 : =Ðå2011-06-06 23:32:21 : [Ratz] Møwgly joined the Resistance
2011-06-06 23:32:21 : 1: Freeing unused ccf with id 20 for team 0
2011-06-06 23:32:21 : Finished compositing contextId -2 team resistance (1) cinematic: false
2011-06-06 23:32:22 : client 8 Disconnected.
2011-06-06 23:32:22 : thc_gitan Disconnected.
2011-06-06 23:32:22 : client 8 disconnected.
2011-06-06 23:32:27 : client 8 connected.
2011-06-06 23:32:27 : OnClientConnect: Clearing abilities for client 8
2011-06-06 23:32:27 : Syncing match state to client 8
2011-06-06 23:32:30 : client 7 Disconnected.
2011-06-06 23:32:30 : =Ðå2011-06-06 23:32:30 : client 7 disconnected.
2011-06-06 23:32:32 : Resistance skill bumped up, Security down
2011-06-06 23:32:33 : [SDNET STEAM] bad challenge serverId[90083386371085321]
2011-06-06 23:32:34 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:32:34 : sending challenge 0x6e2be757 to 88.162.188.218:62341
2011-06-06 23:32:34 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:32:34 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:32:34 : Client 5 wanted campaign 'campaign_challenges' given Campaign 'campaign_challenges'
2011-06-06 23:32:34 : client 5 disconnected.
2011-06-06 23:32:34 : client 5 connected.
2011-06-06 23:32:34 : OnClientConnect: Clearing abilities for client 5
2011-06-06 23:32:34 : thc_gitan joined the Resistance
2011-06-06 23:32:34 : 5 given player class 'soldier' (clients desired player class)
2011-06-06 23:32:35 : client 7 connected.
2011-06-06 23:32:35 : OnClientConnect: Clearing abilities for client 7
2011-06-06 23:32:35 : Syncing match state to client 7
2011-06-06 23:32:36 : Received abilities from client 5
2011-06-06 23:32:36 : ...'grenade_molotov' set as bind 0
2011-06-06 23:32:36 : ...'adrenaline1' set as bind 4
2011-06-06 23:32:36 : ...'landmine' set as bind 8
2011-06-06 23:32:36 : ...'charge' set as bind 16
2011-06-06 23:32:36 : ...'spotting' set as bind 17
2011-06-06 23:32:36 : ...'repairing' set as bind 18
2011-06-06 23:32:36 : ...'disarming' set as bind 19
2011-06-06 23:32:36 : ...'building' set as bind 20
2011-06-06 23:32:36 : ...'revive' set as bind 21
2011-06-06 23:32:36 : ...'hacking' set as bind 22
2011-06-06 23:32:36 : ...'sprinting_reload' set as bind 23
2011-06-06 23:32:36 : ...'grenade_shooting' set as bind 24
2011-06-06 23:32:36 : ...'armor_piercing_rounds' set as bind 25
2011-06-06 23:32:36 : ...'give_ammo' set as bind 56
2011-06-06 23:32:36 : ...'life_buff1' set as bind 57
2011-06-06 23:32:36 : ...'weapon_buff1' set as bind 58
2011-06-06 23:32:36 : ...'disguise_self' set as bind 59
2011-06-06 23:32:36 : 17 abilities set
2011-06-06 23:32:43 : Syncing match state to client 5
2011-06-06 23:32:44 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 4...
2011-06-06 23:32:44 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 9...
2011-06-06 23:32:44 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 11...
2011-06-06 23:32:44 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 13...
2011-06-06 23:32:44 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 15...
2011-06-06 23:32:44 : thc_gitan joined the Resistance
2011-06-06 23:32:55 : [SDNET STEAM] bad challenge serverId[90083386371085321]
2011-06-06 23:32:56 : Bob Anglais: lots of invisible players ;-(
2011-06-06 23:32:56 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:32:56 : sending challenge 0x5ffe10bf to 78.224.175.110:3448
2011-06-06 23:32:56 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:32:56 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:32:56 : Client 7 wanted campaign 'campaign_challenges' given Campaign 'campaign_challenges'
2011-06-06 23:32:56 : client 7 disconnected.
2011-06-06 23:32:56 : client 7 connected.
2011-06-06 23:32:56 : OnClientConnect: Clearing abilities for client 7
2011-06-06 23:32:56 : 7 given player class 'engineer' (clients desired player class)
2011-06-06 23:32:57 : Received abilities from client 7
2011-06-06 23:32:57 : ...'grenade_molotov' set as bind 0
2011-06-06 23:32:57 : ...'landmine' set as bind 8
2011-06-06 23:32:57 : ...'turret2' set as bind 9
2011-06-06 23:32:57 : ...'sticky_bomb' set as bind 12
2011-06-06 23:32:57 : ...'charge' set as bind 16
2011-06-06 23:32:57 : ...'spotting' set as bind 17
2011-06-06 23:32:57 : ...'repairing' set as bind 18
2011-06-06 23:32:57 : ...'disarming' set as bind 19
2011-06-06 23:32:57 : ...'building' set as bind 20
2011-06-06 23:32:57 : ...'revive' set as bind 21
2011-06-06 23:32:57 : ...'hacking' set as bind 22
2011-06-06 23:32:57 : ...'third_person_objectives' set as bind 23
2011-06-06 23:32:57 : ...'hardened_skin' set as bind 24
2011-06-06 23:32:57 : ...'sprinting_reload' set as bind 25
2011-06-06 23:32:57 : ...'armor_piercing_rounds' set as bind 26
2011-06-06 23:32:57 : ...'spider_sense' set as bind 27
2011-06-06 23:32:57 : ...'power_maximum_increase' set as bind 28
2011-06-06 23:32:57 : ...'gear_head1' set as bind 29
2011-06-06 23:32:57 : ...'power_rate_increase' set as bind 30
2011-06-06 23:32:57 : ...'increase_power2' set as bind 31
2011-06-06 23:32:57 : ...'sprinting_grenade' set as bind 32
2011-06-06 23:32:57 : ...'silent_movement' set as bind 33
2011-06-06 23:32:57 : ...'give_ammo' set as bind 56
2011-06-06 23:32:57 : ...'life_buff1' set as bind 57
2011-06-06 23:32:57 : ...'weapon_buff1' set as bind 58
2011-06-06 23:32:57 : ...'disguise_self' set as bind 59
2011-06-06 23:32:57 : 26 abilities set
2011-06-06 23:33:08 : Syncing match state to client 7
2011-06-06 23:33:09 : WARNING: Thread 'idBot_bot/edf_11': GetTimeLengthForChat: playing as radio but no player team 'multiple_enemies_spotted'
2011-06-06 23:33:10 : =Ðå2011-06-06 23:33:10 : 1: Freeing unused ccf with id -2 for team 1
2011-06-06 23:33:10 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 23:33:17 : Resistance skill bumped up, Security down
2011-06-06 23:33:56 : Objective completed, resetting bot skills...
2011-06-06 23:33:56 : Resetting bot skills...
2011-06-06 23:33:56 : Bot skills reset
2011-06-06 23:33:56 : Migration primary match state: 1
2011-06-06 23:33:56 : OnMatchStatePrimary 1: Setting up objective 1b
2011-06-06 23:33:56 : === Deactivating all effects ===
2011-06-06 23:33:56 : === Deactivating all objectives ===
2011-06-06 23:33:56 : Syncing stats to clients...
2011-06-06 23:33:59 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:34:02 : Resistance skill bumped up, Security down
2011-06-06 23:34:07 : client 6 Disconnected.
2011-06-06 23:34:07 : k@@rm@@-koma Disconnected.
2011-06-06 23:34:07 : client 6 disconnected.
2011-06-06 23:34:10 : client 4 Disconnected.
2011-06-06 23:34:10 : Bob Anglais Disconnected.
2011-06-06 23:34:10 : client 4 disconnected.
2011-06-06 23:34:12 : client 6 connected.
2011-06-06 23:34:12 : OnClientConnect: Clearing abilities for client 6
2011-06-06 23:34:12 : Syncing match state to client 6
2011-06-06 23:34:15 : client 4 connected.
2011-06-06 23:34:15 : OnClientConnect: Clearing abilities for client 4
2011-06-06 23:34:15 : Syncing match state to client 4
2011-06-06 23:34:29 : Migration other match state 3: 1
2011-06-06 23:34:29 : OnMatchStateOther2 0: Constructed MG at Warehouse
2011-06-06 23:34:37 : Migration other match state 5: 2
2011-06-06 23:34:37 : OnMatchStateOther5 2: Health CP resistance
2011-06-06 23:34:47 : Resistance skill bumped up, Security down
2011-06-06 23:34:47 : Migration other match state 2: 1
2011-06-06 23:34:47 : OnMatchStateOther2 0: Deconstructed MG at Fence
2011-06-06 23:34:59 : Migration other match state 5: 1
2011-06-06 23:34:59 : OnMatchStateOther5 1: Health CP security
2011-06-06 23:35:01 : WARNING: Thread 'sdWeaponItem': Unknown State 'VehicleDefault'
2011-06-06 23:35:01 : WARNING: Thread 'sdWeaponItem': Unknown State 'VehicleDefault'
2011-06-06 23:35:04 : WARNING: Bot 9 is stuck
2011-06-06 23:35:08 : Migration other match state 6: 2
2011-06-06 23:35:08 : OnMatchStateOther6 2: Damage CP resistance
2011-06-06 23:35:21 : c:\Mustang [GB]: you do know if you reconnect they will reappear
2011-06-06 23:35:24 : WARNING: Bot 11 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:35:32 : Resistance skill bumped up, Security down
2011-06-06 23:35:42 : Migration other match state 6: 1
2011-06-06 23:35:42 : OnMatchStateOther6 1: Damage CP security
2011-06-06 23:36:17 : Resistance skill bumped up, Security down
2011-06-06 23:36:20 : [SDNET STEAM] bad challenge serverId[90083386371085321]
2011-06-06 23:36:21 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:36:21 : sending challenge 0x30fe2917 to 84.101.25.56:3265
2011-06-06 23:36:21 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:36:21 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:36:21 : Client 4 wanted campaign 'campaign_resistance' given Campaign 'campaign_resistance'
2011-06-06 23:36:21 : client 4 disconnected.
2011-06-06 23:36:21 : client 4 connected.
