Dear Splash Damage,
I tested Brink extensively until now to get a better impression of the game itself.
As a big ET and ETQW fan I have to say that I am more than disappointed. 
You forgot all the necessary elements which made your former games so incredibly good.
Just two points are the same, on the one hand the objectives and on the other hand the classes.
But a good game needs more than this. If we take a look at all the missing things (for example: Demo function, freedom to customize options, spectator mode, ⦠just to name a few) it is obvious that you made a console port for the PC. :rolleyes:
As a player friend said, Brink feels very often like an autopilot see the plant objective where you canāt move while you arm.
My next point is the adaption for noobs. You threw almost all things out which required real skill.
I take an example of a competitve game now. It is urgent to time your attacks at the right time in wars. So you have to look at the time and think about the necessity of respawning. So why is the respawn timer missing and why the hell is there no respawn function in Brink? I really donāt get it.
I donāt even talk about the bugs which exist at the moment these need their time to get fixed, however the game is not balanced at all. Have you ever tried to hack an objective in a 5on5?
If there was no sign on Brink which says it is from Splash Damage I would think it came from a brand new developer in the branch, but not from Splash Damage itself!
Splash Damage you forgot your roots, all the good things which made you so popular!
In my opinion you are now in the same category like Crytek. Those who let all the PC players down with their console port.
It is really sad that the last developer who stood for extraordinary gameplay, diversity of possibilities you could do while playing and a good competitive base made the worst thing happen for all the ET and ETQW fans.
We donāt expect the same games once again, but we expect a proper PC game in the spirit of the best games you ever made.
Very disappointing that the last developer changed the direction now.

