[QUOTE=Bitey;503720]I feel that the better option is to balance for clip size of the semi-auto weapons. Rather then lowering their DPS to be closer to the other weapons of a simliar class have you considered lowering the total amount of bullets per clip? Here is some data you can gather with basic math about Redeye and Arty’s weapons.
Redeye:
Ammo: 15
Damage: 35
Headshot: 70
Damage per clip A*D: 525 w/HS: 1050
DPS (9 shots per second?) 315 w/HS: 630
Arty:
Ammo:20
Damage: 27
Headshot: 54
Damager per clip: 540 w/HS: 1080
DPS (11 shot per second?) 297 w/HS: 594
A semi-auto should trade mag size, ease of use, and rate of fire for range, power, and precision. I think you’ve got the weapons in a good spot damage wise, but in order to complete their role on the battlefield you could likely lower their ammo count by a significant margin to balance out their current stopping power.
Clip size mandates that players ensure more shots land in order to keep themselves effective on the battlefield, with too many bullets you’re allowed to spam the rounds down range. With less rounds you’re required to be more conservative otherwise you’ll always be running on empty. It balances itself by ensuring the you don’t waste rounds on nothing due to the smaller size of a clip.
My suggestion is to lower Arty from 20>16 and redeye from 15>12 and leave the RoF alone for the time being.
As for shotguns, I think their quite fine where they are currently. More damage feedback would be interesting, but I don’t really see any problem with the gibbing power, mostly due to the fact that they’re held by weak puny woman with only 80hp. Glass cannons running around who need to hug your face to blow you away is fine with me 
Say that you were to lower arty weapon from 20 to 16[/QUOTE]
Actually makes a lot of sense…
I certainly don’t feel any lower damage / RoF would make sense in a game where a shotgun can 1 shot you, a sniper can 1 shot you and the full autos can out move you.