2011-06-06 23:36:21 : OnClientConnect: Clearing abilities for client 4
2011-06-06 23:36:21 : 4 given player class 'soldier' (clients desired player class)
2011-06-06 23:36:23 : Received abilities from client 4
2011-06-06 23:36:23 : ...'grenade_molotov' set as bind 0
2011-06-06 23:36:23 : ...'grenade_flash' set as bind 1
2011-06-06 23:36:23 : ...'landmine' set as bind 8
2011-06-06 23:36:23 : ...'turret1' set as bind 9
2011-06-06 23:36:23 : ...'charge' set as bind 16
2011-06-06 23:36:23 : ...'spotting' set as bind 17
2011-06-06 23:36:23 : ...'repairing' set as bind 18
2011-06-06 23:36:23 : ...'disarming' set as bind 19
2011-06-06 23:36:23 : ...'building' set as bind 20
2011-06-06 23:36:23 : ...'revive' set as bind 21
2011-06-06 23:36:23 : ...'hacking' set as bind 22
2011-06-06 23:36:23 : ...'hardened_skin' set as bind 23
2011-06-06 23:36:23 : ...'sprinting_reload' set as bind 24
2011-06-06 23:36:23 : ...'power_maximum_increase' set as bind 25
2011-06-06 23:36:23 : ...'armor_piercing_rounds' set as bind 26
2011-06-06 23:36:23 : ...'grenade_mastery' set as bind 27
2011-06-06 23:36:23 : ...'third_person_objectives' set as bind 28
2011-06-06 23:36:23 : ...'search_bodies1' set as bind 29
2011-06-06 23:36:23 : ...'extra_layers1' set as bind 30
2011-06-06 23:36:23 : ...'gear_head1' set as bind 31
2011-06-06 23:36:23 : ...'power_rate_increase' set as bind 32
2011-06-06 23:36:23 : ...'spider_sense' set as bind 33
2011-06-06 23:36:23 : ...'extra_magazine' set as bind 34
2011-06-06 23:36:23 : ...'give_ammo' set as bind 56
2011-06-06 23:36:23 : ...'life_buff1' set as bind 57
2011-06-06 23:36:23 : ...'weapon_buff1' set as bind 58
2011-06-06 23:36:23 : ...'disguise_self' set as bind 59
2011-06-06 23:36:23 : 27 abilities set
2011-06-06 23:36:38 : Syncing match state to client 4
2011-06-06 23:36:41 : Bobio joined the Security
2011-06-06 23:36:41 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 23:36:41 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 23:36:43 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:37:02 : Resistance skill bumped up, Security down
2011-06-06 23:37:17 : WARNING: Bot 10 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:37:27 : WARNING: Bot 14 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:37:47 : Resistance skill bumped up, Security down
2011-06-06 23:37:55 : ********************
FATAL ERROR: AllocRenderModel called from a different thread for 'animations/weapons/grenade_molotov/grenade_molotov_world.staticmodel'
********************
2011-06-06 23:37:55 : Shutting down OpenGL subsystem
2011-06-06 23:37:55 : ...releasing DC
2011-06-06 23:37:55 : ...shutting down QGL
2011-06-06 23:48:59 : --------- Map Initialization ---------
2011-06-06 23:48:59 : Loaded in 83 ms
2011-06-06 23:48:59 : Map: maps/mp/sectow.entities
2011-06-06 23:48:59 : WARNING: Image program 'models/characters/glass_d.tga' failed to load
2011-06-06 23:48:59 : 3 KB passage memory used to build PVS
2011-06-06 23:48:59 : 4 msec to calculate PVS
2011-06-06 23:48:59 : 86 areas
2011-06-06 23:48:59 : 102 portals
2011-06-06 23:48:59 : 4 areas visible on average
2011-06-06 23:48:59 : 1 KB PVS data
2011-06-06 23:48:59 : LoadNetVars: Server loaded default table with 2088 entries
2011-06-06 23:48:59 : SetMapXPDisconnect: Disconnect
2011-06-06 23:48:59 : SetPreMapRankLevel: 0
2011-06-06 23:48:59 : SetPreMapRankLevelXP: 0
2011-06-06 23:48:59 : ----------- Game Map Init ------------
2011-06-06 23:48:59 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-06-06 23:48:59 : 102 classes
2011-06-06 23:48:59 : 439 functions
2011-06-06 23:48:59 : 151 variables
2011-06-06 23:48:59 : ----------- Loading Map Bot Actions ------------
2011-06-06 23:48:59 : ----------- Loading Map AAS ------------
2011-06-06 23:48:59 : [Load AAS Binary]
2011-06-06 23:48:59 : loading 'maps/mp/sectow.aas_playerb'
2011-06-06 23:48:59 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/container_city/lights_01_i.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/securityfortress/razor_wire_01_high_mask.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'makecoverage( textures/securityfortress/fence/fence_tie_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'makecoverage( textures/securityfortress/fence/fence_plate_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'makecoverage( textures/securityfortress/fence/fencemeshedge_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'makecoverage( models/props/junk/collection_crate_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'stripalpha( textures/oob/sectower_01_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'makecoverage( textures/securityfortress/int_fence_top/int_fence_top_d.tga)' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'textures/displays/static_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-06 23:48:59 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'textures/particles/muzzle/flash.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-06 23:49:00 : WARNING: Image program 'makecoverage( models/props/vegetation/indoor_vegetation_01_leaf_d.tga)' failed to load
2011-06-06 23:49:00 : WARNING: file decls/materials/props/vegetation/vegetation.mtr, line 11: No coverage map specified for an alpha tested material
2011-06-06 23:49:00 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'lights/falloff_fluro_04.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'lights/fluro_bulb_03.tga' failed to load
2011-06-06 23:49:00 : WARNING: Image program 'lights/falloff_fluro_08.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/fluro_bulb_04.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/fluro_bulb_03.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_fluro_02.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/fluro_bulb_04.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/fluro_bulb_03.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/fluro_bulb_01.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-06 23:49:01 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-06 23:49:01 : 3 KB passage memory used to build PVS
2011-06-06 23:49:01 : 5 msec to calculate PVS
2011-06-06 23:49:01 : 86 areas
2011-06-06 23:49:01 : 102 portals
2011-06-06 23:49:01 : 4 areas visible on average
2011-06-06 23:49:01 : 1 KB PVS data
2011-06-06 23:49:01 : 3 KB passage memory used to build PVS
2011-06-06 23:49:01 : 4 msec to calculate PVS
2011-06-06 23:49:01 : 86 areas
2011-06-06 23:49:01 : 102 portals
2011-06-06 23:49:01 : 4 areas visible on average
2011-06-06 23:49:01 : 1 KB PVS data
2011-06-06 23:49:01 : --------------------------------------
2011-06-06 23:49:01 : ...Queued local player char: 0 context id: -1 team: resistance (1) required: false
2011-06-06 23:49:01 : ...Queued local player char: 0 context id: -1 team: security (0) required: false
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage2/dhafer.ccfinstance'
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage2/alec.ccfinstance'
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage3/ray.ccfinstance'
2011-06-06 23:49:01 : ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage3/richie.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-06 23:49:01 : ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-06 23:49:01 : Queued 8 resistance ccfs
2011-06-06 23:49:01 : Queued 8 security ccfs
2011-06-06 23:49:01 : Total 16 ccfs queued
2011-06-06 23:49:01 : Spawning entities
2011-06-06 23:49:01 : WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'fishbus_bot_controller'
2011-06-06 23:49:01 : Static items: spawned 8 models, 437 lights, 5036 collision
2011-06-06 23:49:02 : Resetting bot skills...
2011-06-06 23:49:02 : Bot skills reset
2011-06-06 23:49:02 : (1) disabled all spawns
2011-06-06 23:49:02 : (2) enabling gate spawns...
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 860
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 840
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 850
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 820
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 830
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 810
2011-06-06 23:49:02 : De-activating Tactical Group ID: 2011-06-06 23:49:02 : 800
2011-06-06 23:49:02 : ...891 entities spawned, 0 inhibited
2011-06-06 23:49:02 : InitFromNewMap: 'maps/mp/sectow.entities'
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 2 for team 1
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 17 for team 1
2011-06-06 23:49:02 : Finished compositing contextId -1 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 18 for team 1
2011-06-06 23:49:02 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 19 for team 1
2011-06-06 23:49:02 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 20 for team 1
2011-06-06 23:49:02 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 1 for team 0
2011-06-06 23:49:02 : Finished compositing contextId 18 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 2 for team 0
2011-06-06 23:49:02 : Finished compositing contextId 19 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 3 for team 0
2011-06-06 23:49:02 : Finished compositing contextId 20 team resistance (1) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 17 for team 0
2011-06-06 23:49:02 : Finished compositing contextId 1 team security (0) cinematic: false
2011-06-06 23:49:02 : 1: Freeing unused ccf with id 18 for team 0
2011-06-06 23:49:03 : Finished compositing contextId 2 team security (0) cinematic: false
2011-06-06 23:49:03 : 1: Freeing unused ccf with id 20 for team 0
2011-06-06 23:49:03 : Finished compositing contextId 3 team security (0) cinematic: false
2011-06-06 23:49:03 : Finished compositing contextId 17 team security (0) cinematic: false
2011-06-06 23:49:03 : WARNING: Failed to load 3 composites.
2011-06-06 23:49:03 : WARNING: ...context id: 18
2011-06-06 23:49:03 : WARNING: ...context id: 19
2011-06-06 23:49:03 : WARNING: ...context id: 20
2011-06-06 23:49:03 : === Active Queue (16) ===
2011-06-06 23:49:03 : non-cinematic id: -1 lock: 1 team: 0 ccf: 1 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 3 lock: 1 team: 1 ccf: 4 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: -2 lock: 1 team: 0 ccf: 2 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: -2 lock: 1 team: 1 ccf: 14 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: -2 lock: 1 team: 0 ccf: 0 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: -1 lock: 1 team: 1 ccf: 3 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 1 lock: 1 team: 1 ccf: 5 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 2 lock: 1 team: 1 ccf: 6 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 17 lock: 1 team: 1 ccf: 7 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 18 lock: 1 team: 1 ccf: 8 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 19 lock: 1 team: 1 ccf: 9 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 20 lock: 1 team: 1 ccf: 10 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 1 lock: 1 team: 0 ccf: 11 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 2 lock: 1 team: 0 ccf: 12 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 3 lock: 1 team: 0 ccf: 13 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : non-cinematic id: 17 lock: 1 team: 0 ccf: 15 users: 1 instances: 1 state: 2
2011-06-06 23:49:03 : === Compositing Queue (3) ===
2011-06-06 23:49:03 : non-cinematic id: 18 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:49:03 : non-cinematic id: 19 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:49:03 : non-cinematic id: 20 lock: 1 team: 0 ccf: -1 users: 1 instances: -1 state: 1
2011-06-06 23:49:03 : === Finished Active And Composite Queue Models ===
2011-06-06 23:49:03 : --- Completed loading sequence in 4.39s ---
2011-06-06 23:49:03 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 23:49:03 : maps/mp/sectow: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-06 23:49:03 : Virtual textures loaded and locked in 0.01s
2011-06-06 23:49:03 : -----------------------------------
2011-06-06 23:49:03 : 00:04 to load maps/mp/sectow.entities
2011-06-06 23:49:03 : 1: Freeing unused ccf with id 3 for team 1
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : WARNING: No Spawn Found.
2011-06-06 23:49:03 : 1: Freeing unused ccf with id 1 for team 1
2011-06-06 23:49:03 : All Stats Cleared
2011-06-06 23:49:03 : All Stats Cleared
2011-06-06 23:49:03 : 1: Freeing unused ccf with id 2 for team 1
2011-06-06 23:49:03 : Finished compositing contextId 18 team security (0) cinematic: false
2011-06-06 23:49:03 : Finished compositing contextId 19 team security (0) cinematic: false
2011-06-06 23:49:03 : All Stats Cleared
2011-06-06 23:49:03 : Bobio joined the Security
2011-06-06 23:49:03 : Lickpost joined the Resistance
2011-06-06 23:49:03 : c:\Mustang [GB] joined the Security
2011-06-06 23:49:03 : Mapscripts: setup objective from match state
2011-06-06 23:49:03 : ...OnMatchStatePrimary 0
2011-06-06 23:49:03 : OnMatchStatePrimary(0)
2011-06-06 23:49:03 : (1) disabled all spawns
2011-06-06 23:49:03 : (2) enabling gate spawns...
2011-06-06 23:49:03 : Sectow script: BotID1 enabled
2011-06-06 23:49:03 : Sectow Script: Conduit Objective Initialized
2011-06-06 23:49:03 : Sectow script: Initial Bomb/Hatch Importance set
2011-06-06 23:49:03 : Syncing stats to clients...
