A third server just crashed
2011-05-28 01:26:11 : --- Loading sequence: maps/mp/aquarium ---
2011-05-28 01:26:11 : loading sound index 'generated/preload/sound/pc/english/maps/mp/aquarium.soundpreload' with 618 entries
2011-05-28 01:26:11 : Loaded sound index in 61 ms
2011-05-28 01:26:11 : --------- Map Initialization ---------
2011-05-28 01:26:11 : Loaded in 95 ms
2011-05-28 01:26:11 : Map: maps/mp/aquarium.entities
2011-05-28 01:26:12 : WARNING: Image program 'models/characters/glass_d.tga' failed to load
2011-05-28 01:26:12 : 16 KB passage memory used to build PVS
2011-05-28 01:26:12 : 11 msec to calculate PVS
2011-05-28 01:26:12 : 103 areas
2011-05-28 01:26:12 : 254 portals
2011-05-28 01:26:12 : 13 areas visible on average
2011-05-28 01:26:12 : 1 KB PVS data
2011-05-28 01:26:12 : LoadNetVars: Server loaded default table with 2069 entries
2011-05-28 01:26:12 : SetMapXPDisconnect: Disconnect
2011-05-28 01:26:12 : SetPreMapRankLevel: 0
2011-05-28 01:26:12 : SetPreMapRankLevelXP: 0
2011-05-28 01:26:12 : ----------- Game Map Init ------------
2011-05-28 01:26:12 : teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
2011-05-28 01:26:12 : teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
2011-05-28 01:26:12 : Loaded 'C:\Servers\Brink\brink/gamescriptx86.dll'
2011-05-28 01:26:12 : 102 classes
2011-05-28 01:26:12 : 439 functions
2011-05-28 01:26:12 : 151 variables
2011-05-28 01:26:12 : ----------- Loading Map Bot Actions ------------
2011-05-28 01:26:12 : ----------- Loading Map AAS ------------
2011-05-28 01:26:12 : [Load AAS Binary]
2011-05-28 01:26:12 : loading 'maps/mp/aquarium.aas_playerb'
2011-05-28 01:26:12 : WARNING: Image program 'textures/aquarium/reef_green_veg_01_coverage.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'textures/aquarium/banners_02_01_coverage.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'textures/aquarium/banners_01_07_coverage.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'models/characters/glass_d.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'makecoverage( models/props/junk/collection_crate_d.tga)' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'textures/displays/static_02.tga' failed to load
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead'
2011-05-28 01:26:12 : entityDef path/vehicle: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary'
2011-05-28 01:26:12 : entityDef path/vehicle: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary'
2011-05-28 01:26:12 : entityDef movers/aquarium/sealife: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary'
2011-05-28 01:26:12 : entityDef movers/aquarium/sealife: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_3: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_5: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_4: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_7: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_8: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_9: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03'
2011-05-28 01:26:12 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/monorail.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:12 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-05-28 01:26:12 : WARNING: Image program 'textures/aquarium/algae_tank_01_i.tga' failed to load
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/restaurant_props.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/restaurant_props.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/ramp_room.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/ramp_room.world>/hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03'
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/ramp_room.world>/hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
2011-05-28 01:26:13 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/obj2/ramp_room.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:13 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/ship_light_02.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/ship_light_02.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/ship_light_01.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-05-28 01:26:13 : WARNING: Image program 'lights/falloff_fluro_01.tga' failed to load
2011-05-28 01:26:13 : entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
2011-05-28 01:26:13 : entityDef gameplay/maps/aquarium/generator_destructible: !Missing locStr 'text_plant' = 'maps/aquarium/generator/plant_int'
2011-05-28 01:26:13 : entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
2011-05-28 01:26:13 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 01:26:13 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 01:26:13 : entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
2011-05-28 01:26:13 : entityDef gameplay/objectives/core/destructible_target/resistance: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_002 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003a is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : entityDef gameplay/maps/aquarium/hostage_door_destructible: !Missing locStr 'text_plant' = 'maps/aquarium/obj1/plant_int'
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:13 : WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
2011-05-28 01:26:13 : entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
2011-05-28 01:26:14 : entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
2011-05-28 01:26:14 : entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
2011-05-28 01:26:14 : entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
2011-05-28 01:26:14 : entityDef gameplay/maps/aquarium/elevator: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary'
2011-05-28 01:26:14 : entityDef gameplay/maps/aquarium/elevator: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary'
