Server atmosphere, bugs and movement feedback


(onYn) #1

Have played some games recently and during every round people were rage quiting, saying that they think this game sucks and that they will give it a bad review on steam. I don´t think thats a good sign…

A reason for that may be the current ammount of bugs. Every single time I am alive I see people glitching around. Not going to mention now, how laggy and unresponsive the game (still) feels even tho I have good fps and ping…

So last but not least I seriously wonder if it´s really SD designing the game :D. I mean SD pls, the movement speed forward seems to be nerfed by a lot (maybe it got earlier, and I just notice it now). I wonder why that happened, because if that´s an attempt to make the maps feel “larger” it fails incredibly. I feel like I am playing a wheelchair simulator. Seemingly small distances take hours to pass, even with sprint. At the same time my side movement is almost as fast as my forwards movement while sprinting.

I mean this has to be a late, stupid april joke. Not only does it feel completely unnatural how slow you move when you judge your speed by watching the environment but also the relevant sideways movement has been completely forgotten to be adjusted.

Wake up guys…


(Smooth) #2

Regarding the speed, nothing has changed for a while.

We have recently lowered the default FoV to 65 though, perhaps that’s what you’re noticing :stuck_out_tongue:


(Paul) #3

Im always playing on a FoV of 110: game is fast & nice that way. ET is also slow if you put it on 65 FoV.

[QUOTE=Smooth;518470]Regarding the speed, nothing has changed for a while.

We have recently lowered the default FoV to 65 though, perhaps that’s what you’re noticing :p[/QUOTE]

Why not set the default FoV according to someone’s screen ratio? 16:9 screens could well use higher FoV’s than 4:3 screens.


(Smooth) #4

It’s a vertical FoV setting, so wide-screen monitors already automatically see more on the left and right :slight_smile:


(onYn) #5

[QUOTE=Smooth;518470]Regarding the speed, nothing has changed for a while.

We have recently lowered the default FoV to 65 though, perhaps that’s what you’re noticing :p[/QUOTE]

Ok… I have to say im surprised ^^. I noticed the new default FoV settings, but I haven´t thought they would have such a massive impact.

Anyways, after having played some more I really need to blame the maps once again. There are many unique abilities in the game that I truly like. But due to the small space and not existent alternative paths they are destroying a lot of the potential decision making because. Thats mostly caused by the insane zoning potential they offer, without a lot of skill being required. At the same time there dmg in some cases is much to high.

2nd issue I have is the medic situation. Once again the idea to allow everyone to do everything simply destroys everything. Because everyone can in theory pick everyone up, only few people play medics. Why would you specialize in something that everyone else can do anyways - it´s neither real fun nor very efficient for an individual player. But in reality no one who isn´t a medic is going to pick anyone up - besides friends they play with of course. Everyone just thinks “I let a medic do this”. But since there are so few medics in the game you often end up dying and wondering why no one picked you up. This whole concept seems not to be working out at all…


(Silvanoshi) #6

Dirty Bomb isn’t going to be for everyone, we’ve known this from the very outset of the project, the way the movement and shooting mechanics work is considerably different to other top shooters out there like CoD, BF & CS. Make the transfer from any of those games to DB is going to be more difficult than the transition from BF to CoD for example. We’re all going to see people who just can’t do it.

With that said, Dirty Bomb’s Steam reviews are actually doing quite well at the moment, so we can see that there are plenty of people playing the game who are certainly having a blast.

There are of course issues that need to be addressed, and improvements to be made, but fear not, the situation isn’t quite as dire as the vocal minority might make it seem.


(Glottis-3D) #7

[QUOTE=Silvanoshi;518506]With said, Dirty Bomb’s Steam reviews are actually doing quite well at the moment, so we can see that there are plenty of people playing the game who are certainly having a blast.

There are of course issues that need to be addressed, and improvements to be made, but fear not, the situation isn’t quite as dire as the vocal minority might make it seem.[/QUOTE]

but crutial bugs realy were not so necessary in this nuild.


(ToonBE) #8

[QUOTE=Silvanoshi;518506]Dirty Bomb isn’t going to be for everyone, we’ve known this from the very outset of the project, the way the movement and shooting mechanics work is considerably different to other top shooters out there like CoD, BF & CS. Make the transfer from any of those games to DB is going to be more difficult than the transition from BF to CoD for example. We’re all going to see people who just can’t do it.

With said, Dirty Bomb’s Steam reviews are actually doing quite well at the moment, so we can see that there are plenty of people playing the game who are certainly having a blast.

There are of course issues that need to be addressed, and improvements to be made, but fear not, the situation isn’t quite as dire as the vocal minority might make it seem.[/QUOTE]

Agreed. You cannot do good for everyone. If the game keeps developing in a positive way I say it has a chance.

About those reviews: I am unable to post one because of
some odd profile related reason…


(Protekt1) #9

If I understand the FOV settings right, putting 110 FOV gives you 135 horizontal FOV. So maybe you might want to tone that down :slight_smile:

If you want 110 horizontal, set your FOV to 78.

But this presumes the FOV settings are the same as bad company 2. So maybe I am wrong.


(Silvanoshi) #10

There aren’t ANY bugs that were necessary for this build, or any other for that matter, they just manage to bury their way in there sometimes ;).

[QUOTE=ToonBE;518518]Agreed. You cannot do good for everyone. If the game keeps developing in a positive way I say it has a chance.