2011-06-06 23:49:03 : ...OnMatchStateOther 0 0
2011-06-06 23:49:03 : OnMatchStateOther0 0: resetting health post 1
2011-06-06 23:49:03 : ...OnMatchStateOther 1 0
2011-06-06 23:49:03 : OnMatchStateOther1 0: resetting energy post 1
2011-06-06 23:49:03 : ...OnMatchStateOther 2 0
2011-06-06 23:49:03 : OnMatchStateOther2 0: MG1
2011-06-06 23:49:03 : ...OnMatchStateOther 3 0
2011-06-06 23:49:03 : OnMatchStateOther3 0: MG2
2011-06-06 23:49:03 : ...OnMatchStateOther 4 0
2011-06-06 23:49:03 : OnMatchStateOther3: NPC Position Now Set
2011-06-06 23:49:03 : ...OnMatchStateOther 5 0
2011-06-06 23:49:03 : ...OnMatchStateOther 6 0
2011-06-06 23:49:03 : ...OnMatchStateOther 7 0
2011-06-06 23:49:03 : ...OnMatchStateOther 8 0
2011-06-06 23:49:03 : ...OnMatchStateOther 9 0
2011-06-06 23:49:03 : ...OnMatchStateOther 10 0
2011-06-06 23:49:03 : ...OnMatchStateOther 11 0
2011-06-06 23:49:03 : ...OnMatchStateOther 12 0
2011-06-06 23:49:03 : ...OnMatchStateOther 13 0
2011-06-06 23:49:03 : ...OnMatchStateOther 14 0
2011-06-06 23:49:03 : OnMatchStateOther3: NPC alive
2011-06-06 23:49:03 : ...OnMatchStateOther 15 0
2011-06-06 23:49:04 : ...OnMatchStateOther 16 0
2011-06-06 23:49:04 : ...OnMatchStateOther 17 0
2011-06-06 23:49:04 : Mapscripts: done setting up objective from match state
2011-06-06 23:49:04 : Finished compositing contextId 20 team security (0) cinematic: false
2011-06-06 23:49:04 : client 15 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 15
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 15
2011-06-06 23:49:04 : client 14 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 14
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 14
2011-06-06 23:49:04 : client 13 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 13
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 13
2011-06-06 23:49:04 : client 12 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 12
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 12
2011-06-06 23:49:04 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:49:04 : client 11 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 11
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 11
2011-06-06 23:49:04 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:49:04 : client 10 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 10
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 10
2011-06-06 23:49:04 : client 9 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 9
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 9
2011-06-06 23:49:04 : client 8 connected.
2011-06-06 23:49:04 : OnClientConnect: Clearing abilities for client 8
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : WARNING: No Spawn Found.
2011-06-06 23:49:04 : Syncing match state to client 8
2011-06-06 23:49:05 : client 7 connected.
2011-06-06 23:49:05 : OnClientConnect: Clearing abilities for client 7
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : Syncing match state to client 7
2011-06-06 23:49:05 : client 6 connected.
2011-06-06 23:49:05 : OnClientConnect: Clearing abilities for client 6
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : Syncing match state to client 6
2011-06-06 23:49:05 : client 5 connected.
2011-06-06 23:49:05 : OnClientConnect: Clearing abilities for client 5
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : Syncing match state to client 5
2011-06-06 23:49:05 : client 4 connected.
2011-06-06 23:49:05 : OnClientConnect: Clearing abilities for client 4
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : Syncing match state to client 4
2011-06-06 23:49:05 : client 3 connected.
2011-06-06 23:49:05 : OnClientConnect: Clearing abilities for client 3
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : WARNING: No Spawn Found.
2011-06-06 23:49:05 : Syncing match state to client 3
2011-06-06 23:49:08 : Resetting bot skills...
2011-06-06 23:49:08 : Bot skills reset
2011-06-06 23:49:14 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:49:14 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:49:44 : WARNING: Bot 8 is stuck
2011-06-06 23:49:48 : Migration primary match state: 1
2011-06-06 23:49:48 : OnMatchStatePrimary(1)
2011-06-06 23:49:48 : OnMatchStatePrimary 1: Bomb Finished - Setup Bomb
2011-06-06 23:49:48 : (1) disabled all spawns
2011-06-06 23:49:48 : (2) enabling gate spawns...
2011-06-06 23:49:48 : Sectow script: BotID1 enabled
2011-06-06 23:49:48 : Sectow Script: Gate Objective Initialized
2011-06-06 23:49:48 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:49:48 : DeactivatePrimary 1: Deactivating Hatch
2011-06-06 23:49:48 : Sectow script: Conduit light event started
2011-06-06 23:49:48 : Resistance skill bumped up, Security down
2011-06-06 23:49:50 : Sectow script: Conduit Lights Activated
2011-06-06 23:49:52 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:49:57 : client 1 Disconnected.
2011-06-06 23:49:57 : Lickpost Disconnected.
2011-06-06 23:49:57 : client 1 disconnected.
2011-06-06 23:50:02 : client 1 connected.
2011-06-06 23:50:02 : OnClientConnect: Clearing abilities for client 1
2011-06-06 23:50:02 : WARNING: No Spawn Found.
2011-06-06 23:50:02 : WARNING: No Spawn Found.
2011-06-06 23:50:02 : Syncing match state to client 1
2011-06-06 23:50:04 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:50:13 : Migration other match state 3: 1
2011-06-06 23:50:13 : OnMatchStateOther3 1: MG2 constructed
2011-06-06 23:50:33 : client 2 Disconnected.
2011-06-06 23:50:33 : c:\Mustang [GB] Disconnected.
2011-06-06 23:50:33 : client 2 disconnected.
2011-06-06 23:50:33 : Resistance skill bumped up, Security down
2011-06-06 23:50:34 : [SDNET STEAM] bad challenge serverId[90083386469031950]
2011-06-06 23:50:35 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:50:35 : sending challenge 0x6958ff4d to 86.166.249.85:53583
2011-06-06 23:50:35 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:50:35 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:50:35 : Client 1 wanted campaign '' given Campaign ''
2011-06-06 23:50:35 : client 1 disconnected.
2011-06-06 23:50:35 : client 1 connected.
2011-06-06 23:50:35 : OnClientConnect: Clearing abilities for client 1
2011-06-06 23:50:35 : 1 given player class 'soldier' (clients desired player class)
2011-06-06 23:50:35 : Received abilities from client 1
2011-06-06 23:50:36 : ...'grenade_molotov' set as bind 0
2011-06-06 23:50:36 : ...'landmine' set as bind 8
2011-06-06 23:50:36 : ...'charge' set as bind 16
2011-06-06 23:50:36 : ...'spotting' set as bind 17
2011-06-06 23:50:36 : ...'repairing' set as bind 18
2011-06-06 23:50:36 : ...'disarming' set as bind 19
2011-06-06 23:50:36 : ...'building' set as bind 20
2011-06-06 23:50:36 : ...'revive' set as bind 21
2011-06-06 23:50:36 : ...'hacking' set as bind 22
2011-06-06 23:50:36 : ...'give_ammo' set as bind 56
2011-06-06 23:50:36 : ...'life_buff1' set as bind 57
2011-06-06 23:50:36 : ...'weapon_buff1' set as bind 58
2011-06-06 23:50:36 : ...'disguise_self' set as bind 59
2011-06-06 23:50:36 : 13 abilities set
2011-06-06 23:50:38 : WARNING: Requested team is full.
2011-06-06 23:50:38 : client 2 connected.
2011-06-06 23:50:38 : OnClientConnect: Clearing abilities for client 2
2011-06-06 23:50:38 : WARNING: No Spawn Found.
2011-06-06 23:50:38 : WARNING: No Spawn Found.
2011-06-06 23:50:38 : Syncing match state to client 2
2011-06-06 23:50:38 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:50:40 : WARNING: No Spawn Found.
2011-06-06 23:50:40 : WARNING: No Spawn Found.
2011-06-06 23:50:40 : Syncing match state to client 1
2011-06-06 23:50:42 : c:\Mustang [GB] joined the Resistance
2011-06-06 23:50:42 : 1: Freeing unused ccf with id -2 for team 1
2011-06-06 23:50:42 : Finished compositing contextId -2 team resistance (1) cinematic: false
2011-06-06 23:50:44 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:50:51 : Migration primary match state: 2
2011-06-06 23:50:51 : OnMatchStatePrimary 2: Bomb Finished - Setup Hack
2011-06-06 23:50:51 : (1) disabled all spawns
2011-06-06 23:50:51 : (1) disabled all spawns
2011-06-06 23:50:51 : (2) enabling gate spawns...
2011-06-06 23:50:51 : (2a) disabling gate spawns...
2011-06-06 23:50:51 : (2) enabling safe spawns...
2011-06-06 23:50:52 : DeactivatePrimary 1: Deactivating Hatch
2011-06-06 23:50:52 : DeactivatePrimary 2: Deactivating Bomb
2011-06-06 23:50:52 : Objective completed, resetting bot skills...
2011-06-06 23:50:52 : Resetting bot skills...
2011-06-06 23:50:52 : Bot skills reset
2011-06-06 23:50:52 : Sectow script: Setup Warden gameplay ents
2011-06-06 23:50:52 : Syncing stats to clients...
2011-06-06 23:50:52 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:51:18 : Resistance skill bumped up, Security down
2011-06-06 23:51:32 : WARNING: Bot 9 is stuck
2011-06-06 23:51:54 : TASK SELECT (Bobio): Attempting Primary: 'snd_hack_guard_select' (owner: 'hackable_warden_key')
2011-06-06 23:52:03 : Resistance skill bumped up, Security down
2011-06-06 23:52:07 : Migration other match state 1: 1
2011-06-06 23:52:07 : OnMatchStateOther1 1: resetting energy post 1 to security
2011-06-06 23:52:14 : Migration primary match state: 3
2011-06-06 23:52:14 : OnMatchStatePrimary 3: Hack Finished - Setup Carry
2011-06-06 23:52:14 : (1) disabled all spawns
2011-06-06 23:52:14 : (1) disabled all spawns
2011-06-06 23:52:14 : (2) enabling gate spawns...
2011-06-06 23:52:14 : (2a) disabling gate spawns...
2011-06-06 23:52:14 : (2) enabling safe spawns...
2011-06-06 23:52:14 : DeactivatePrimary 1: Deactivating Hatch
2011-06-06 23:52:14 : DeactivatePrimary 2: Deactivating Bomb
2011-06-06 23:52:14 : DeactivatePrimary 3: Deactivating Hack
2011-06-06 23:52:14 : Sectow script: Setup Warden gameplay ents
2011-06-06 23:52:14 : Warden computer hacked
2011-06-06 23:52:14 : Resetting bot skills...
2011-06-06 23:52:14 : Bot skills reset
2011-06-06 23:52:14 : Objective completed, resetting bot skills...
2011-06-06 23:52:14 : Resetting bot skills...
2011-06-06 23:52:14 : Bot skills reset
2011-06-06 23:52:16 : Migration other match state 0: 1
2011-06-06 23:52:16 : OnMatchStateOther0 1: resetting health post 1 to security
2011-06-06 23:52:16 : Key access granted
2011-06-06 23:52:16 : Syncing stats to clients...
2011-06-06 23:52:17 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:52:21 : Sectow script: BotID3 enabled
2011-06-06 23:52:22 : Migration other match state 2: 1
2011-06-06 23:52:22 : OnMatchStateOther2 1: MG1 constructed
2011-06-06 23:52:41 : Sectow script: BotID3 enabled
2011-06-06 23:52:48 : Migration other match state 0: 2
2011-06-06 23:52:48 : OnMatchStateOther0 0: resetting health post 1 post to resistance
2011-06-06 23:52:49 : Resistance skill bumped up, Security down
2011-06-06 23:52:55 : Migration other match state 1: 2
2011-06-06 23:52:55 : OnMatchStateOther1 2: resetting energy post 1 to resistance
2011-06-06 23:53:19 : WARNING: Bot 12 is stuck
2011-06-06 23:53:21 : WARNING: Bot 13 is stuck
2011-06-06 23:53:26 : WARNING: Bot 10 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:53:33 : WARNING: Bot 10 failed to perform objective revive because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:53:34 : Resistance skill bumped up, Security down
2011-06-06 23:53:35 : [SDNET STEAM] bad challenge serverId[90083386469031950]
2011-06-06 23:53:36 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-06 23:53:36 : sending challenge 0x16440eae to 62.83.103.196:64814
2011-06-06 23:53:36 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-06 23:53:36 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-06 23:53:36 : Client 2 wanted campaign '' given Campaign ''
2011-06-06 23:53:36 : client 2 disconnected.