2011-05-28 01:26:14 : entityDef npc/base: !Missing sound 'snd_killed_defenders' = 'sounds/commander/security/st_prisoner_down'
2011-05-28 01:26:14 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sound.world>/speaker_9: !Missing sound 'snd_shader' = 'sounds/ambience/waterside'
2011-05-28 01:26:14 : WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_2: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_3: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_5: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03'
2011-05-28 01:26:15 : ( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
2011-05-28 01:26:15 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_water_01.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_fluro_08.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/fluro_bulb_07.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/water_caustics_02.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_cheap_01_blu_edge.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_water_01.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/roundlight_ribbed_05.tga' failed to load
2011-05-28 01:26:16 : WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
2011-05-28 01:26:17 : 16 KB passage memory used to build PVS
2011-05-28 01:26:17 : 12 msec to calculate PVS
2011-05-28 01:26:17 : 103 areas
2011-05-28 01:26:17 : 254 portals
2011-05-28 01:26:17 : 13 areas visible on average
2011-05-28 01:26:17 : 1 KB PVS data
2011-05-28 01:26:17 : 16 KB passage memory used to build PVS
2011-05-28 01:26:17 : 14 msec to calculate PVS
2011-05-28 01:26:17 : 103 areas
2011-05-28 01:26:17 : 254 portals
2011-05-28 01:26:17 : 13 areas visible on average
2011-05-28 01:26:17 : 1 KB PVS data
2011-05-28 01:26:17 : --------------------------------------
2011-05-28 01:26:17 : ...Queued local player char: 0 context id: -1 team: resistance (1) required: false
2011-05-28 01:26:17 : ...Queued local player char: 0 context id: -1 team: security (0) required: false
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage1/damien.ccfinstance'
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage1/dhafer.ccfinstance'
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage1/alec.ccfinstance'
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage1/ray.ccfinstance'
2011-05-28 01:26:17 : ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage1/richie.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
2011-05-28 01:26:17 : ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
2011-05-28 01:26:17 : Queued 8 resistance ccfs
2011-05-28 01:26:17 : Queued 8 security ccfs
2011-05-28 01:26:17 : Total 16 ccfs queued
2011-05-28 01:26:17 : Spawning entities
2011-05-28 01:26:17 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 01:26:17 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 01:26:17 : WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller'
2011-05-28 01:26:17 : Static items: spawned 0 models, 436 lights, 3029 collision
2011-05-28 01:26:18 : WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
2011-05-28 01:26:18 : bot classes set
2011-05-28 01:26:18 : Resetting bot skills...
2011-05-28 01:26:18 : Bot skills reset
2011-05-28 01:26:18 : Opening lower outer doors
2011-05-28 01:26:18 : Opening lower inner doors
2011-05-28 01:26:18 : STOP pushing player from LOWER doorways
2011-05-28 01:26:18 : Opening upper outer doors
2011-05-28 01:26:18 : STOP pushing player from UPPER doorways
2011-05-28 01:26:18 : Closing upper inner doors
2011-05-28 01:26:18 : elevator_state.elevator_at_bottom_powered_off()
2011-05-28 01:26:18 : elevator_state = 2011-05-28 01:26:18 : 10
2011-05-28 01:26:18 : elevator_state.destroyed_elevator_at_bottom()
2011-05-28 01:26:18 : Elevator is powered off, so go to bottom
2011-05-28 01:26:18 : elevator_state = 2011-05-28 01:26:18 : 10
2011-05-28 01:26:18 : ...1261 entities spawned, 0 inhibited
2011-05-28 01:26:18 : InitFromNewMap: 'maps/mp/aquarium.entities'
2011-05-28 01:26:18 : Finished compositing contextId -1 team resistance (1) cinematic: false
2011-05-28 01:26:18 : Finished compositing contextId -1 team security (0) cinematic: false
2011-05-28 01:26:18 : Finished compositing contextId 1 team resistance (1) cinematic: false
2011-05-28 01:26:18 : Finished compositing contextId 2 team resistance (1) cinematic: false
2011-05-28 01:26:18 : Finished compositing contextId 3 team resistance (1) cinematic: false
2011-05-28 01:26:18 : Finished compositing contextId 17 team resistance (1) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 18 team resistance (1) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 19 team resistance (1) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 20 team resistance (1) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 1 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 2 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 3 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 17 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 18 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 19 team security (0) cinematic: false
2011-05-28 01:26:19 : Finished compositing contextId 20 team security (0) cinematic: false
2011-05-28 01:26:19 : --- Completed loading sequence in 8.25s ---
2011-05-28 01:26:19 : _vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-05-28 01:26:19 : maps/mp/aquarium: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
2011-05-28 01:26:19 : Virtual textures loaded and locked in 0.12s
2011-05-28 01:26:19 : -----------------------------------
2011-05-28 01:26:20 : 00:08 to load maps/mp/aquarium.entities
2011-05-28 01:26:20 : All Stats Cleared
2011-05-28 12:12:22 : [SDNET STEAM] bad challenge serverId[90083353962525698]
2011-05-28 12:12:23 : WARNING: P2PSendMessageToPeer : Invalid peer!
