I think some of you aren’t really getting what Wils is saying about the terrain creation process they’re using. Tools like Easygen, Gensurf etc. are not really going to be useful for ET:QW because they’re designed for use with rigid grids, and brush-based geometry to boot. You don’t need to use a heightmap at all to make your terrain geometry (although it may be a useful way to get an initial rough shape). Using a full 3D app such as Maya, Max, Lightwave or the free options like Blender is just plain better.
Introducing a heightmap refinement step in Easygen or whatever is a bit like roughing out an oil painting on canvas, copying it to your sketchpad for tweaking, then copying it back to the canvas. Why not just keep working in paint the whole time?
You’re going to need to learn a 3D app anyway, as you have realised. You get much better control over your terrain forms than a limited application like Easygen can hope to provide (no disrespect to it here, it’s a fine tool that does what it sets out to do but its capabilities are primitive compared to even freebie 3D programs like Blender). You can visualise routes and chokepoints just as easily, because by their very nature those programs show you the mesh as you are building it. It’s what they are for.
Think beyond the grid as well - it’s clear from the modding videos etc. that your terrain doesn’t need to be a regular grid, and it will look better if you let your forms flow as they need to - for example, if you’re buiding a road heading SSW, then having a line of quads going that way to put it on will usually make life easier. Once you’re off the grid, a heightmap can’t represent that terrain well enough to accurately recreate it any more.
There are plenty of cheap or free 3D apps out there. Now is the time to get one and start learning.