2011-06-06 23:53:36 : client 2 connected.
2011-06-06 23:53:36 : OnClientConnect: Clearing abilities for client 2
2011-06-06 23:53:36 : 2 given player class 'engineer' (clients desired player class)
2011-06-06 23:53:38 : Sectow script: BotID3 enabled
2011-06-06 23:53:38 : Received abilities from client 2
2011-06-06 23:53:38 : ...'grenade_molotov' set as bind 0
2011-06-06 23:53:38 : ...'landmine' set as bind 8
2011-06-06 23:53:38 : ...'extra_plates' set as bind 9
2011-06-06 23:53:38 : ...'turret2' set as bind 11
2011-06-06 23:53:38 : ...'caltrop_bomb' set as bind 12
2011-06-06 23:53:38 : ...'sticky_bomb' set as bind 13
2011-06-06 23:53:38 : ...'charge' set as bind 16
2011-06-06 23:53:38 : ...'spotting' set as bind 17
2011-06-06 23:53:38 : ...'repairing' set as bind 18
2011-06-06 23:53:38 : ...'disarming' set as bind 19
2011-06-06 23:53:38 : ...'building' set as bind 20
2011-06-06 23:53:38 : ...'revive' set as bind 21
2011-06-06 23:53:38 : ...'hacking' set as bind 22
2011-06-06 23:53:38 : ...'hardened_skin' set as bind 23
2011-06-06 23:53:38 : ...'power_maximum_increase' set as bind 24
2011-06-06 23:53:38 : ...'spider_sense' set as bind 25
2011-06-06 23:53:38 : ...'armor_piercing_rounds' set as bind 26
2011-06-06 23:53:38 : ...'search_bodies1' set as bind 27
2011-06-06 23:53:38 : ...'extra_mine' set as bind 28
2011-06-06 23:53:38 : ...'gear_head1' set as bind 29
2011-06-06 23:53:38 : ...'extra_layers1' set as bind 30
2011-06-06 23:53:38 : ...'hack_turret' set as bind 31
2011-06-06 23:53:38 : ...'increase_power2' set as bind 32
2011-06-06 23:53:38 : ...'self_resurrection' set as bind 33
2011-06-06 23:53:38 : ...'power_rate_increase' set as bind 34
2011-06-06 23:53:38 : ...'cortex_bomb' set as bind 35
2011-06-06 23:53:38 : ...'downed_fire' set as bind 36
2011-06-06 23:53:38 : ...'give_ammo' set as bind 56
2011-06-06 23:53:38 : ...'life_buff1' set as bind 57
2011-06-06 23:53:38 : ...'weapon_buff1' set as bind 58
2011-06-06 23:53:38 : ...'disguise_self' set as bind 59
2011-06-06 23:53:38 : 31 abilities set
2011-06-06 23:53:46 : WARNING: No Spawn Found.
2011-06-06 23:53:46 : WARNING: No Spawn Found.
2011-06-06 23:53:46 : Syncing match state to client 2
2011-06-06 23:53:48 : Julian joined the Security
2011-06-06 23:53:48 : 1: Freeing unused ccf with id -2 for team 0
2011-06-06 23:53:48 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-06 23:53:55 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-06 23:53:55 : WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:13
2011-06-06 23:54:00 : WARNING: Bot 10 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:54:04 : Sectow script: BotID3 enabled
2011-06-06 23:54:07 : client 2 Disconnected.
2011-06-06 23:54:07 : Julian Disconnected.
2011-06-06 23:54:07 : client 2 disconnected.
2011-06-06 23:54:08 : Migration primary match state: 4
2011-06-06 23:54:08 : Preparing map for cutscene with fade...
2011-06-06 23:54:08 : Overtime Disabled
2011-06-06 23:54:08 : Resistance have gained access to the Infirmary
2011-06-06 23:54:09 : Syncing stats to clients...
2011-06-06 23:54:10 : Objective completed, resetting bot skills...
2011-06-06 23:54:10 : Resetting bot skills...
2011-06-06 23:54:10 : Bot skills reset
2011-06-06 23:54:10 : Cleaning up dynamic entities for cutscene...
2011-06-06 23:54:12 : client 2 connected.
2011-06-06 23:54:12 : OnClientConnect: Clearing abilities for client 2
2011-06-06 23:54:12 : WARNING: No Spawn Found.
2011-06-06 23:54:12 : WARNING: No Spawn Found.
2011-06-06 23:54:12 : Syncing match state to client 2
2011-06-06 23:54:19 : Resistance skill bumped up, Security down
2011-06-06 23:54:21 : Server thinks client cutscene is finished - calling OnServerCutsceneComplete
2011-06-06 23:54:21 : Sectow script: Warden objective completed
2011-06-06 23:54:21 : Migration primary match state: 4
2011-06-06 23:54:21 : OnMatchStatePrimary 4: Carry Finished - Setup Escort
2011-06-06 23:54:21 : (1) disabled all spawns
2011-06-06 23:54:21 : (2) enabling nechy spawns...
2011-06-06 23:54:21 : DeactivatePrimary 1: Deactivating Hatch
2011-06-06 23:54:21 : DeactivatePrimary 2: Deactivating Bomb
2011-06-06 23:54:21 : DeactivatePrimary 3: Deactivating Hack
2011-06-06 23:54:21 : DeactivatePrimary 4: Deactivating Carry
2011-06-06 23:54:21 : Matchstatecarry fired
2011-06-06 23:54:21 : WARNING: Thread '': sdGameMapScriptState::CallEvent Event Call 'hide' on NULL entity
2011-06-06 23:54:21 : WARNING: Thread '': sdGameMapScriptState::CallEvent Could not find script object
2011-06-06 23:54:21 : Sectow script: Setup Nechayev gameplay ents
2011-06-06 23:54:21 : Sectow script: Setup Nechayev ID4 priorities and difficulty
2011-06-06 23:54:21 : Bot skills reset
2011-06-06 23:54:21 : Stopping bot skill controller
2011-06-06 23:54:21 : Bot skills reset
2011-06-06 23:54:21 : WARNING: Thread '': ResetPrimaryBotActions: botId '2174992' not found
2011-06-06 23:54:21 : Transitioning away from idle on npc
2011-06-06 23:54:21 : Transitioning away from idle on npc
2011-06-06 23:54:24 : WARNING: Bot 14 is stuck
2011-06-06 23:54:28 : WARNING: Bot 6 failed to perform objective buff_player_damage because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:54:30 : WARNING: Bot 13 failed to perform objective give_kevlar because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:54:30 : WARNING: Thread '': Already synced stats less than a minute ago - ignoring
2011-06-06 23:54:30 : Transitioning away from idle on npc
2011-06-06 23:54:30 : Transitioning away from idle on npc
2011-06-06 23:54:31 : Migration other match state 4: -1029552130
2011-06-06 23:54:31 : Activating Tactical Group ID: 2011-06-06 23:54:31 : 800
2011-06-06 23:54:34 : WARNING: Bot 3 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:54:36 : TASK SELECT (Bobio): Attempting Primary: 'snd_stop_npc_select' (owner: 'sdNPC_npc/nechayev_16')
2011-06-06 23:54:40 : Migration other match state 4: -453973536
2011-06-06 23:54:46 : Migration other match state 4: 658545443
2011-06-06 23:54:51 : Migration other match state 4: 2026691099
2011-06-06 23:54:52 : Migration other match state 0: 1
2011-06-06 23:54:52 : OnMatchStateOther0 1: resetting health post 1 to security
2011-06-06 23:54:59 : Migration other match state 4: 1308947420
2011-06-06 23:55:02 : Migration other match state 1: 1
2011-06-06 23:55:02 : OnMatchStateOther1 1: resetting energy post 1 to security
2011-06-06 23:55:03 : Migration other match state 4: -1461775082
2011-06-06 23:55:05 : Activating Tactical Group ID: 2011-06-06 23:55:05 : 810
2011-06-06 23:55:06 : WARNING: Bot 7 failed to perform objective give_kevlar because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:55:07 : De-activating Tactical Group ID: 2011-06-06 23:55:07 : 800
2011-06-06 23:55:08 : Migration other match state 4: -2026622947
2011-06-06 23:55:11 : Migration other match state 4: -836258441
2011-06-06 23:55:14 : Sectow script: BotID5 enabled
2011-06-06 23:55:14 : Migration other match state 5: 1
2011-06-06 23:55:16 : Transitioning away from idle on npc
2011-06-06 23:55:16 : Transitioning away from idle on npc
2011-06-06 23:55:17 : Transitioning away from idle on npc
2011-06-06 23:55:17 : Transitioning away from idle on npc
2011-06-06 23:55:20 : Migration other match state 4: 489820162
2011-06-06 23:55:21 : Transitioning away from idle on npc
2011-06-06 23:55:21 : Transitioning away from idle on npc
2011-06-06 23:55:29 : Transitioning away from idle on npc
2011-06-06 23:55:29 : Transitioning away from idle on npc
2011-06-06 23:55:31 : Migration other match state 4: 1793190477
2011-06-06 23:55:36 : Migration other match state 4: 374176793
2011-06-06 23:55:44 : Migration other match state 4: 2114807362
2011-06-06 23:55:47 : Migration other match state 4: 602683581
2011-06-06 23:55:48 : Activating Tactical Group ID: 2011-06-06 23:55:48 : 820
2011-06-06 23:55:49 : Migration other match state 4: -1343396024
2011-06-06 23:55:49 : De-activating Tactical Group ID: 2011-06-06 23:55:49 : 810
2011-06-06 23:55:52 : Migration other match state 4: -1908120396
2011-06-06 23:55:53 : Transitioning away from idle on npc
2011-06-06 23:55:53 : Transitioning away from idle on npc
2011-06-06 23:55:54 : Transitioning away from idle on npc
2011-06-06 23:55:54 : Transitioning away from idle on npc
2011-06-06 23:55:57 : Migration other match state 4: -968306523
2011-06-06 23:55:59 : WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:7
2011-06-06 23:55:59 : Transitioning away from idle on npc
2011-06-06 23:55:59 : Transitioning away from idle on npc
2011-06-06 23:56:02 : Migration other match state 14: 2
2011-06-06 23:56:06 : Migration other match state 4: -280060662
2011-06-06 23:56:07 : Migration other match state 14: 0
2011-06-06 23:56:10 : Transitioning away from idle on npc
2011-06-06 23:56:10 : Transitioning away from idle on npc
2011-06-06 23:56:14 : Transitioning away from idle on npc
2011-06-06 23:56:14 : Transitioning away from idle on npc
2011-06-06 23:56:18 : Transitioning away from idle on npc
2011-06-06 23:56:18 : Transitioning away from idle on npc
2011-06-06 23:56:22 : Migration other match state 4: -65330410
2011-06-06 23:56:25 : Activating Tactical Group ID: 2011-06-06 23:56:25 : 830
2011-06-06 23:56:26 : De-activating Tactical Group ID: 2011-06-06 23:56:26 : 820
2011-06-06 23:56:28 : Migration other match state 4: 1714256397
2011-06-06 23:56:30 : Sectow script: BotID6 enabled