About those reviews: I am unable to post one because of
some odd profile related reason…[/QUOTE]

That’s really strange. Is that the case for other games as well?


(Glottis-3D) #11

i cannot post my review there neither.


(onYn) #12

[QUOTE=Silvanoshi;518506]Dirty Bomb isn’t going to be for everyone, we’ve known this from the very outset of the project, the way the movement and shooting mechanics work is considerably different to other top shooters out there like CoD, BF & CS. Make the transfer from any of those games to DB is going to be more difficult than the transition from BF to CoD for example. We’re all going to see people who just can’t do it.

With that said, Dirty Bomb’s Steam reviews are actually doing quite well at the moment, so we can see that there are plenty of people playing the game who are certainly having a blast.

There are of course issues that need to be addressed, and improvements to be made, but fear not, the situation isn’t quite as dire as the vocal minority might make it seem.[/QUOTE]

I really hope that DB is going to be unique - in whatever way it may be. I am aware that the game is quiet different, what many people actually dislike (typical human behavior…). I am not sure tho they have disliked it because of how they had to aim differently but I hope it was :wink:

Secondly I would like to point out that DB never really suffered from initially bad reactions. Usually when keys were released people first said that the game is okay… it has potential… is fun… But after some time they just didn´t came online anymore. This happened to me, many of my friends and basically everyone who I knew from previous games or met in DB.

Just saying :wink:


(Protekt1) #13

The times I stopped playing DB was purely 2 reasons. 1 performance was bad (its much better now but still not hitting constant 60fps) but the bigger reason was because servers weren’t being played in the majority of the time for US and I prefer to play more on a whim rather than log in and wait around hoping more people come in. Now on steam there has always been servers to play in, so I am playing a ton. I’ve easily played more in the last day than I played the past 6 months.


(onYn) #14

Good to hear that you enjoy it :slight_smile:


(AssortedStuff) #15

Lol, made me laugh.
DB’s ‘veterans’ tend to say it’s slow and I’ve come across new players (from the Steam launch) saying it’s a bit fast.
As mentioned before, can’t please everyone.


(Glottis-3D) #16

[QUOTE=AssortedStuff;518588]Lol, made me laugh.
DB’s ‘veterans’ tend to say it’s slow and I’ve come across new players (from the Steam launch) saying it’s a bit fast.
As mentioned before, can’t please everyone.[/QUOTE]

i know a guy, who said that DB is, quote:
‘The game is madly fast. Its a Gattopardo, driving a Bugatty, on a space rocket!!’


(Kendle) #17

Thought I’d grab the Steam version, as SD / Nexon were nice enough to send me an email telling me it’s available, played an hour last night, first game for a long time, and apart from a bug where I spawn without a gun it’s OK. Performance is alright, and the gun-play feels pretty good.

The same issues that led me away however remain. For me it just doesn’t work as an objective game.

A 50s timer on C4 with a 25s respawn gives defence too many chances to defuse, leading to the lemming-like meat-grinder effect on attack.

Class-less objectives mean there’s still no coherent teamwork going on, as support you don’t know who to support, and as non-support you feel why should I do the objective when everyone else can.

And I simply refuse to do the carry objectives, why should I be a defenceless target with a bloody great big jug where my gun should be? Let someone else do it and die a lot.

I’ll undoubtedly play the game when it’s released, assuming Execution and TDM modes make a return, and I may well play some SW using the match-making facilities, but as an objective game on public servers it just doesn’t work IMHO.


(Violator) #18

Been having some fun on the 6v6 SW servers, and its good to see lots of new players but my PC still can’t handle 8v8 so I will give those a miss, they are also very spammy with the number of players playing Rhino, Nader (including me :D) and Fletcher (who seems to be the most annoying right now). The no gun / random gun switch / invisible bug is being worked on so hopefully that will be resolved soon (oddly I didn’t get it once last night).


(ToonBE) #19

[QUOTE=Silvanoshi;518522]There aren’t ANY bugs that were necessary for this build, or any other for that matter, they just manage to bury their way in there sometimes ;).

That’s really strange. Is that the case for other games as well?[/QUOTE]

The only game in my library is dirty bomb, do I dunno!


(Szakalot) #20

[QUOTE=onYn;518503]
2nd issue I have is the medic situation. Once again the idea to allow everyone to do everything simply destroys everything. Because everyone can in theory pick everyone up, only few people play medics. Why would you specialize in something that everyone else can do anyways - it´s neither real fun nor very efficient for an individual player. But in reality no one who isn´t a medic is going to pick anyone up - besides friends they play with of course. Everyone just thinks “I let a medic do this”. But since there are so few medics in the game you often end up dying and wondering why no one picked you up. This whole concept seems not to be working out at all…[/QUOTE]

I agree that medic situation is a problem (even though I haven’t played the latest build), but i really don’t think the argument you describe is the reason.

I actually think ‘help up’ is working perfectly at the moment. Its too slow to contribute to intense firefights, where having a medic can swing the result, but its useful enough for (experienced) players to raise each other when downed on an unlucky spawn, or when a particular class is necessary for the objective. Also, the risk you are taking by helping someone up is often recognized by the other player, reinforcing a feeling of a team working together.

People don’t want to play medics because they are generally inferior to other classes insofar as fragging. It is also hard at the beginning to get a feel for how to defib people up, and if you are too slow you will be killed very quickly (enemies tend to prioritize medics).