Server runs great...for a certain period of time...


(muncher) #1

Not sure if anyone’s run into this problem. But I recently ran 2 dedicated servers for the full version of ET and it ran flawlessly for about 24 hours. I ran a 18 man config and a 16 man config on two different dual xeon 2.4 Ghz systems with 2 Gigs of ram in each. I was quite impressed on how well it worked until the next day when I noticed that the cpu utilization went way about 60-70% of the entire system that I hyperthreaded as a 4-way 1.2 Ghz system. Has anyone seen this problem happen on their end?

BTW: this is a linux server.

Here’s my server config…possibly there’s some memory tuning that I’m definitely not doing.

set dedicated “2” // dedicated server for internet
set sv_fps “30” // normal is 20; 30 seems to help animations bug
set username “me”

// PASSWORDS & CLIENTS

set sv_maxclients “18” // number of players including private slots
set sv_privateclients “0” // number of reserved slots
set password “” // pass required to connect if g_needpass is 1.
set g_needpass “0” // set to 1 to require password to join.
set sv_privatepassword “*" // change this
set rconpassword "
” // change this

// MASTER SERVERS TO REPORT TO

set sv_master1 “etmaster.idsoftware.com
set sv_master2 “master.gamespy.com:27900
set sv_master3 “master0.gamespy.com
set sv_master4 “clanservers.net
set sv_master5 “eg.dynip.com

// SETS/PUBLIC INFO

sets g_needpass “0” // tell’s ASE etc the server is passworded
sets sv_pure “1”
sets .IRC “” // your IRC channel + server here
sets .URL “” // your website here
sets .Host “” // host website here
sets “URL” “” // your website here

// DL, RATE

set sv_maxRate “13000” // 10000 standard but poor for ET
set sv_dl_maxRate “52000” // increase/decerease if you have plenty/little spare bandwidth
set sv_wwwDownload “0” // to 1 if you set the two below
set sv_wwwBaseURL “” // GUESS: e.g. ftp://ftp.yoursite.com
set sv_wwwCheckPath “” // GUESS: e.g. downloads/et_test/files/

// MOTD ETC

set sv_hostname “FragCentral ET Test Server” // name of server here
set g_motd “FC Servers” // join message here

set server_motd0 "^7 Welcome to FragCentral ET Test Server " // message in right corner of joi
n screen here
set server_motd1 " "
set server_motd2 "^7 Play and Play Hard "
set server_motd3 " "
set server_motd4 "^7 SERVER "
set server_motd5 " "
set server_motd6 “^7 EVAR!!!”
set server_motd7 " "

// MISC SETTINGS

set g_antilag “0”
set g_altStopwatchMode “0”
set g_autofireteams “1”
set g_complaintlimit “5” // how many F1 tk complaints before player kicked
set g_fastres “0”
set g_friendlyFire “1”
set g_gametype “2” //obj instead of campaign, same as 4 but EXP doesnt carry accross 3 maps.
set g_minGameClients “0”
set g_maxlives “0”
set g_alliedmaxlives “0”
set g_axismaxlives “0”
set g_teamforcebalance “1”
set g_noTeamSwitching “0”
set g_voiceChatsAllowed “4”
set g_doWarmup “0”
set g_spectatorInactivity “0”
set sv_floodProtect “1”
set sv_allowDownload “1”
set sv_pure “1”
set sv_minping “0”
set sv_maxping “0”
set match_latejoin “1”
set match_minplayers “0”
set match_mutespecs “0”
set match_readypercent “0”
set match_timeoutcount “0”
set match_warmupfire “1”
set match_warmupDamage “1”
set team_maxPanzers “-1”
set team_maxplayers “0”
set team_nocontrols “1”
set pmove_fixed “0”
set pmove_msec “8”
set fraglimit “0”

// VOTING

set g_allowVote “0”
set g_voteFlags “0”
set vote_limit “0”
set vote_percent “50”
set vote_allow_comp “0”
set vote_allow_gametype “0”
set vote_allow_kick “0”
set vote_allow_map “0”
set vote_allow_mutespecs “0”
set vote_allow_nextmap “0”
set vote_allow_pub “0”
set vote_allow_referee “0”
set vote_allow_shuffleteams “0”
set vote_allow_swapteams “0”
set vote_allow_friendlyfire “0”
set vote_allow_timelimit “0”
set vote_allow_warmupfire “0”
set vote_allow_antilag “0”
set vote_allow_balancedteams “0”

// PUNKBUSTER

set sv_punkbuster “1”

// LOGGING

set g_log “severname.log”
set logfile 2
set g_logsync 0

// MAP

map fueldump


(ND80) #2

I dont believe it’s related to your server config. I run my servers on very similar systems (rackshack?) and they are having problems from time to time crashing.


(BobTheDog) #3

bummer as it may be… but I’ve heard that some things have issues with dual processor setups… but this may not be true in linux…


(muncher) #4

Yea, it looks like there are some kinks that still needs to be worked out for the server. I hope that someone is reading these posts to see if it’s a real problem. Looks like it consumes CPU over time and eventually brings the server to a standstill. It runs PERFECT in the beginning without any problems…then it goes to crap.


(muncher) #5

+set com_hunkmegs 128 +set com_zoneMegs 64

I just noticed that I had that for my startup scripts. Would that cause the server to use up too much of the system resources?


(Thaylor) #6

Same with my server running on linux. First tried it with 30 slots. Crashed within 4 to 5 hours (3 times). Now decreased it to 20 slots. It lasted for just over 28 hours. Had to restart it just now though.

Using default zone/hunk settings. No error messages in log files.


(MAN-AT-ARMS) #7

Mine crashes with the error:

Sys_Error: Z_Malloc: failed on allocation of 32832 bytes from the main zone
Shutdown tty console

I tried messing with the com_zonemegs setting, but it was no help.

Definitely the crashes are more frequent the more players you have.

My 64 player server crashes every 2 hours or so, 32 player lasts maybe 12 hours, 18 player went for a day, etc…

Maybe we should run 1 player servers?


(MAN-AT-ARMS) #8

Also see a warning in console almost constantly:

WARNING: msg overflowed for <player>

Not sure if this is a normal thing or not. Never saw it in vanilla wolf.


(Chiller) #9

I too am having frequent crashes. Never had this problem with RTCW or any other server I have ran over the past 4 years. I guess they will eventually correct it.


(Migraine) #10

Hhmm. ive only had the one ‘crash’ since the full ET came out (Linux, max clients 20)

does this happen to you guys running servers of other game types?


(personal) #11

i am also experiencing server crashes analogue to the amount of users, 16players ran fine for 3-4 days, 20players lasted for a day, i just increased the com_hunkmegs to 256 from 96 , see if that helps.
the machine is a p4 1,5 1gb ram and it runs 2 wolf servers and 1 ut2003
the other servers are mostly idle and the cpu usage is never above 50% ram usage is also very low
ttfn


(Karin) #12

lol re personal eleos synexeia mprosta mas 8a se vriskoyme :PPP