2011-06-06 23:56:30 : Sectow script: Nech Wall CP Importance set
2011-06-06 23:56:30 : Migration other match state 5: 2
2011-06-06 23:56:31 : Migration other match state 4: 95086081
2011-06-06 23:56:32 : Migration other match state 1: 2
2011-06-06 23:56:32 : OnMatchStateOther1 2: resetting energy post 1 to resistance
2011-06-06 23:56:47 : Migration other match state 4: -1409942367
2011-06-06 23:56:50 : Migration other match state 4: 962314018
2011-06-06 23:56:54 : Migration other match state 4: -1152758682
2011-06-06 23:56:57 : Migration other match state 4: 599427181
2011-06-06 23:56:58 : Sectow script: BotID7 enabled
2011-06-06 23:56:58 : Migration other match state 5: 3
2011-06-06 23:57:01 : Activating Tactical Group ID: 2011-06-06 23:57:01 : 840
2011-06-06 23:57:03 : De-activating Tactical Group ID: 2011-06-06 23:57:03 : 830
2011-06-06 23:57:05 : Migration other match state 4: 550742133
2011-06-06 23:57:09 : Transitioning away from idle on npc
2011-06-06 23:57:09 : Transitioning away from idle on npc
2011-06-06 23:57:10 : Transitioning away from idle on npc
2011-06-06 23:57:10 : Transitioning away from idle on npc
2011-06-06 23:57:14 : Migration other match state 4: -1443940644
2011-06-06 23:57:14 : Migration other match state 14: 2
2011-06-06 23:57:17 : Migration other match state 14: 0
2011-06-06 23:57:19 : Transitioning away from idle on npc
2011-06-06 23:57:19 : Transitioning away from idle on npc
2011-06-06 23:57:21 : Migration other match state 14: 2
2011-06-06 23:57:25 : Migration other match state 14: 0
2011-06-06 23:57:28 : Transitioning away from idle on npc
2011-06-06 23:57:28 : Transitioning away from idle on npc
2011-06-06 23:57:29 : Migration other match state 14: 2
2011-06-06 23:57:31 : Migration other match state 14: 0
2011-06-06 23:57:34 : Transitioning away from idle on npc
2011-06-06 23:57:34 : Transitioning away from idle on npc
2011-06-06 23:57:35 : Migration other match state 4: -1957649415
2011-06-06 23:57:36 : Transitioning away from idle on npc
2011-06-06 23:57:36 : Transitioning away from idle on npc
2011-06-06 23:57:37 : Transitioning away from idle on npc
2011-06-06 23:57:37 : Transitioning away from idle on npc
2011-06-06 23:57:38 : Sectow script: BotID8 enabled
2011-06-06 23:57:38 : Sectow script: Nech End CP Importance set
2011-06-06 23:57:38 : Migration other match state 5: 4
2011-06-06 23:57:39 : Migration other match state 14: 2
2011-06-06 23:57:40 : Migration other match state 14: 0
2011-06-06 23:57:43 : Transitioning away from idle on npc
2011-06-06 23:57:43 : Transitioning away from idle on npc
2011-06-06 23:57:43 : Migration other match state 4: 2111207048
2011-06-06 23:57:46 : Transitioning away from idle on npc
2011-06-06 23:57:46 : Transitioning away from idle on npc
2011-06-06 23:57:51 : Transitioning away from idle on npc
2011-06-06 23:57:51 : Transitioning away from idle on npc
2011-06-06 23:57:53 : WARNING: Bot 13 failed to perform objective give_kevlar because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:57:53 : Migration other match state 4: 8740418
2011-06-06 23:57:56 : Transitioning away from idle on npc
2011-06-06 23:57:56 : Transitioning away from idle on npc
2011-06-06 23:58:01 : Transitioning away from idle on npc
2011-06-06 23:58:01 : Transitioning away from idle on npc
2011-06-06 23:58:03 : Migration other match state 4: 2000773191
2011-06-06 23:58:03 : Migration other match state 14: 2
2011-06-06 23:58:07 : WARNING: Bot 2 failed to perform objective give_kevlar because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:58:51 : WARNING: Bot 13 failed to perform objective give_kevlar because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:58:54 : Migration other match state 1: 1
2011-06-06 23:58:54 : OnMatchStateOther1 1: resetting energy post 1 to security
2011-06-06 23:59:06 : WARNING: Bot 15 failed to perform objective buff_player_metabolism because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:59:08 : WARNING: Bot 3 failed to perform objective buff_player_power because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:59:33 : Migration other match state 14: 0
2011-06-06 23:59:36 : Transitioning away from idle on npc
2011-06-06 23:59:36 : Transitioning away from idle on npc
2011-06-06 23:59:41 : Transitioning away from idle on npc
2011-06-06 23:59:41 : Transitioning away from idle on npc
2011-06-06 23:59:43 : Transitioning away from idle on npc
2011-06-06 23:59:43 : Transitioning away from idle on npc
2011-06-06 23:59:43 : Transitioning away from idle on npc
2011-06-06 23:59:43 : Transitioning away from idle on npc
2011-06-06 23:59:45 : Migration other match state 4: 763977192
2011-06-06 23:59:45 : Activating Tactical Group ID: 2011-06-06 23:59:45 : 850
2011-06-06 23:59:46 : De-activating Tactical Group ID: 2011-06-06 23:59:46 : 840
2011-06-06 23:59:47 : Transitioning away from idle on npc
2011-06-06 23:59:47 : Transitioning away from idle on npc
2011-06-06 23:59:48 : Transitioning away from idle on npc
2011-06-06 23:59:48 : Transitioning away from idle on npc
2011-06-06 23:59:49 : Migration other match state 4: -2043192511
2011-06-06 23:59:49 : WARNING: Bot 15 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-06-06 23:59:50 : Migration other match state 14: 2
2011-06-06 23:59:54 : Migration other match state 1: 2
2011-06-06 23:59:54 : OnMatchStateOther1 2: resetting energy post 1 to resistance
2011-06-06 23:59:58 : Migration other match state 0: 2
2011-06-06 23:59:58 : OnMatchStateOther0 0: resetting health post 1 post to resistance
2011-06-07 00:00:47 : Migration other match state 14: 0
2011-06-07 00:00:49 : Transitioning away from idle on npc
2011-06-07 00:00:49 : Transitioning away from idle on npc
2011-06-07 00:00:51 : Migration other match state 4: -1191400816
2011-06-07 00:00:51 : WARNING: Bot 10 failed to perform objective buff_player_metabolism because of time expiration limits when performing (bot action index: -1)
2011-06-07 00:00:53 : Migration other match state 14: 2
2011-06-07 00:01:24 : [SDNET STEAM] bad challenge serverId[90083386469031950]
2011-06-07 00:01:25 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-07 00:01:25 : sending challenge 0x5ae5cfba to 2.96.20.203:59526
2011-06-07 00:01:25 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-07 00:01:25 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-07 00:01:25 : Client 2 wanted campaign '' given Campaign ''
2011-06-07 00:01:25 : client 2 disconnected.
2011-06-07 00:01:25 : client 2 connected.
2011-06-07 00:01:25 : OnClientConnect: Clearing abilities for client 2
2011-06-07 00:01:25 : 2 given player class 'medic' (clients desired player class)
2011-06-07 00:01:28 : Received abilities from client 2
2011-06-07 00:01:28 : ...'grenade_molotov' set as bind 0
2011-06-07 00:01:28 : ...'adrenaline1' set as bind 4
2011-06-07 00:01:28 : ...'landmine' set as bind 8
2011-06-07 00:01:28 : ...'charge' set as bind 16
2011-06-07 00:01:28 : ...'spotting' set as bind 17
2011-06-07 00:01:28 : ...'repairing' set as bind 18
2011-06-07 00:01:28 : ...'disarming' set as bind 19
2011-06-07 00:01:28 : ...'building' set as bind 20
2011-06-07 00:01:28 : ...'revive' set as bind 21
2011-06-07 00:01:28 : ...'hacking' set as bind 22
2011-06-07 00:01:28 : ...'hardened_skin' set as bind 23
2011-06-07 00:01:28 : ...'sprinting_reload' set as bind 24
2011-06-07 00:01:28 : ...'third_person_objectives' set as bind 25
2011-06-07 00:01:28 : ...'power_maximum_increase' set as bind 26
2011-06-07 00:01:28 : ...'spider_sense' set as bind 27
2011-06-07 00:01:28 : ...'sprinting_grenade' set as bind 28
2011-06-07 00:01:28 : ...'increase_power1' set as bind 29
2011-06-07 00:01:28 : ...'armor_piercing_rounds' set as bind 30
2011-06-07 00:01:28 : ...'power_rate_increase' set as bind 31
2011-06-07 00:01:28 : ...'give_ammo' set as bind 56
2011-06-07 00:01:28 : ...'life_buff1' set as bind 57
2011-06-07 00:01:28 : ...'weapon_buff1' set as bind 58
2011-06-07 00:01:28 : ...'disguise_self' set as bind 59
2011-06-07 00:01:28 : 23 abilities set
2011-06-07 00:01:36 : WARNING: PlayChat: Require recipient but none found (got_your_back)
2011-06-07 00:01:37 : WARNING: No Spawn Found.
2011-06-07 00:01:37 : WARNING: No Spawn Found.
2011-06-07 00:01:37 : Syncing match state to client 2
2011-06-07 00:01:37 : WARNING: PlayChat: Require recipient but none found (got_your_back)
2011-06-07 00:01:39 : AbjectBlitz joined the Security
2011-06-07 00:01:39 : 1: Freeing unused ccf with id 19 for team 0
2011-06-07 00:01:40 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-07 00:01:41 : WARNING: PlayChat: Require recipient but none found (got_your_back)
2011-06-07 00:01:49 : TASK SELECT (Bobio): Attempting Primary: 'snd_stop_downed_npc_select' (owner: 'sdNPC_npc/nechayev_16')
2011-06-07 00:02:07 : ********************
FATAL ERROR: AllocRenderModel called from a different thread for ''
********************
2011-06-07 00:02:07 : Shutting down OpenGL subsystem
2011-06-07 00:02:07 : ...releasing DC
2011-06-07 00:02:07 : ...shutting down QGL
Havnt crashed yet had 2 full servers for about 1.5 - 2 hours. Newest Update.
@Trinidad
I just had an instance previous to the update where I checked my consoles and my Challenge server had the orange flashing in the top bar as well, it was full also so I waited to update it. Never seen it before and I didnt think to copy the console for the info.
