Server admin resource


(Machinista) #1

Guys,

Now that the ETQW community forums have been buried, I’ve no resources to plunder for server admin stuff e.g.

  1. setting up redirect for auto-d/l of mods and maps
  2. setting up custom map campaigns

Can anyone point me to an alternative source of help?

Cheers.


(Kl3ppy) #2

Hey,
I dont have any idea about costum maps Campaigns, but i know some guys, who have some experience. Go to IRC chan #lulu? @ Quakenet and grab Zauberpony, twohead and DesertRaven.
Or try to contact scrupus, he made the nirvana ice server, but i have no idea, how u can contact him. I guess u can find him here in the SD Forum :slight_smile:

Cheers


(Scrupus) #3

yo - custom admin reporting! :infiltrator:

I’ve been thinking about writing a new custom campaign guide for a while, but been looking for a place where it could be hosted permanently. Was considering to add it on the old forums for a while, but then zap and they where gone… :mad:

Could write it up in a thread here, but a wiki would be even better so it can be updated by others too.

For autodownload, here’s a quick example which I ripped of the etqwpro site long ago:



// Downloadstuff
//net_httpServerPort "27780"

seta net_serverDLTable "*"

seta net_serverDownload "2"

seta net_serverDlBaseURL "http://yourdownloadsite/download/etqw/"

//net_httpServerPlayerBW 30000
//net_httpServerGlobalBW 60000 // 1 = kb

//si_serverURL "http://yourwebsitewithmanualinstructions/"

//net_serverDownload is the mode selector for downloads.
//0 = off
//1 = client exits and opens si_serverURL
//2 = redirect to EXTERNAL web server (ie: another process, or another host)
//3 = direct to INTERNAL (embedded HTTP server)


Notes:

  • The server doesn’t always “take” those settings when you change them, so if you’re sure setup is ok but it still doesn’t work, check the “live” settings located in save_path/mod_path/etqwdedconfig.cfg - this file can be updated when server is offline.

  • Option 3 (internal HTTP) is probably the easiest to get running, and should work fine.


(Kl3ppy) #4

Ive found a little howto, dunno if it helps
http://zauberpony.com/wiki/Ponyhof


(timestart) #5

Scrupus’ campaign paks from the nirvana server (http://etqw.nett.org/download/etqw/maps/server/etqwpro/) are a very good example/reference if you want to make your own (even without custom maps in them).


(Machinista) #6

Cheers for the replies guys.

Is there any thing on how the download server is to be configured for the game download to work i.e. does it use ftp to download the files?


(Scrupus) #7

[QUOTE=Machinista;207863]Cheers for the replies guys.

Is there any thing on how the download server is to be configured for the game download to work i.e. does it use ftp to download the files?[/QUOTE]

Nothing special on download server, you can use ftp or http. Just make sure the files are in the right path. Fex if using the example above:

ftp.some.site/download/etqw/base == same files as in your game server/base

(expect the official files - pak/game - they are not needed on download server)

Again I recommend to use the internal http server for an easy start - unless you really want to use external download (for manual downloads etc).

The internal http server in ETQW is much faster than the turtle server in ET :wink:

(external server might still be faster but probably not visible unless you have a 30Mbs pipe or so)


(Machinista) #8

Cool. So I can redirect to a webserver on the dedi that etqwded is running on, and put mods and maps there.

Nice one, thanks.


(oxy) #9

Hey

I started to document how to set up a custom server - as Chance mentioned - on http://zauberpony.com, but I no longer host a custom server, so the documentation kind of stalled.

It’s not as detailed as I once intended too, but already helped some people. It’s a wiki, so feel free to edit/enhance it, and I’m not planning to shut this site down if I feel lucky one day… I have the resources to host a HOMEPAGE opposed to activision :wink:


(Machinista) #10

Hi,

I’ve got our Pro servers configured to support d/l of content using the internal http server - thanks for the help.


(light_sh4v0r) #11

Nice one Oxy, now Scrupus go flood that wiki with goodyness :smiley:


(oxy) #12

[QUOTE=Machinista;208145]
I’ve got our Pro servers configured to support d/l of content using the internal http server - thanks for the help.[/QUOTE]

You’re looking forward to massive lags when someone starts downloading while you’re playing?
The internal http server is nice for testing purposes, but in the long run go for an external http server, I’m not exaggerating… + if you have an external download server and enable directory indexing you’ll get a fileserver if users want to download files through their browser.


(Scrupus) #13

lol :wink:

I’ll consider to add to your wiki, thanks for the offer :slight_smile:


(Machinista) #14

[QUOTE=oxy;208152]You’re looking forward to massive lags when someone starts downloading while you’re playing?
The internal http server is nice for testing purposes, but in the long run go for an external http server, I’m not exaggerating… + if you have an external download server and enable directory indexing you’ll get a fileserver if users want to download files through their browser.[/QUOTE]

:smiley: I’m just using it to get things up and running. I’ll move to an external server soon.

Cheers for the warning.