2011-05-28 12:12:23 : sending challenge 0x266f620 to 81.151.133.34:56525
2011-05-28 12:12:23 : sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
2011-05-28 12:12:23 : sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
2011-05-28 12:12:23 : Client 0 wanted campaign 'campaign_resistance' given Campaign 'campaign_resistance'
2011-05-28 12:12:23 : client 0 connected.
2011-05-28 12:12:23 : OnClientConnect: Clearing abilities for client 0
2011-05-28 12:12:23 : 0 given player class 'soldier' (clients desired player class)
2011-05-28 12:12:24 : Received abilities from client 0
2011-05-28 12:12:24 : ...'grenade_molotov' set as bind 0
2011-05-28 12:12:24 : ...'grenade_flash' set as bind 1
2011-05-28 12:12:24 : ...'landmine' set as bind 8
2011-05-28 12:12:24 : ...'charge' set as bind 16
2011-05-28 12:12:24 : ...'spotting' set as bind 17
2011-05-28 12:12:24 : ...'repairing' set as bind 18
2011-05-28 12:12:24 : ...'disarming' set as bind 19
2011-05-28 12:12:24 : ...'building' set as bind 20
2011-05-28 12:12:24 : ...'revive' set as bind 21
2011-05-28 12:12:24 : ...'hacking' set as bind 22
2011-05-28 12:12:24 : ...'armor_piercing_rounds' set as bind 23
2011-05-28 12:12:24 : ...'search_bodies1' set as bind 24
2011-05-28 12:12:24 : ...'hardened_skin' set as bind 25
2011-05-28 12:12:24 : ...'power_maximum_increase' set as bind 26
2011-05-28 12:12:24 : ...'sprinting_reload' set as bind 27
2011-05-28 12:12:24 : ...'sprinting_grenade' set as bind 28
2011-05-28 12:12:24 : ...'spider_sense' set as bind 29
2011-05-28 12:12:24 : ...'power_rate_increase' set as bind 30
2011-05-28 12:12:24 : ...'extra_layers1' set as bind 31
2011-05-28 12:12:24 : ...'extra_magazine' set as bind 32
2011-05-28 12:12:24 : ...'grenade_mastery' set as bind 33
2011-05-28 12:12:24 : ...'grenade_shooting' set as bind 34
2011-05-28 12:12:24 : ...'give_ammo' set as bind 56
2011-05-28 12:12:24 : ...'life_buff1' set as bind 57
2011-05-28 12:12:24 : ...'weapon_buff1' set as bind 58
2011-05-28 12:12:24 : ...'disguise_self' set as bind 59
2011-05-28 12:12:24 : 26 abilities set
2011-05-28 12:12:35 : Syncing match state to client 0
2011-05-28 12:12:35 : All Stats Cleared
2011-05-28 12:12:35 : All Stats Cleared
2011-05-28 12:12:35 : Syncing match state to client -1
2011-05-28 12:12:35 : Spawning entities
2011-05-28 12:12:35 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 12:12:35 : WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
2011-05-28 12:12:35 : WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller'
2011-05-28 12:12:35 : Static items: spawned 0 models, 436 lights, 3029 collision
2011-05-28 12:12:35 : WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
2011-05-28 12:12:35 : bot classes set
2011-05-28 12:12:35 : Resetting bot skills...
2011-05-28 12:12:35 : Bot skills reset
2011-05-28 12:12:35 : Opening lower outer doors
2011-05-28 12:12:35 : Opening lower inner doors
2011-05-28 12:12:35 : STOP pushing player from LOWER doorways
2011-05-28 12:12:35 : Opening upper outer doors
2011-05-28 12:12:35 : STOP pushing player from UPPER doorways
2011-05-28 12:12:35 : Closing upper inner doors
2011-05-28 12:12:35 : elevator_state.elevator_at_bottom_powered_off()
2011-05-28 12:12:35 : elevator_state = 2011-05-28 12:12:35 : 10
2011-05-28 12:12:35 : elevator_state.destroyed_elevator_at_bottom()
2011-05-28 12:12:35 : Elevator is powered off, so go to bottom
2011-05-28 12:12:35 : elevator_state = 2011-05-28 12:12:35 : 10
2011-05-28 12:12:35 : ...1261 entities spawned, 0 inhibited
2011-05-28 12:12:35 : c:\Mustang [GB] joined the Resistance
2011-05-28 12:12:35 : Syncing stats to clients...