More of the same
2011-06-07 02:35:02 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'animations/items/ammopack/world/ammopack_world.staticmodel' ********************
2011-06-07 03:15:29 : ******************** FATAL ERROR: AllocRenderModel called from a different thread for 'animations/weapons/grenade_launcher_01/world/grenade_01.staticmodel' ********************
Gentlemen,
net_serverAllowHijacking 1
After some time on, and after taking the server configuration determined by the master server, the server crashes (Crash) and does not return the previous setting as reported in the Server manual.
net_serverAllowHijacking 0
This setting does the server crash, works nonstop for days, even after this update 06/06/2011
BR Gzone
www.gzone.com.br
NCC1701A
Senhores,
net_serverAllowHijacking 1
Depois algum tempo ligado, e após o servidor assumir a configuração determinada pelo Server master, O servidor cai (Crash) e não volta a configuração anterior conforme informado no manual do Servidor.
net_serverAllowHijacking 0
Nesta configuração não a queda do servidor, funciona sem parar por dias , isso mesmo depois da atualização de 06/06/2011
BR Gzone
www.gzone.com.br
NCC1701A
www.gzone.com.br
NCC1701A
Think it’s trying to lull you into a false sense of security
I run several servers, some with net_serverAllowHijacking 0 some with net_serverAllowHijacking 1
They crash equally as often as each other
Nooooes… our 30s friend is back again (on 2 servers)
2011-06-07 09:23:50 : --------- Map Initialization ---------
2011-06-07 09:23:50 : Loaded in 28 ms
2011-06-07 09:23:50 : Map: maps/mp/aquarium.entities
2011-06-07 09:23:51 : WARNING: Image program 'models/characters/glass_d.tga' failed to load
2011-06-07 09:23:51 : 16 KB passage memory used to build PVS
2011-06-07 09:23:51 : 10 msec to calculate PVS
2011-06-07 09:23:51 : 103 areas
2011-06-07 09:23:51 : 254 portals
2011-06-07 09:23:51 : 13 areas visible on average
2011-06-07 09:23:51 : 1 KB PVS data
2011-06-07 09:23:51 : LoadNetVars: Server loaded default table with 2088 entries
2011-06-07 09:23:51 : SetMapXPDisconnect: Disconnect
2011-06-07 09:23:51 : SetPreMapRankLevel: 0
2011-06-07 09:23:51 : SetPreMapRankLevelXP: 0
2011-06-07 09:23:51 : ----------- Game Map Init ------------
2011-06-07 09:23:51 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-06-07 09:23:51 : 102 classes
2011-06-07 09:23:51 : 439 functions
2011-06-07 09:23:51 : 151 variables
2011-06-07 09:23:51 : ----------- Loading Map Bot Actions ------------
2011-06-07 09:23:51 : ----------- Loading Map AAS ------------
2011-06-07 09:23:51 : [Load AAS Binary]
2011-06-07 09:23:51 : loading 'maps/mp/aquarium.aas_playerb'
2011-06-07 09:23:51 : WARNING: Image program 'models/characters/glass_d.tga' failed to load
2011-06-07 09:23:51 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'makecoverage( models/props/junk/collection_crate_d.tga)' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/displays/static_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/aquarium/algae_tank_01_i.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/ship_light_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/ship_light_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/ship_light_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-06-07 09:23:52 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_water_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_08.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/fluro_bulb_07.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/water_caustics_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_01_blu_edge.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_water_01.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/roundlight_ribbed_05.tga' failed to load
2011-06-07 09:23:52 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-06-07 09:23:52 : 16 KB passage memory used to build PVS
2011-06-07 09:23:52 : 9 msec to calculate PVS
2011-06-07 09:23:52 : 103 areas
2011-06-07 09:23:52 : 254 portals
2011-06-07 09:23:52 : 13 areas visible on average
2011-06-07 09:23:52 : 1 KB PVS data
2011-06-07 09:23:53 : 16 KB passage memory used to build PVS
2011-06-07 09:23:53 : 27 msec to calculate PVS
2011-06-07 09:23:53 : 103 areas
2011-06-07 09:23:53 : 254 portals
2011-06-07 09:23:53 : 13 areas visible on average
2011-06-07 09:23:53 : 1 KB PVS data
2011-06-07 09:23:53 : --------------------------------------
2011-06-07 09:23:53 : ...Queued local player char: 0 context id: -1 team: resistance (1) required: false
2011-06-07 09:23:53 : ...Queued local player char: 0 context id: -1 team: security (0) required: false
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage1/damien.ccfinstance'
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage1/dhafer.ccfinstance'
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage1/alec.ccfinstance'
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage1/ray.ccfinstance'
2011-06-07 09:23:53 : ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage1/richie.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-06-07 09:23:53 : ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-06-07 09:23:53 : Queued 8 resistance ccfs
2011-06-07 09:23:53 : Queued 8 security ccfs
2011-06-07 09:23:53 : Total 16 ccfs queued
2011-06-07 09:23:53 : Spawning entities
2011-06-07 09:23:53 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-06-07 09:23:53 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-06-07 09:23:53 : WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller'
2011-06-07 09:23:53 : Static items: spawned 0 models, 436 lights, 3029 collision
2011-06-07 09:23:53 : WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
2011-06-07 09:23:53 : bot classes set
2011-06-07 09:23:53 : Resetting bot skills...
2011-06-07 09:23:53 : Bot skills reset
2011-06-07 09:23:53 : Opening lower outer doors
2011-06-07 09:23:53 : Opening lower inner doors
2011-06-07 09:23:53 : STOP pushing player from LOWER doorways
2011-06-07 09:23:53 : Opening upper outer doors
2011-06-07 09:23:53 : STOP pushing player from UPPER doorways
2011-06-07 09:23:53 : Closing upper inner doors
2011-06-07 09:23:53 : elevator_state.elevator_at_bottom_powered_off()
2011-06-07 09:23:53 : elevator_state = 2011-06-07 09:23:53 : 10
2011-06-07 09:23:53 : elevator_state.destroyed_elevator_at_bottom()
2011-06-07 09:23:53 : Elevator is powered off, so go to bottom
2011-06-07 09:23:53 : elevator_state = 2011-06-07 09:23:53 : 10
2011-06-07 09:23:53 : ...1261 entities spawned, 0 inhibited
2011-06-07 09:23:53 : InitFromNewMap: 'maps/mp/aquarium.entities'
2011-06-07 09:23:53 : Finished compositing contextId -1 team resistance (1) cinematic: false
2011-06-07 09:23:53 : Finished compositing contextId -1 team security (0) cinematic: false
2011-06-07 09:23:53 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-06-07 09:23:53 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-06-07 09:23:53 : Finished compositing contextId 3 team resistance (1) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 18 team resistance (1) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 19 team resistance (1) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 20 team resistance (1) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 1 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 2 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 3 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 17 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 18 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 19 team security (0) cinematic: false
2011-06-07 09:23:54 : Finished compositing contextId 20 team security (0) cinematic: false
2011-06-07 09:23:54 : --- Completed loading sequence in 3.84s ---
2011-06-07 09:23:54 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-07 09:23:54 : maps/mp/aquarium: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-07 09:23:54 : Virtual textures loaded and locked in 0.01s
2011-06-07 09:23:54 : -----------------------------------
2011-06-07 09:23:54 : 00:03 to load maps/mp/aquarium.entities
2011-06-07 09:23:54 : All Stats Cleared
2011-06-07 12:44:38 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-07 12:44:38 : The connection to game session has been lost.
2011-06-07 12:44:38 : DisconnectSafe: Appending cmd system disconnect...
2011-06-07 12:44:38 : WARNING: Steam has been disconnected for > 30000 ms. Disconnecting net session.
2011-06-07 12:44:38 : The connection to game session has been lost.
2011-06-07 12:44:38 : DisconnectSafe: Appending cmd system disconnect...
2011-06-07 12:44:38 : === D I S C O N N E C T ===
2011-06-07 12:44:38 : --------- Game Map Shutdown ----------
2011-06-07 12:44:38 : --------------------------------------
2011-06-07 12:44:38 : === D I S C O N N E C T ===
A third server reports this
2011-06-07 12:33:56 : --------- Map Initialization ---------
2011-06-07 12:33:56 : Loaded in 222 ms
2011-06-07 12:33:56 : Map: maps/sp/challenge_01.entities
2011-06-07 12:33:56 : 8 bytes passage memory used to build PVS
2011-06-07 12:33:56 : 1 msec to calculate PVS
2011-06-07 12:33:56 : 2 areas
2011-06-07 12:33:56 : 4 portals
2011-06-07 12:33:56 : 2 areas visible on average
2011-06-07 12:33:56 : 8 bytes PVS data
2011-06-07 12:33:56 : LoadNetVars: Server loaded default table with 2088 entries
2011-06-07 12:33:56 : SetMapXPDisconnect: Disconnect
2011-06-07 12:33:56 : SetPreMapRankLevel: 0
2011-06-07 12:33:56 : SetPreMapRankLevelXP: 0
2011-06-07 12:33:56 : ----------- Game Map Init ------------
2011-06-07 12:33:56 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-06-07 12:33:56 : 102 classes
2011-06-07 12:33:56 : 439 functions
2011-06-07 12:33:56 : 151 variables
2011-06-07 12:33:56 : ----------- Loading Map Bot Actions ------------
2011-06-07 12:33:56 : ----------- Loading Map AAS ------------
2011-06-07 12:33:56 : [Load AAS Binary]
2011-06-07 12:33:56 : loading 'maps/sp/challenge_01.aas_playerb'
2011-06-07 12:33:56 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'textures/env/challenges/start_line_03_i.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'textures/displays/static_02.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'textures/reactor/warning_light_02_local.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'lights/falloff_halogen_01.tga' failed to load
2011-06-07 12:33:56 : WARNING: Image program 'lights/halogen_01.tga' failed to load
2011-06-07 12:33:56 : 8 bytes passage memory used to build PVS
2011-06-07 12:33:56 : 1 msec to calculate PVS
2011-06-07 12:33:56 : 2 areas
2011-06-07 12:33:56 : 4 portals
2011-06-07 12:33:56 : 2 areas visible on average
2011-06-07 12:33:56 : 8 bytes PVS data
2011-06-07 12:33:56 : 8 bytes passage memory used to build PVS
2011-06-07 12:33:56 : 1 msec to calculate PVS
2011-06-07 12:33:56 : 2 areas
2011-06-07 12:33:56 : 4 portals
2011-06-07 12:33:56 : 2 areas visible on average
2011-06-07 12:33:56 : 8 bytes PVS data
2011-06-07 12:33:56 : --------------------------------------
2011-06-07 12:33:56 : ...Queued local player char: 1 context id: -1 team: resistance (1) required: false
2011-06-07 12:33:57 : ...Queued local player char: 1 context id: -1 team: security (0) required: false
2011-06-07 12:33:57 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-07 12:33:57 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-07 12:33:57 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-06-07 12:33:57 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 1 team: resistance required: false name: 'char/characters/res/challenges/res_skn_chal_var2.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 2 team: resistance required: false name: 'char/characters/res/challenges/res_avg_chal_var4.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 3 team: resistance required: false name: 'char/characters/res/challenges/res_avg_chal_var3.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 4 team: resistance required: false name: 'char/characters/res/challenges/res_avg_chal_var2.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 5 team: resistance required: false name: 'char/characters/res/challenges/res_skn_chal_var1.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 6 team: resistance required: false name: 'char/characters/res/challenges/res_avg_chal_var1.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 7 team: resistance required: false name: 'char/characters/res/challenges/res_hvy_chal_var2.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 8 team: resistance required: false name: 'char/characters/res/challenges/res_hvy_chal_var1.ccfinstance'
2011-06-07 12:33:57 : ...Queued bot ccf context id: 9 team: resistance required: false name: 'char/characters/res/challenges/res_skn_chal_var1.ccfinstance'
2011-06-07 12:33:57 : Queued 12 resistance ccfs
2011-06-07 12:33:57 : Queued 3 security ccfs
2011-06-07 12:33:57 : Total 15 ccfs queued
2011-06-07 12:33:57 : Spawning entities
2011-06-07 12:33:57 : Static items: spawned 0 models, 22 lights, 1846 collision
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : Ok Startline is in mapstate on spawned
2011-06-07 12:33:57 : ...237 entities spawned, 0 inhibited
2011-06-07 12:33:57 : InitFromNewMap: 'maps/sp/challenge_01.entities'
2011-06-07 12:33:57 : client 15 connected.
2011-06-07 12:33:57 : OnClientConnect: Clearing abilities for client 15
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : Syncing match state to client 15
2011-06-07 12:33:57 : client 14 connected.
2011-06-07 12:33:57 : OnClientConnect: Clearing abilities for client 14
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : Syncing match state to client 14
2011-06-07 12:33:57 : client 13 connected.
2011-06-07 12:33:57 : OnClientConnect: Clearing abilities for client 13
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : Syncing match state to client 13
2011-06-07 12:33:57 : client 12 connected.
2011-06-07 12:33:57 : OnClientConnect: Clearing abilities for client 12
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : Syncing match state to client 12
2011-06-07 12:33:57 : client 11 connected.
2011-06-07 12:33:57 : OnClientConnect: Clearing abilities for client 11
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : WARNING: No Spawn Found.
