[quote=“Dawnrazor;197318”][quote=“JJMAJR;197278”]Bushwhacker should be a lot better defensively than he is right now. He should also have less dependence on things like Lock-On to be more powerful.
Bushwacker doesn’t need an offensive buff. Engineers should play better defensively without their passive than offensively.[/quote]
“Defensive engineers” don’t really have much of a purpose, because if you’re holding a bombsite it’s better to play an assault, fire support or recon for the added firepower and only switch to engineer for a retake since they shouldn’t be able to get a plant unless they wipe your team.[/quote]
So far the most ideal defensive engineer I seen is pretty good at gathering information and keeping everyone else’s KDR in check, despite their reduced firepower in most offensive situations.
I know that Bushwhacker could be powerful in this sense because that he basically had a difficult to destroy deployable which acted almost like a second player.
Its presence could spot enemies for Bushwhacker to deal with, chink off a small fraction of that enemy’s health, and buy time for defensive reinforcements to come.
Meanwhile Proxy’s deployable is all of the above when used as a trap, minus the fact that it buys time for her team.
Fletcher’s deployable is more of a surprise factor ability when it’s used in a defensive manner. However he has no way of defending himself at range without the offensive power…
So many reworks are needed for Proxy and Fletcher in order to make them work out better.
