Server Crashes and Upcoming Server Patch


(Slave) #61

The 4 servers we have up are fine with the following specs …

Linux (Debian)
Dual Intel 2.4 Xeon
16 players
No Antilag
Campaign Mode

We seem to get a crash perhaps once every 3 days … but overall I would say that ET is very stable … with each port using on average 25% of a single CPU …

As has been said … if you keep it simple ET seems to behave … :slight_smile:


(Milkman) #62

Hi-

I am trying to get the {SS}The Seattle Smackdown! ET server up and running and while it runs well when its up, it crashes and the above error is in a box on my desktop when i go to relaunch the crashed server.

Server specs: 933mhz w/512 ram with a win2k pro O/S. The connection to the internet averages 6000 down and 6500 kbps up.
I currently set it to 20 ppl and pings are fabulous. I run 26 on bf1942 DC mod no problem and about 18 on UT SF.

ANY Ideas?

Will the upcoming server patch address this issue also?


(comm) #63

I cant seem to run campiagn mode, for more that a day with it crashing, but objective seems fine, and my server is at 28players, and its always full, so ill just keep it that way for now.


(Rogue) #64

I’ve noticed that the crashes seem to occur at the same time as PunkBuster updates…

-Rogue


(M.Bison) #65

All i can say is that if this was a retail release that splash damage stood to actually lose $$$ off of, we would have seen the patch 1-2 weeks after release, PERIOD. I hardly play ET anymore, i tried to get people in my clan to like it, but it crashes to much, they complain about lag, etc, etc. I personally enjoy ET alot, and I just wish a bit more time could have been spent on it, like i said before i would have gladly paid 10-20$ for this game to insure a couple dedicated programmers would be around after release to take care of the bugs. Friggin bf1942’s expansion pack cost more than that, and its pure shite. Also, on the front page of the splash damage website it says the patch was supposed to come out like the week following june 3rd. Well there hasn’t been so much as one word about progress, etc from anyone on the team, so im wondering just how bad of a situation they have got on their hands here, and when we will EVER see a patch, or if they’re just going to try and sweep this game under the rug…?


(FstFngrz) #66

They are working on it.

I have seen few beta patch’s released last week and as recently as yesterday. (a few i saw- june 6th, 9th, 12th, 16th. 18th) If a new beta patch is coming out almost everyday, I would have to assume that they are working on it… I.e. probably a week or so to go ( and I’m stickin with a Thursday release )


(comm) #67

A bit more time, learn how to program, and give these’s guys a break, they did really good, and remeber you didnt pay for it, its free. Have you heard of irc, go talk to the programmers, thier on there.


(Argh) #68

Dear Comm

SD did not do really good as that would have ment a stable server. The program being free of charge does not have anything to do with the right to critisize an obvious very buggy server.

Of course i understand the urge to defend SD but it would have been better if their was no need to do so. A few lines from SD on the progress here and there would have been enough for a lot of dedicated server admins to stop wondering what the heck is going on.

Still believing in ET but its beginning to be a long wait…


(RipJaw) #69

Well Im convinced that SPLASH DAMAGE doesnt read this thread or this forum. I guess I was spoiled by the way that RAVEN actually cared enough to read there forums and help support SOF2. Has anyone actually got any reply from splashdamage staff? I keep hearing about new beta patchs has anyone actually seem them? Every server I play on crashs. I finally said Fook it and shut my server down till they actually have something that works being as they havent done anything for us as a community for 2 weeks now. I cant beleive they havent actually let us know where there at with this supposed patch. I guess splash damages postion is ignore us and we will go away.


(Chiller) #70

My server is pretty stable at 16 players. Usually is full every night. I restart it every morning, plus I have a nifty program that restarts it, if it does crash. The players have gotten used to the occassional crash and simply rejoin. All this name calling and negative comments serves no purpose, other than to vent your frustrations so I guess that’s something. The problem will be corrected in time. Just have a little patience and understanding.


(Awol) #71

Chiller: I also have a program to monitor the server and to restart it when it goes down. While this is mildly annoying its not the problem I have. For me about once a day it crashes but doesn’t end the program so it just sits there and sucks up all my CPU power making everything else slow on my computer.

I hear people say to lower the number of players I found it funny someone told me to lower it, that when they lowered it from 32 to 20 they had no problems. Well I run 20 person server and I have problems I don’t see how lower the number of players is going to help it might keep the server up longer but its not going to make it stable.

All I would like is word on the patch. Silence never makes me feel good lack of information always makes people think for the worst. Splash Damage please just fill us in on how it is going!


(Chiller) #72

My server crashed much more frequently at 20 than it does at 16. Not sure why, but it made a difference. At 16 it runs pretty well. I also raised my hunkmegs to 128. Also, that machine is used for only the ET server and a secondary DNS server for my domains.</br>http://serverstats.ultimategamerz.com/


([=O=]SMYLER) #73

People will get fed up, free or not. Sad but true. There is NOTHING worse than being on a server for over an hour and having a truck load of XP only to be knocked back to nothing with dogs arse abiltites again.