2011-06-07 12:33:57 : Syncing match state to client 11
2011-06-07 12:33:57 : client 10 connected.
2011-06-07 12:33:58 : OnClientConnect: Clearing abilities for client 10
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : Syncing match state to client 10
2011-06-07 12:33:58 : client 9 connected.
2011-06-07 12:33:58 : OnClientConnect: Clearing abilities for client 9
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : Syncing match state to client 9
2011-06-07 12:33:58 : client 8 connected.
2011-06-07 12:33:58 : OnClientConnect: Clearing abilities for client 8
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : Syncing match state to client 8
2011-06-07 12:33:58 : client 7 connected.
2011-06-07 12:33:58 : OnClientConnect: Clearing abilities for client 7
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : WARNING: No Spawn Found.
2011-06-07 12:33:58 : Syncing match state to client 7
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 2 for team 1
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 1 for team 0
2011-06-07 12:33:58 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 3 for team 1
2011-06-07 12:33:58 : Finished compositing contextId 17 team security (0) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 2 for team 0
2011-06-07 12:33:58 : Finished compositing contextId 18 team security (0) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 3 for team 0
2011-06-07 12:33:58 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 1 for team 1
2011-06-07 12:33:58 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 17 for team 1
2011-06-07 12:33:58 : Finished compositing contextId 3 team resistance (1) cinematic: false
2011-06-07 12:33:58 : 1: Freeing unused ccf with id 19 for team 1
2011-06-07 12:33:59 : Finished compositing contextId 4 team resistance (1) cinematic: false
2011-06-07 12:33:59 : 1: Freeing unused ccf with id 20 for team 1
2011-06-07 12:33:59 : Finished compositing contextId 5 team resistance (1) cinematic: false
2011-06-07 12:33:59 : 1: Freeing unused ccf with id 17 for team 0
2011-06-07 12:33:59 : Finished compositing contextId 6 team resistance (1) cinematic: false
2011-06-07 12:33:59 : 1: Freeing unused ccf with id 18 for team 0
2011-06-07 12:33:59 : 1: Freeing unused ccf with id 19 for team 0
2011-06-07 12:33:59 : Finished compositing contextId 7 team resistance (1) cinematic: false
2011-06-07 12:33:59 : Finished compositing contextId 8 team resistance (1) cinematic: false
2011-06-07 12:33:59 : Finished compositing contextId 9 team resistance (1) cinematic: false
2011-06-07 12:33:59 : --- Completed loading sequence in 3.28s ---
2011-06-07 12:33:59 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-07 12:33:59 : maps/sp/challenge_01: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-06-07 12:33:59 : Virtual textures loaded and locked in 0.00s
2011-06-07 12:33:59 : -----------------------------------
2011-06-07 12:33:59 : 00:03 to load maps/sp/challenge_01.entities
2011-06-07 12:33:59 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-07 12:33:59 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-07 12:33:59 : Client 0 wanted campaign 'campaign_challenges' given Campaign 'campaign_challenges'
2011-06-07 12:33:59 : client 0 connected.
2011-06-07 12:33:59 : OnClientConnect: Clearing abilities for client 0
2011-06-07 12:33:59 : 0 given player class 'medic' (clients desired player class)
2011-06-07 12:33:59 : 109.187.63.140:64322: reconnect rejected : too soon
2011-06-07 12:33:59 : 109.187.63.140:64322: reconnect rejected : too soon
2011-06-07 12:33:59 : 109.187.63.140:64322: reconnect rejected : too soon
2011-06-07 12:33:59 : Running a 4 player CoOp
2011-06-07 12:33:59 : All Stats Cleared
2011-06-07 12:34:00 : Received abilities from client 0
2011-06-07 12:34:00 : ...'grenade_molotov' set as bind 0
2011-06-07 12:34:00 : ...'metabolism1' set as bind 4
2011-06-07 12:34:00 : ...'adrenaline1' set as bind 5
2011-06-07 12:34:00 : ...'landmine' set as bind 8
2011-06-07 12:34:00 : ...'charge' set as bind 16
2011-06-07 12:34:00 : ...'spotting' set as bind 17
2011-06-07 12:34:00 : ...'repairing' set as bind 18
2011-06-07 12:34:00 : ...'disarming' set as bind 19
2011-06-07 12:34:00 : ...'building' set as bind 20
2011-06-07 12:34:00 : ...'revive' set as bind 21
2011-06-07 12:34:00 : ...'hacking' set as bind 22
2011-06-07 12:34:00 : ...'sprinting_reload' set as bind 23
2011-06-07 12:34:00 : ...'power_maximum_increase' set as bind 24
2011-06-07 12:34:00 : ...'third_person_objectives' set as bind 25
2011-06-07 12:34:00 : ...'hardened_skin' set as bind 26
2011-06-07 12:34:00 : ...'sprinting_grenade' set as bind 27
2011-06-07 12:34:00 : ...'spider_sense' set as bind 28
2011-06-07 12:34:00 : ...'grenade_shooting' set as bind 29
2011-06-07 12:34:00 : ...'increase_power1' set as bind 30
2011-06-07 12:34:00 : ...'give_ammo' set as bind 56
2011-06-07 12:34:00 : ...'life_buff1' set as bind 57
2011-06-07 12:34:00 : ...'weapon_buff1' set as bind 58
2011-06-07 12:34:00 : ...'disguise_self' set as bind 59
2011-06-07 12:34:00 : 23 abilities set
2011-06-07 12:34:03 : WARNING: No Spawn Found.
2011-06-07 12:34:03 : Syncing match state to client 0
2011-06-07 12:34:05 : Current Base Score Mod
2011-06-07 12:34:05 : 1
2011-06-07 12:34:05 : you died
2011-06-07 12:34:05 : Current Score
2011-06-07 12:34:05 : 1
2011-06-07 12:34:05 : GAS_29 joined the Security
2011-06-07 12:34:05 : 1: Freeing unused ccf with id 18 for team 1
2011-06-07 12:34:05 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : Ok Startline is in mapstate 1 now
2011-06-07 12:34:27 : stopping da music on script ent
2011-06-07 12:34:27 : running4player
2011-06-07 12:34:27 : All Stats Cleared
2011-06-07 12:34:27 : All Stats Cleared
2011-06-07 12:34:27 : Mapscripts: setup objective from match state
2011-06-07 12:34:27 : ...OnMatchStatePrimary 0
2011-06-07 12:34:27 : ...OnMatchStateOther 0 0
2011-06-07 12:34:27 : ...OnMatchStateOther 1 0
2011-06-07 12:34:27 : ...OnMatchStateOther 2 0
2011-06-07 12:34:27 : ...OnMatchStateOther 3 0
2011-06-07 12:34:27 : ...OnMatchStateOther 4 0
2011-06-07 12:34:27 : ...OnMatchStateOther 5 0
2011-06-07 12:34:27 : ...OnMatchStateOther 6 0
2011-06-07 12:34:27 : ...OnMatchStateOther 7 0
2011-06-07 12:34:27 : ...OnMatchStateOther 8 0
2011-06-07 12:34:27 : ...OnMatchStateOther 9 0
2011-06-07 12:34:27 : ...OnMatchStateOther 10 0
2011-06-07 12:34:27 : ...OnMatchStateOther 11 0
2011-06-07 12:34:27 : ...OnMatchStateOther 12 0
2011-06-07 12:34:27 : ...OnMatchStateOther 13 0
2011-06-07 12:34:27 : ...OnMatchStateOther 14 0
2011-06-07 12:34:27 : ...OnMatchStateOther 15 0
2011-06-07 12:34:27 : ...OnMatchStateOther 16 0
2011-06-07 12:34:27 : ...OnMatchStateOther 17 0
2011-06-07 12:34:27 : Mapscripts: done setting up objective from match state
2011-06-07 12:34:38 : Current Score
2011-06-07 12:34:38 : 1
2011-06-07 12:34:38 : Set Challenge Multiplier to 2
2011-06-07 12:34:38 : Current Base Score Mod
2011-06-07 12:34:38 : 2
2011-06-07 12:34:38 : turning spawn 1 on
2011-06-07 12:34:38 : endlevel counter value
2011-06-07 12:34:38 : 1
2011-06-07 12:34:38 : bot spawned
2011-06-07 12:34:38 : 1
2011-06-07 12:34:43 : Set Challenge Multiplier to 1
2011-06-07 12:34:43 : Current Base Score Mod
2011-06-07 12:34:43 : 1
2011-06-07 12:34:43 : you died
2011-06-07 12:34:43 : Current Score
2011-06-07 12:34:43 : 1
2011-06-07 12:34:45 : Current Score
2011-06-07 12:34:45 : 1
2011-06-07 12:34:48 : Triggered Challenge Bonus 'headshots': 9769 Total: 9769 Count: 1
2011-06-07 12:34:48 : Current Base Score Mod
2011-06-07 12:34:48 : 1
2011-06-07 12:34:48 : you died
2011-06-07 12:34:48 : Current Score
2011-06-07 12:34:48 : 1
2011-06-07 12:35:10 : Current Base Score Mod
2011-06-07 12:35:10 : 1
2011-06-07 12:35:10 : you died
2011-06-07 12:35:10 : Current Score
2011-06-07 12:35:10 : 1
2011-06-07 12:35:22 : Current Score
2011-06-07 12:35:22 : 1
2011-06-07 12:35:27 : turning spawn 2 on
2011-06-07 12:35:27 : turning spawn 1 off
2011-06-07 12:35:27 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-07 12:35:27 : endlevel counter value
2011-06-07 12:35:27 : 2
2011-06-07 12:35:27 : bot spawned
2011-06-07 12:35:27 : 2
2011-06-07 12:35:31 : Current Base Score Mod
2011-06-07 12:35:31 : 1
2011-06-07 12:35:31 : you died
2011-06-07 12:35:31 : Current Score
2011-06-07 12:35:31 : 1
2011-06-07 12:35:32 : Current Score
2011-06-07 12:35:32 : 1
2011-06-07 12:35:41 : Current Base Score Mod
2011-06-07 12:35:41 : 1
2011-06-07 12:35:41 : you died
2011-06-07 12:35:41 : Current Score
2011-06-07 12:35:41 : 1
2011-06-07 12:35:48 : Triggered Challenge Bonus 'headshots': 9769 Total: 19538 Count: 2
2011-06-07 12:35:49 : Current Base Score Mod
2011-06-07 12:35:49 : 1
2011-06-07 12:35:49 : you died
2011-06-07 12:35:49 : Current Score
2011-06-07 12:35:49 : 1
2011-06-07 12:36:12 : Current Base Score Mod
2011-06-07 12:36:12 : 1
2011-06-07 12:36:12 : you died
2011-06-07 12:36:12 : Current Score
2011-06-07 12:36:12 : 1
2011-06-07 12:36:15 : Triggered Challenge Bonus 'headshots': 9769 Total: 29307 Count: 3
2011-06-07 12:36:16 : Current Base Score Mod
2011-06-07 12:36:16 : 1
2011-06-07 12:36:16 : you died
2011-06-07 12:36:16 : Current Score
2011-06-07 12:36:16 : 1
2011-06-07 12:36:17 : Current Base Score Mod
2011-06-07 12:36:17 : 1
2011-06-07 12:36:17 : you died
2011-06-07 12:36:17 : Current Score
2011-06-07 12:36:17 : 1
