Hello,
I’m quite new at this; I’m looking to educate myself on how to have multiple server configuratons depending on the map in a rotation.
I’m hoping someone can point me in the right direction as to where to start.
Thanks in advance.
WTF!-JetJock
Hello,
I’m quite new at this; I’m looking to educate myself on how to have multiple server configuratons depending on the map in a rotation.
I’m hoping someone can point me in the right direction as to where to start.
Thanks in advance.
WTF!-JetJock
Can you specify more accurately about what you intend to do. I can better tell you how to do it when I understand what it is that you’re trying to do.
We’re running ETPub.
I like to have sniper rifles only for the sniper maps and limit the number of snipers on non sniper maps. I also would like headshot gibs for the sniper maps but not for other maps.
I’m looking to change the number of classes available, and making recharge times different depending on the map.
That’s where I’d like to start… I’m not sure what other things I might want just yet - depending on how much I can learn.
Thanks for the quick replies.
I don’t know a whole lot about etpub. Did you try posting on the etpub forums? www.etpub.org
I think there is a g_weapons variable that sets what weapons can be used. You can have different configs that can be executed at various times in the campaign cycle, IIRC, but don’t quote me on it.
Kmod is a lua feature that works with etpro, that might be another possibility, I know it has panzerwars and other features.
"g_mapConfigs [string]
When a new map starts, load the map specific config file named [mapname].cfg in the folder [string]. For example if you set g_mapConfigs to 'mapcfg', when the map fueldump starts, the server will try to exec 'mapcfg/fueldump.cfg'. Set this to "" to disable it. Set this to "." to look for the cfg file in the current directory (fs_home_path). Default is ""