2011-05-28 12:12:35 : Mapscripts: setup objective from match state
2011-05-28 12:12:35 : ...OnMatchStatePrimary 0
2011-05-28 12:12:35 : ...OnMatchStateOther 0 0
2011-05-28 12:12:35 : ...OnMatchStateOther 1 0
2011-05-28 12:12:35 : ...OnMatchStateOther 2 0
2011-05-28 12:12:35 : ...OnMatchStateOther 3 0
2011-05-28 12:12:35 : ...OnMatchStateOther 4 0
2011-05-28 12:12:35 : ...OnMatchStateOther 5 0
2011-05-28 12:12:35 : ...OnMatchStateOther 6 0
2011-05-28 12:12:35 : ...OnMatchStateOther 7 0
2011-05-28 12:12:35 : ...OnMatchStateOther 8 0
2011-05-28 12:12:35 : ...OnMatchStateOther 9 0
2011-05-28 12:12:35 : ...OnMatchStateOther 10 0
2011-05-28 12:12:35 : ...OnMatchStateOther 11 0
2011-05-28 12:12:35 : ...OnMatchStateOther 12 0
2011-05-28 12:12:35 : ...OnMatchStateOther 13 0
2011-05-28 12:12:35 : ...OnMatchStateOther 14 0
2011-05-28 12:12:35 : ...OnMatchStateOther 15 0
2011-05-28 12:12:35 : ...OnMatchStateOther 16 0
2011-05-28 12:12:35 : ...OnMatchStateOther 17 0
2011-05-28 12:12:35 : Mapscripts: done setting up objective from match state
2011-05-28 12:12:35 : 1: Freeing unused ccf with id 1 for team 1
2011-05-28 12:12:35 : client 15 connected.
2011-05-28 12:12:35 : OnClientConnect: Clearing abilities for client 15
2011-05-28 12:12:35 : Syncing match state to client 15
2011-05-28 12:12:35 : WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:35 : client 14 connected.
2011-05-28 12:12:35 : OnClientConnect: Clearing abilities for client 14
2011-05-28 12:12:35 : Syncing match state to client 14
2011-05-28 12:12:35 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:36 : client 13 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 13
2011-05-28 12:12:36 : Syncing match state to client 13
2011-05-28 12:12:36 : Finished compositing contextId -2 team resistance (1) cinematic: false
2011-05-28 12:12:36 : client 12 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 12
2011-05-28 12:12:36 : Syncing match state to client 12
2011-05-28 12:12:36 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:36 : WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:36 : client 11 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 11
2011-05-28 12:12:36 : Syncing match state to client 11
2011-05-28 12:12:36 : client 10 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 10
2011-05-28 12:12:36 : Syncing match state to client 10
2011-05-28 12:12:36 : client 9 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 9
2011-05-28 12:12:36 : Syncing match state to client 9
2011-05-28 12:12:36 : client 8 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 8
2011-05-28 12:12:36 : Syncing match state to client 8
2011-05-28 12:12:36 : client 7 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 7
2011-05-28 12:12:36 : Syncing match state to client 7
2011-05-28 12:12:36 : client 6 connected.
2011-05-28 12:12:36 : OnClientConnect: Clearing abilities for client 6
2011-05-28 12:12:36 : Syncing match state to client 6
2011-05-28 12:12:36 : WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:37 : client 5 connected.
2011-05-28 12:12:37 : OnClientConnect: Clearing abilities for client 5
2011-05-28 12:12:37 : Syncing match state to client 5
2011-05-28 12:12:37 : client 4 connected.
2011-05-28 12:12:37 : OnClientConnect: Clearing abilities for client 4
2011-05-28 12:12:37 : Syncing match state to client 4
2011-05-28 12:12:37 : client 3 connected.
2011-05-28 12:12:37 : OnClientConnect: Clearing abilities for client 3
2011-05-28 12:12:37 : Syncing match state to client 3
2011-05-28 12:12:37 : WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:12:37 : client 2 connected.
2011-05-28 12:12:37 : OnClientConnect: Clearing abilities for client 2
2011-05-28 12:12:37 : Syncing match state to client 2
2011-05-28 12:12:37 : client 1 connected.
2011-05-28 12:12:37 : OnClientConnect: Clearing abilities for client 1
2011-05-28 12:12:37 : Syncing match state to client 1
2011-05-28 12:12:40 : Resetting bot skills...