2011-06-07 12:36:20 : Current Base Score Mod
2011-06-07 12:36:20 : 1
2011-06-07 12:36:20 : you died
2011-06-07 12:36:20 : Current Score
2011-06-07 12:36:20 : 1
2011-06-07 12:36:24 : wavedead
2011-06-07 12:36:24 : endlevel counter value
2011-06-07 12:36:24 : 1
2011-06-07 12:36:45 : Current Base Score Mod
2011-06-07 12:36:45 : 1
2011-06-07 12:36:45 : you died
2011-06-07 12:36:45 : Current Score
2011-06-07 12:36:45 : 1
2011-06-07 12:36:51 : Current Score
2011-06-07 12:36:51 : 1
2011-06-07 12:36:54 : wavedead
2011-06-07 12:36:54 : endlevel counter value
2011-06-07 12:36:54 : 0
2011-06-07 12:37:01 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-07 12:37:01 : endlevel counter value
2011-06-07 12:37:01 : 1
2011-06-07 12:37:01 : bot spawned
2011-06-07 12:37:01 : 1
2011-06-07 12:37:04 : Triggered Challenge Bonus 'headshots': 9769 Total: 39076 Count: 4
2011-06-07 12:37:05 : Triggered Challenge Bonus 'grenade_combos': 6967 Total: 6967 Count: 1
2011-06-07 12:37:07 : Current Base Score Mod
2011-06-07 12:37:07 : 1
2011-06-07 12:37:07 : you died
2011-06-07 12:37:07 : Current Score
2011-06-07 12:37:07 : 1
2011-06-07 12:37:11 : Current Score
2011-06-07 12:37:11 : 1
2011-06-07 12:37:15 : Current Base Score Mod
2011-06-07 12:37:15 : 1
2011-06-07 12:37:15 : you died
2011-06-07 12:37:15 : Current Score
2011-06-07 12:37:15 : 1
2011-06-07 12:37:19 : Triggered Challenge Bonus 'grenade_combos': 6967 Total: 13934 Count: 2
2011-06-07 12:37:21 : wavedead
2011-06-07 12:37:21 : endlevel counter value
2011-06-07 12:37:21 : 0
2011-06-07 12:37:28 : WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-06-07 12:37:28 : endlevel counter value
2011-06-07 12:37:28 : 1
2011-06-07 12:37:28 : bot spawned
2011-06-07 12:37:28 : 1
2011-06-07 12:37:34 : Current Score
2011-06-07 12:37:34 : 1
2011-06-07 12:37:37 : Current Base Score Mod
2011-06-07 12:37:37 : 1
2011-06-07 12:37:37 : you died
2011-06-07 12:37:37 : Current Score
2011-06-07 12:37:37 : 1
2011-06-07 12:37:39 : Current Score
2011-06-07 12:37:39 : 1
2011-06-07 12:37:41 : Current Base Score Mod
2011-06-07 12:37:41 : 1
2011-06-07 12:37:41 : you died
2011-06-07 12:37:41 : Current Score
2011-06-07 12:37:41 : 1
2011-06-07 12:37:45 : Triggered Challenge Bonus 'headshots': 9769 Total: 48845 Count: 5
2011-06-07 12:37:45 : Current Base Score Mod
2011-06-07 12:37:45 : 1
2011-06-07 12:37:45 : you died
2011-06-07 12:37:45 : Current Score
2011-06-07 12:37:45 : 1
2011-06-07 12:37:55 : Triggered Challenge Bonus 'headshots': 9769 Total: 58614 Count: 6
2011-06-07 12:38:01 : Current Base Score Mod
2011-06-07 12:38:01 : 1
2011-06-07 12:38:01 : you died
2011-06-07 12:38:01 : Current Score
2011-06-07 12:38:01 : 1
2011-06-07 12:38:10 : Current Base Score Mod
2011-06-07 12:38:10 : 1
2011-06-07 12:38:10 : you died
2011-06-07 12:38:10 : Current Score
2011-06-07 12:38:10 : 1
2011-06-07 12:38:23 : Current Base Score Mod
2011-06-07 12:38:23 : 1
2011-06-07 12:38:23 : you died
2011-06-07 12:38:23 : Current Score
2011-06-07 12:38:23 : 1
2011-06-07 12:38:29 : Current Base Score Mod
2011-06-07 12:38:29 : 1
2011-06-07 12:38:29 : you died
2011-06-07 12:38:29 : Current Score
2011-06-07 12:38:29 : 1
2011-06-07 12:38:34 : Triggered Challenge Bonus 'headshots': 9769 Total: 68383 Count: 7
2011-06-07 12:38:37 : Triggered Challenge Bonus 'headshots': 9769 Total: 78152 Count: 8
2011-06-07 12:38:47 : Current Base Score Mod
2011-06-07 12:38:47 : 1
2011-06-07 12:38:47 : you died
2011-06-07 12:38:47 : Current Score
2011-06-07 12:38:47 : 1
2011-06-07 12:38:50 : Current Base Score Mod
2011-06-07 12:38:50 : 1
2011-06-07 12:38:50 : you died
2011-06-07 12:38:50 : Current Score
2011-06-07 12:38:50 : 1
2011-06-07 12:38:51 : wavedead
2011-06-07 12:38:51 : endlevel counter value
2011-06-07 12:38:51 : 0
2011-06-07 12:38:55 : [SDNET STEAM] bad challenge serverId[90083387683938321]
2011-06-07 12:38:56 : Current Base Score Mod
2011-06-07 12:38:56 : 1
2011-06-07 12:38:56 : you died
2011-06-07 12:38:56 : Current Score
2011-06-07 12:38:56 : 1
2011-06-07 12:38:56 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-06-07 12:38:56 : sending challenge 0x7f24d77b to 88.74.127.181:60935
2011-06-07 12:38:56 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-06-07 12:38:56 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-06-07 12:38:56 : Client 1 wanted campaign '' given Campaign 'campaign_challenges'
2011-06-07 12:38:56 : client 1 connected.
2011-06-07 12:38:56 : OnClientConnect: Clearing abilities for client 1
2011-06-07 12:38:56 : 1 given player class 'soldier' (clients desired player class)
2011-06-07 12:38:58 : Received abilities from client 1
2011-06-07 12:38:58 : ...'grenade_molotov' set as bind 0
2011-06-07 12:38:58 : ...'landmine' set as bind 8
2011-06-07 12:38:58 : ...'sticky_bomb' set as bind 12
2011-06-07 12:38:58 : ...'charge' set as bind 16
2011-06-07 12:38:58 : ...'spotting' set as bind 17
2011-06-07 12:38:58 : ...'repairing' set as bind 18
2011-06-07 12:38:58 : ...'disarming' set as bind 19
2011-06-07 12:38:58 : ...'building' set as bind 20
2011-06-07 12:38:58 : ...'revive' set as bind 21
2011-06-07 12:38:58 : ...'hacking' set as bind 22
2011-06-07 12:38:58 : ...'armor_piercing_rounds' set as bind 23
2011-06-07 12:38:58 : ...'give_ammo' set as bind 56
2011-06-07 12:38:58 : ...'life_buff1' set as bind 57
2011-06-07 12:38:58 : ...'weapon_buff1' set as bind 58
2011-06-07 12:38:58 : ...'disguise_self' set as bind 59
2011-06-07 12:38:58 : 15 abilities set
2011-06-07 12:38:58 : endlevel counter value
2011-06-07 12:38:58 : 1
2011-06-07 12:38:58 : bot spawned
2011-06-07 12:38:58 : 1
2011-06-07 12:39:06 : Current Base Score Mod
2011-06-07 12:39:06 : 1
2011-06-07 12:39:06 : you died
2011-06-07 12:39:06 : Current Score
2011-06-07 12:39:06 : 1
2011-06-07 12:39:10 : WARNING: No Spawn Found.
2011-06-07 12:39:10 : Syncing match state to client 1
2011-06-07 12:39:11 : Triggered Challenge Bonus 'headshots': 9769 Total: 87921 Count: 9
2011-06-07 12:39:11 : Current Base Score Mod
2011-06-07 12:39:11 : 1
2011-06-07 12:39:11 : you died
2011-06-07 12:39:11 : Current Score
2011-06-07 12:39:11 : 1
2011-06-07 12:39:13 : Current Base Score Mod
2011-06-07 12:39:13 : 1
2011-06-07 12:39:13 : you died
2011-06-07 12:39:13 : Current Score
2011-06-07 12:39:13 : 1
2011-06-07 12:39:13 : robert-ulrich joined the Security
2011-06-07 12:39:13 : 1: Freeing unused ccf with id 20 for team 0
2011-06-07 12:39:14 : Finished compositing contextId -2 team security (0) cinematic: false
2011-06-07 12:39:16 : client 0 Disconnected.
2011-06-07 12:39:16 : GAS_29 Disconnected.
2011-06-07 12:39:16 : client 0 disconnected.
2011-06-07 12:39:16 : Current Base Score Mod
2011-06-07 12:39:16 : 1
2011-06-07 12:39:16 : you died
2011-06-07 12:39:16 : Current Score
2011-06-07 12:39:16 : 1
2011-06-07 12:39:23 : Current Base Score Mod
2011-06-07 12:39:23 : 1
2011-06-07 12:39:23 : you died
2011-06-07 12:39:23 : Current Score
2011-06-07 12:39:23 : 1
2011-06-07 12:39:25 : Current Base Score Mod
2011-06-07 12:39:25 : 1
2011-06-07 12:39:25 : you died
2011-06-07 12:39:25 : Current Score
2011-06-07 12:39:25 : 1
2011-06-07 12:40:04 : Current Base Score Mod
2011-06-07 12:40:04 : 1
2011-06-07 12:40:04 : you died
2011-06-07 12:40:04 : Current Score
2011-06-07 12:40:04 : 1
2011-06-07 12:40:10 : Current Base Score Mod
2011-06-07 12:40:10 : 1
2011-06-07 12:40:10 : you died
2011-06-07 12:40:10 : Current Score
2011-06-07 12:40:10 : 1
2011-06-07 12:40:18 : Current Base Score Mod
2011-06-07 12:40:18 : 1
2011-06-07 12:40:18 : you died
2011-06-07 12:40:18 : Current Score
2011-06-07 12:40:18 : 1
2011-06-07 12:40:24 : client 1 Disconnected.
2011-06-07 12:40:24 : robert-ulrich Disconnected.
2011-06-07 12:40:24 : Server config changed to: Custom
2011-06-07 12:40:24 : Server config changed to: Custom
2011-06-07 12:40:24 : Server config changed to: Standard
2011-06-07 12:40:24 : client 1 disconnected.
2011-06-07 12:40:24 : Current Base Score Mod
2011-06-07 12:40:24 : 1
2011-06-07 12:40:24 : you died
2011-06-07 12:40:24 : Current Score
2011-06-07 12:40:24 : 1
2011-06-07 12:40:24 : === D I S C O N N E C T ===
2011-06-07 12:40:24 : --------- Game Map Shutdown ----------
2011-06-07 12:40:24 : --------------------------------------
2011-06-07 12:40:24 : client 7 disconnected.
2011-06-07 12:40:24 : client 8 disconnected.
2011-06-07 12:40:24 : client 9 disconnected.
2011-06-07 12:40:24 : client 10 disconnected.
2011-06-07 12:40:24 : client 11 disconnected.
2011-06-07 12:40:24 : client 12 disconnected.
2011-06-07 12:40:24 : client 13 disconnected.
2011-06-07 12:40:24 : client 14 disconnected.
2011-06-07 12:40:24 : client 15 disconnected.
2011-06-07 12:40:24 : Campaign rules: Unable to load map. The map is locked
2011-06-07 12:40:24 : WARNING: Failed to create creationInfo required to start a map
Well, problems with Steam servers has plagued us for years - nothing new there. But if we can last 30 seconds without contact with Steam we should be able to stand 30 minutes too. So please add an option to either let it run forever without connection to Steam (and stats etc.) or an ability to adjust the timeout to a little longer.
all my server shutdown again today, the timeout 3000ms is not enough. Like lokalen said, it would be nice if we could adjust it ourself.
We’ve been investigating the Steam disconnect and might have a solution in the next update.
