What kind of download makes this game crash? Server, FTP or both?
Server or FTP download?
I leave auto-downlod on, cause there are so many new maps, mods, etc., seems like you have no choice but to download something every time. New maps almost inavariably complete download, then crash ET. I restart ET, and I’m in, but by then you can lose the slot you were after in a game. No big deal, but really annoying.
I believe it is a big deal since I too think it is really annoying. I assume it’s nothing to do about it since bani haven’t addressed it, from what I know.
I just asked since I could perhaps only leave one of them on, server or ftp.
ftp download is meant to be mroe crash prone than downloading off the server.
but, for any multi-mb file, i dont think anybody will hang around downloading at 8-25kb or whatever you get from the server download. If you can i’d leave ftp/http redirect on - players can turn off http/ftp downloads if they dont want them, and players that do crash can just reconnect, at least they will have got the map.
AFAIK, ftp download in ET has even worse problems than http. So if you are going to use redirected download, you should use http.
FTP and HTTP is the same in ET isn’t it? So it’s either both on or neither.
What commands controls these functions anyway? I know about cl_allowdownload controls server, but what about FTP and HTTP?
Hosting Custom Maps & Mods: Faster Downloads via http Redirect
FTP and HTTP is the same in ET isn’t it? So it’s either both on or neither.
if the link URL starts with ftp:// then it would be a ftp download
if the link starts with http:// then it would be a http download…
the initial part of the url sets the protocol of the transmission. They are quite different, and it appears ET handles http better than it does FTP, espeically for Linux users I’m told.
Really? :rolleyes:
My point by saying that it was “the same”, was that a client set command would control both ftp and http as one group.
If you’re coming from only the perspective of a player, the http vs ftp difference in crash-proneness isnt worth differentiating between IMO - at least not for windows, not sure just how much worse it is for linux - and any code improvements should, IMO, be focused on improving the stability of both.
For a server tho, where that difference is multiplied by the number of connecting players needing to download, that difference gets significant, and hence it’s worth going with http rather than ftp if possible (tho i still reckon ftp is much better than server-download only for anything large).
That’s prolly why me and reyalP assumed you meant for server setup. FWIW, i vaguely recall etpro chaps saying they cant do anything with the www download system because it’s part of the .exe or whatever.