2011-05-28 12:12:40 : Bot skills reset
2011-05-28 12:12:45 : 8 mins to go
2011-05-28 12:12:45 : TASK SELECT (c:\Mustang [GB]): Attempting Primary: 'snd_destroy_guard_select' (owner: 'tank_doors')
2011-05-28 12:13:18 : Migration other match state 2: 2
2011-05-28 12:13:19 : Migration other match state 1: 1
2011-05-28 12:13:20 : Security skill bumped up, Resistance down
2011-05-28 12:13:58 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 6...
2011-05-28 12:13:58 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 10...
2011-05-28 12:13:58 : Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 13...
2011-05-28 12:14:05 : Security skill bumped up, Resistance down
2011-05-28 12:14:19 : WARNING: Clamping linear velocity to 0 on rigid body
2011-05-28 12:14:22 : Migration other match state 2: 1
2011-05-28 12:14:30 : Migration other match state 1: 2
2011-05-28 12:14:44 : WARNING: Clamping linear velocity to 0 on rigid body
2011-05-28 12:14:44 : WARNING: Clamping linear velocity to 0 on rigid body
2011-05-28 12:14:44 : WARNING: Clamping linear velocity to 0 on rigid body
2011-05-28 12:14:45 : 6 mins to go
2011-05-28 12:14:48 : WARNING: Bot 4 failed to perform objective revive because of time expiration limits when performing (bot action index: -1)
2011-05-28 12:14:50 : Security skill bumped up, Resistance down
2011-05-28 12:15:05 : Migration other match state 1: 1
2011-05-28 12:15:35 : Security skill bumped up, Resistance down
2011-05-28 12:15:40 : Migration other match state 2: 2
2011-05-28 12:15:48 : WARNING: Bot 8 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
2011-05-28 12:15:53 : Migration other match state 1: 2
2011-05-28 12:16:00 : play Question
2011-05-28 12:16:00 : entered
2011-05-28 12:16:02 : Migration other match state 5: 2
2011-05-28 12:16:02 : WARNING: Bot 5 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
2011-05-28 12:16:14 : WARNING: Clamping linear velocity to 0 on rigid body
2011-05-28 12:16:20 : Security skill bumped up, Resistance down
2011-05-28 12:16:34 : WARNING: Bot 2 is stuck
2011-05-28 12:16:36 : WARNING: Bot 2 is stuck
2011-05-28 12:16:39 : Give escort XP to 'Klinzman' - owner completed a task
2011-05-28 12:16:45 : 4 mins to go
2011-05-28 12:16:45 : bot class changes (4 mins remain)
2011-05-28 12:17:05 : Security skill bumped up, Resistance down
2011-05-28 12:17:06 : Migration other match state 1: 1
2011-05-28 12:17:14 : Migration other match state 2: 1
2011-05-28 12:17:15 : Give escort XP to 'Zimonja' - owner completed a task
2011-05-28 12:17:20 : play Question
2011-05-28 12:17:20 : entered
2011-05-28 12:17:38 : play Question
2011-05-28 12:17:38 : entered
2011-05-28 12:17:39 : Migration other match state 1: 2
2011-05-28 12:17:50 : Security skill bumped up, Resistance down
2011-05-28 12:17:52 : WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:6
2011-05-28 12:18:07 : play Question
2011-05-28 12:18:07 : entered
2011-05-28 12:18:15 : Migration other match state 1: 1
2011-05-28 12:18:20 : play Question
2011-05-28 12:18:20 : entered
2011-05-28 12:18:23 : entered answer
2011-05-28 12:18:23 : play Answer
2011-05-28 12:18:26 : Migration other match state 2: 2
2011-05-28 12:18:35 : Security skill bumped up, Resistance down
2011-05-28 12:18:39 : WARNING: Bot 11 is stuck
2011-05-28 12:18:45 : 2 min to go
2011-05-28 12:19:15 : 1.5 min to go
2011-05-28 12:19:15 : big bumping other team
2011-05-28 12:19:15 : Security skill big bumped up, Resistance down
2011-05-28 12:19:20 : Security skill bumped up, Resistance down
2011-05-28 12:19:41 : play Question
2011-05-28 12:19:41 : entered
2011-05-28 12:19:42 : WARNING: Bot 2 is stuck
2011-05-28 12:19:57 : WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
2011-05-28 12:20:00 : ********************
FATAL ERROR: AllocRenderModel called from a different thread for 'animations/items/ammopack/world/ammopack_world.staticmodel'
********************
2011-05-28 12:20:00 : Shutting down OpenGL subsystem
2011-05-28 12:20:00 : ...releasing DC
2011-05-28 12:20:00 : ...shutting down QGL
Haven’t encountered a “FATAL ERROR: AllocRenderModel” at all server side before this latest hotfix