Hi, we recently installed the game on a server running Fedora 10.
Everything works fine, except for the following:
When the game reaches about 25-27 players the server stops responding the “getstatus” requests! In fact, if i query a “getinfo” request it works fine, but nothing happens with the “getstatus”. I believe that under 25 players, the response packet has a size that permits the server to transmit without problems. But as soon as the connected players list increases (and the getstatus packet too) the server stops responding. What could it be ?
Tests done:
- checked the routers
- checked the MTU size (1500 bytes)
As soon as the getstatus stops working, Gametracker, xFire, and other stops refreshing the game information. Wich means that the problem happens in every application.
Regards.