As of the most recent patch, the SMGs, Automatic Rifles, Sniper Rifle, and MGs all feel cohesive and balanced. I still strongly feel as though the semi-auto rifles (redeye/arty/etc) and shotguns are the exception to the consistency of the overall system.
My reasoning;
(1) health being used as a balancing mechanism
(2) lack of punishment/reward for consistency
Foremost health should never be used to balance weaponry, only movement capabilities.
The semi-autos are overly forgiving when spammed, especially when ironsighted. They are meant to reward precise aim and have high reward for headshots, however the variable RoF diminishes the intent. My proposal is to simply lower the maximum RoF on these weapons, which basically nulls the success rate of unloading an entire clip in the general direction of an enemy and coming out on top. This would mean that hipfire would feel more consistent as well without such extreme manual RoF control.
Shotguns are the most obvious violation of enforcing consistency. Instead of trying to balance the raw echo stats, the weaponry itself should be refined to fit into the scheme of the game. We currently have shotguns with improved range capability and movement bonuses, which helps make them much more versatile however those don’t address the consistency issue. I liked the idea of an exponential decay rate on damage, where as the max damage dealt would be dependent on the number of shots that landed in the hitbox. Furthermore, equalizing or even increasing HP for shotgun primaries would reduce the need to have such high damage output. A shotgun does not need to be a consistent high damage output experience for all players even in its comfort zone, just look at the sniper rifle. Also I would suggest a 2second movement penalty after exiting iron-sights with the shotgun to balance out quickscoping it at close range.
So TLDR; I don’t mind the unique weapon types, in fact I encourage them. The point I’m making is that the system of consistency needs to be reinforced across all weapon types.



lol