hello everyone… i’ve got a problem with my configuration, or with the game… or something.
when i start the server, do the line +set dedicated 2 +set sv_punkbuster +exec server1.cfg
this is my server1.cfg file
set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet
// set net_ip "" // set to override the default IP ET uses
// set net_port "27960" // set to override the default port ET uses
// PASSWORDS & CLIENTS
set sv_maxclients "25" // number of players including private slots
set g_password "" // set to password protect the server
set sv_privateclients "5" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "removed" // that have "password" set to the value of "sv_privatePassword"
set rconpassword "removed" // remote console access password
set refereePassword "removed" // referee status password
// DL, RATE
set sv_maxRate "7000" // 10000 standard but poor for ET
set sv_dl_maxRate "1000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // global toggle for both legacy download and web download
set sv_wwwDownload "0" // toggle to enable web download
set sv_wwwBaseURL "" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side
// MOTD ETC
set sv_hostname "^f[Guilty of Genocide]" // name of
server here
set server_motd0 "Welcome to GoG" // message in
right corner of join screen here
set server_motd1 "--Members--"
set server_motd2 "Founder:^8K^3amel"
set server_motd3 "Admin:Mike"
set server_motd4 "QIK"
set server_motd5 "Slaughter"
// MISC SETTINGS
set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
//set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "0"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "40"
set g_spectatorInactivity "600"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "0"
set match_latejoin "1"
set match_minplayers "0"
set match_mutespecs "0"
set match_readypercent "50"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_maxpanzers "1"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
// LMS ONLY SETTINGS
set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"
// VOTING
set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "0"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "0"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "1"
set vote_allow_nextmap "1"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "0"
set vote_allow_friendlyfire "0"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "1"
set vote_allow_antilag "1"
set vote_allow_balancedteams "0"
set vote_allow_muting "1"
// PUNKBUSTER
// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
//pb_sv_enable
//exec punkbuster.cfg
// LOGGING
set g_log "etserver.log" // Game logging
set g_logsync 0
set logfile 0 // Console logging ( 1: enable 2: enable and sync )
// MAP ROTATION
exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode
// WATCHDOG
// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit
and… here’s my campaigncycle.cfg file
set d1 "campaign complete ; set nextcampaign vstr d1"
// server doesn't recognise the campaign command when the gamecode isn't running yet.
set d_initial "set g_gametype 4 ; map battery ; set nextcampaign vstr d1"
vstr d_initial
when it reaches the end of the campaign, it counts down like normal, but when it gets to 0, it just stays there. it doesn’t freeze, everyone can chat, i just have to manually use rcon for /rcon exec campaigncycle.cfg – can anyone please tell me what is wrong? it may be my custom campaign file, it is the first one i’ve ever made. if you’d like that as well, i will post it.