Server atmosphere, bugs and movement feedback


(Glottis-3D) #21

[QUOTE=Szakalot;518647]I agree that medic situation is a problem (even though I haven’t played the latest build), but i really don’t think the argument you describe is the reason.

I actually think ‘help up’ is working perfectly at the moment. Its too slow to contribute to intense firefights, where having a medic can swing the result, but its useful enough for (experienced) players to raise each other when downed on an unlucky spawn, or when a particular class is necessary for the objective. Also, the risk you are taking by helping someone up is often recognized by the other player, reinforcing a feeling of a team working together.

People don’t want to play medics because they are generally inferior to other classes insofar as fragging. It is also hard at the beginning to get a feel for how to defib people up, and if you are too slow you will be killed very quickly (enemies tend to prioritize medics).[/QUOTE]
funny thing. medics are now played by old-school players exactly like SD intented them to.
They are played like pure support, with revive / heal goal.
If old player from etqw/et plays aura or sawbonez - he is most likely MVP of the match. even though with not most fraggs.

New players still play medics to frag. and they fail hard in that. they do not revive (miss-revives incuded), and rarely heal anyone.


(Protekt1) #22

I think the medic gameplay is actually is a pretty good spot atm. At least with the default loadouts as I don’t seem to have gotten any loadouts for any medics so far for some reason.

My experience reflects glottis-3d’s post. Medics don’t have the punch of other mercs to get through tough defensive situations or to stop hard pushes.


(INF3RN0) #23

I frag with ak74u quite often, but the difference is attrition versus all out assault. Still a medic can easily drop 3 players with all headshots.