[QUOTE=Szakalot;518647]I agree that medic situation is a problem (even though I haven’t played the latest build), but i really don’t think the argument you describe is the reason.
I actually think ‘help up’ is working perfectly at the moment. Its too slow to contribute to intense firefights, where having a medic can swing the result, but its useful enough for (experienced) players to raise each other when downed on an unlucky spawn, or when a particular class is necessary for the objective. Also, the risk you are taking by helping someone up is often recognized by the other player, reinforcing a feeling of a team working together.
People don’t want to play medics because they are generally inferior to other classes insofar as fragging. It is also hard at the beginning to get a feel for how to defib people up, and if you are too slow you will be killed very quickly (enemies tend to prioritize medics).[/QUOTE]
funny thing. medics are now played by old-school players exactly like SD intented them to.
They are played like pure support, with revive / heal goal.
If old player from etqw/et plays aura or sawbonez - he is most likely MVP of the match. even though with not most fraggs.
New players still play medics to frag. and they fail hard in that. they do not revive (miss-revives incuded), and rarely heal anyone.