(M.Bison) #74

A bit more time, learn how to program, and give these’s guys a break, they did really good, and remeber you didnt pay for it, its free. Have you heard of irc, go talk to the programmers, thier on there.[/quote]

Dude, I think the programmers can fight their own battles, and i HAVE tested software, video games included, so why don’t you STFU and actually READ my post. I said I enjoyed the game, what I don’t enjoy is a serious flaw in the code. There IS nothing more frustrating than playing through a 6 map campaign only to have it crash half-way through the last map. and if splash damage WAS losing money in potentially lost retail sales because of this, you had damn well better be sure a patch would be out. Im talking about the server side patch that was first discussed here. Now the patch seems to be growing into a full blown client and server patch. Anyway, im not knocking the programmers “skill”, all im saying is they are dragging their feet on fixing a serious flaw, and its probably because they just can’t afford to devote that much time to fixing it, as it does not make sense from a profit standpoint to devote paid employees to a release they will see no revenue from. And this game was obviously released before it was “done” so why you question it needed more time i have no idea…perhaps you should take some of your own advice and learn a bit more about software design before you shoot your mouth off in some forum and look like an idiot…


(DG) #75

staying out of the way and just reading the comments helps to aviod the stupid scraps, give false impressions, etc. Keeping an “arms length”. On top of that SD probably cannot comment on some things under contract with the publisher (Activision).

Several posters in this thread have it, you can spot them as the ones not complaining about their servers :wink: If you look at a server’s Server Info, you can see the “version” listed, usually as “ET 2.55 win-x86 May 27th” for windows boxes and “ET 2.55 Linux-i386 May 27 2003” for boxes running Linux. Some have June dates though, most recent one afaik is June 16th.

Guessing purely on the vastly improved stability of my ET server, I’d assume patch to appear once Activision QA have finished with it - but maybe there’s still issues being sorted on other systems… TBH i’m more dissatisfied with PB atm.


(comm) #76

Your right, my server wont even play the campiagn, until I got the patch, it seems to run fine for 3days then crash.

If you have ever taken on a project were you get about 100pms on irc and on the board a day from people asking questions or commenting on it, its quit time cosuming to answer everyone. I have talked to the authors briefly on irc, and im amazed they had time to. But your right, its just everyone makes mistakes, and there staff is gigantic, like ids.


(comm) #77

A bit more time, learn how to program, and give these’s guys a break, they did really good, and remeber you didnt pay for it, its free. Have you heard of irc, go talk to the programmers, thier on there.[/quote]

Dude, I think the programmers can fight their own battles, and i HAVE tested software, video games included, so why don’t you STFU and actually READ my post. I said I enjoyed the game, what I don’t enjoy is a serious flaw in the code. There IS nothing more frustrating than playing through a 6 map campaign only to have it crash half-way through the last map. and if splash damage WAS losing money in potentially lost retail sales because of this, you had damn well better be sure a patch would be out. Im talking about the server side patch that was first discussed here. Now the patch seems to be growing into a full blown client and server patch. Anyway, im not knocking the programmers “skill”, all im saying is they are dragging their feet on fixing a serious flaw, and its probably because they just can’t afford to devote that much time to fixing it, as it does not make sense from a profit standpoint to devote paid employees to a release they will see no revenue from. And this game was obviously released before it was “done” so why you question it needed more time i have no idea…perhaps you should take some of your own advice and learn a bit more about software design before you shoot your mouth off in some forum and look like an idiot…[/quote]

The internet has no face or voice, my post was not a flame.

There are three programmers on the team, ID software and EA employ dozens more than that, there from a mod community they do alot of things for free. Try taken on a popular project, and have everyone talking to you on irc and pming you on the board etc. It gets extremely time consuming answer questions and talking to people, any big project is like that, I think there doing a amazing job with what they have, bug fixes do happen, you just have to live with them and hope that there fixed and not left alone to never be fixed again.


(Nomble) #78

ok heres the deal. First 3 days of the release there were around 5000+ playing ET. And if you look now it’s down to 1000. The community is dying and people are losing intrest.

Time to act or your gona lose it all, just release something that stops the server crash save the rest for a secound patch.

Ah what the hell I lost my intrest why the hell I’m here telling the truth just to help you. You had it good but you lost and it wont be as big as it were.


(gurb) #79

Yes, I always wondered what the other 3885 people where doing.

(GameSpy reports 814 servers, 4885 players for ET)

You can count yourself if you don’t trust GameSpy.


(comm) #80

Yes, I always wondered what the other 3885 people where doing.

(GameSpy reports 814 servers, 4885 players for ET)

You can count yourself if you don’t trust GameSpy.[/quote]

Ryped